The New Smeaton (if you have friends to wing with) not quite as good but still a good exploit ??

Wing mission

Haul 4000 tonne of something to somewhere 3 hops away, pays 8 mil ( insert your own cargo, distance and payout here).

You have nothing decent to fly, say a Sidewinder, 2 tonne cargo space, but have 3 mates with T9's.

Jackpot, wing up, haul 2 tonne, let them do the rest and pocket 8 mil each and for you it was for a 3 hop trip.

Not sure that was what FDev had in mind with wing trading, maybe it was and I'm just disappointed.
 
I don't know about "intended" as such - but doing things like scaling the payout to the proportion generated would be worse, as it would mean you couldn't have one person fly an escort ship for the traders and get paid properly for it.

And for an assassination mission, where you all need to kill exactly one target between you while fighting off their friends, how would you even begin to fairly split payment automatically? (Damage caused to the mission target is *not* it)

You do have to find people willing to do the mission "properly", with effectively one fewer person than they would have had, when they could do the mission with a fourth T-9 instead and improve their own Cr/Hr. It'll see some use in player groups to give new members a hand up the ladder, but I don't expect it'll be a general big earner.

(There are certain wing trade missions which could be done honestly in a full wing of four for very substantial earnings, though there are non-wing trade missions that would do the same: the advantage of the wing ones is you don't have to get so lucky with the board lining up)


On the other hand, I think this does take away the justification for multicrew earnings being reduced depending on rank differences.
 
Wing mission

Haul 4000 tonne of something to somewhere 3 hops away, pays 8 mil ( insert your own cargo, distance and payout here).

You have nothing decent to fly, say a Sidewinder, 2 tonne cargo space, but have 3 mates with T9's.

Jackpot, wing up, haul 2 tonne, let them do the rest and pocket 8 mil each and for you it was for a 3 hop trip.

Not sure that was what FDev had in mind with wing trading, maybe it was and I'm just disappointed.

As Sandro said on the livestream, is down to the community to policy themselves on multicrew missions.
If you have friends willing to help you, that's great. No different than say having someone buying commodities and give them to you for free, where you can have 100% profit.
 
I don't know about "intended" as such - but doing things like scaling the payout to the proportion generated would be worse, as it would mean you couldn't have one person fly an escort ship for the traders and get paid properly for it.

And for an assassination mission, where you all need to kill exactly one target between you while fighting off their friends, how would you even begin to fairly split payment automatically? (Damage caused to the mission target is *not* it)

You do have to find people willing to do the mission "properly", with effectively one fewer person than they would have had, when they could do the mission with a fourth T-9 instead and improve their own Cr/Hr. It'll see some use in player groups to give new members a hand up the ladder, but I don't expect it'll be a general big earner.

(There are certain wing trade missions which could be done honestly in a full wing of four for very substantial earnings, though there are non-wing trade missions that would do the same: the advantage of the wing ones is you don't have to get so lucky with the board lining up)


On the other hand, I think this does take away the justification for multicrew earnings being reduced depending on rank differences.

Sorry I was aiming this at trading really, Pew Pew jobs are probably a different case.

It's early days for sure but I don't wing and had no clue that wing missions paid each person the value on the mission board irrespective of the amount hauled until today. I actually though the amount shown was for the job irrespective of the participant numbers. Clearly being a wing of 1 is frowned upon.
 
As Sandro said on the livestream, is down to the community to policy themselves on multicrew missions.
If you have friends willing to help you, that's great. No different than say having someone buying commodities and give them to you for free, where you can have 100% profit.

Don't get a feature where hauling 1000 of X pays 50 if you take time to do it yourself. But if hauling 1000 of X between 4 people (i.e. 250 each) pays you 50 each, in other word 4 times as much.
 
Not sure it's an exploit.
OK in your sidewinder example, the payout would be pretty good. But the idea is that you would run as a fighter escort to the bigger ships. If you die, rebuy is buttons. If the wing gets through with the big ships, everyone benefits.

The exploit option with wings existed already as wing trade bonuses, so it's no different really.

If it's an exploit then it's because a new player can get a leg up by teaming up with experienced players. But what is wrong with that?
 
Don't get a feature where hauling 1000 of X pays 50 if you take time to do it yourself. But if hauling 1000 of X between 4 people (i.e. 250 each) pays you 50 each, in other word 4 times as much.

But that's not what is happening. 1000 of X may pay 50 as a solo mission. But the same item as a wing mission won't be the same haulage - it will be 4000 of X or similar (for a similar reward per wing member). Unless you are comparing different commodities, of course, which is not a reasonable comparison.
 
Dont agree. Think the way the payouts are handled now is fine. After all its the wings work that earns the credits,not the individuals.

If you have a problem with others earning that kind of money in a wing dont wing up with anyone who is in a lesser ship than you.

As mentioned in the other thread theres loads of players ok with it too.
 
But that's not what is happening. 1000 of X may pay 50 as a solo mission. But the same item as a wing mission won't be the same haulage - it will be 4000 of X or similar (for a similar reward per wing member). Unless you are comparing different commodities, of course, which is not a reasonable comparison.
Nope.
I was comparing doing wing mission solo
Look at a wing mission payout. You can solo it or wing it. Solo pays X, same mission pays X to each wing member for hauling the same total divided by number in wing. why is solo effort being penalised?
 
Nope.
I was comparing doing wing mission solo
Look at a wing mission payout. You can solo it or wing it. Solo pays X, same mission pays X to each wing member for hauling the same total divided by number in wing. why is solo effort being penalised?

Because it's a wing mission. It isn't that solo effort is being penalised, it's that these missions don't make sense to take solo. And they shouldn't. As I pointed out (though apparently in another thread), the clue is in the name.
 
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Wing mission

Haul 4000 tonne of something to somewhere 3 hops away, pays 8 mil ( insert your own cargo, distance and payout here).

You have nothing decent to fly, say a Sidewinder, 2 tonne cargo space, but have 3 mates with T9's.

Jackpot, wing up, haul 2 tonne, let them do the rest and pocket 8 mil each and for you it was for a 3 hop trip.

Not sure that was what FDev had in mind with wing trading, maybe it was and I'm just disappointed.

I can make that in 2 one-hop runs by myself. I wouldn't call that the "New Smeaton."
 
Encourages cooperative gameplay. So I would think intended. Exploit? No.

You haven't been paying attention. Exploit means "anything I don't like". Also, if you slap the word exploit on it apparently it gets more examination.

We have to "do something". Think of the children. That sort of clap trap.
 
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