Deleted member 110222
D
Well, I went through with the save wipe.
Now, ignoring the many bugs that currently exist, I would like to focus on the new player experience. It's safe to say that I may be one of the most experienced players to have gone through today's new player experience. This gives me an interesting perspective.
First, CMDR creation. There's a lot more to it now. First, you choose a name. And you also have to choose which body type to use. Male/female. You then choose a starter package. Once you've chosen your starter package, you are asked to name your ship, and newly introduced today, you can give your ship a custom ID during CMDR creation as well. You then choose which system to start in. Random Federal System is no more. You either start in Asellus Primus, LHS 3447 or whatever the new district is called. Then, and this is the interesting part, you are only given the option to choose Open to begin your career. (I'm curious to see how that's handled on consoles, where you have to pay for online access)
Next, the new modules. They work admirably. Automatic take-off is a breeze, and the learning curve to use the new SC assist is minimal. Very well done IMO.
Missions. Missions in the new district are very basic. Biggest amount of cargo I see to be moved is 6t, and the other missions are all easily completed in a Sidewinder. Mining missions included.
Outfitting and shipyard. The only five ships I've seen on sale are the Sidewinder, Eagle, Hauler, Adder & Viper Mk III. Outfitting, I've only seen up to D-rated modules. Oh, and there seems to be no FSDIs available in any of the district stations. So those guys who made suggestions about wiping save and never leaving the district? Well technically, if you're clever, you can play forever in the District. But to get that FSDI needed to gank n00bs? You have to lock yourself out of the District, meaning you can't gank those n00bs. Well played FD, I applaud this. Too many people got exploded within minutes, forever damaging their view of the game. A more secure starter zone was direly needed, and this zone has done it, at least from a PvP perspective. You can still get interdicted by NPCs in these systems.
In all, I'm thoroughly impressed by the new new player experience. FD did do a good job on this, at least.
Now, ignoring the many bugs that currently exist, I would like to focus on the new player experience. It's safe to say that I may be one of the most experienced players to have gone through today's new player experience. This gives me an interesting perspective.
First, CMDR creation. There's a lot more to it now. First, you choose a name. And you also have to choose which body type to use. Male/female. You then choose a starter package. Once you've chosen your starter package, you are asked to name your ship, and newly introduced today, you can give your ship a custom ID during CMDR creation as well. You then choose which system to start in. Random Federal System is no more. You either start in Asellus Primus, LHS 3447 or whatever the new district is called. Then, and this is the interesting part, you are only given the option to choose Open to begin your career. (I'm curious to see how that's handled on consoles, where you have to pay for online access)
Next, the new modules. They work admirably. Automatic take-off is a breeze, and the learning curve to use the new SC assist is minimal. Very well done IMO.
Missions. Missions in the new district are very basic. Biggest amount of cargo I see to be moved is 6t, and the other missions are all easily completed in a Sidewinder. Mining missions included.
Outfitting and shipyard. The only five ships I've seen on sale are the Sidewinder, Eagle, Hauler, Adder & Viper Mk III. Outfitting, I've only seen up to D-rated modules. Oh, and there seems to be no FSDIs available in any of the district stations. So those guys who made suggestions about wiping save and never leaving the district? Well technically, if you're clever, you can play forever in the District. But to get that FSDI needed to gank n00bs? You have to lock yourself out of the District, meaning you can't gank those n00bs. Well played FD, I applaud this. Too many people got exploded within minutes, forever damaging their view of the game. A more secure starter zone was direly needed, and this zone has done it, at least from a PvP perspective. You can still get interdicted by NPCs in these systems.
In all, I'm thoroughly impressed by the new new player experience. FD did do a good job on this, at least.