The "No Game" comments

~500 old timers (including me as old timer but not donator) will not handle this game for a year, because dev's time costs, servers costs, and basically everything has some money value. To keep game running new players need to come, and game needs good reviews, when in next month people start to complain about lack of "something" in game, no one will buy it anymore, and you will be left in current state, some day servers will go off and you will not be able to play at all.

There is serious need for "something", and it isn't said that this "something" have to destroy current state, you can easily play current content and there can be some new content.
And wait till Star Citizen has more to offer, there'll be some serious competition out there, too. I tried to mention the no players - no income - no game scenario before but I guess that's just too real. People want to imagine that Frontier'll make a profite with imaginary revenue. My imaginary co-pilot thinks so, too.
 
I agree with the OP. Today's gamers have been hand held with the ease into action gaming and the dumbing down of certain games(WoW) that when a company comes out and tries to break the mold a lot of them kick and scream and throw around comments such as, "it's a basic feature in every game, this game has it, this game will fail if they don't add this, and my personal favorite, I don't have the time to play this game 24/7 so it shouldn't feel like a second job". Now with that said, ED is not that "Dangerous" simply because so many players are still stuck in the 80's and refuse to play this game online. This game will crash and burn if the online world cannot thrive and right now, it's not. There will be no money to be had and no reason for people to even want to buy this game if an online community is not created.
 
Last edited:
I've met Lord Britain, even had a drink or three with him. Nice guy... sometimes. Probably WOW wouldn't exist without him.

Alexander Bell, oh come on... Much better to throw Charles Babbage in to the argument, at least he is about computing rather than telephones!

You might want to consider Shroud of the Avatar, AFTER reading a few reviews and videos, the game is pretty alpha right now. But I see often British hanging around

- - - - - Additional Content Posted / Auto Merge - - - - -

And wait till Star Citizen has more to offer, there'll be some serious competition out there, too. I tried to mention the no players - no income - no game scenario before but I guess that's just too real. People want to imagine that Frontier'll make a profite with imaginary revenue. My imaginary co-pilot thinks so, too.

You realise this is a B2P title? No monthly fee.
 
WOW = GuildWars2 = Dragons Prophet = 1,000,000 other MMO/RPGMMO/etc
COD = Assassins Creed = Metal Gear Solid = Thief = 1,000,000 other first person shoot/sneak-em up.

Let's have some real diversity in the gaming sector.

So much this it's not even funny. Let me share my experience.

About 3 years ago, my ex-wife introduced me to WoW. Before that my gaming was limited to Halo LAN parties, MTG, and FFED3D, along with some other smaller games, a couple roguelikes, etc..

The problem was, every time I got into a game, within 3 months, I'd burn out. It felt like I was playing the same game over and over and over and over and over and over and... You get the idea. I actually did happen to spend quite some time on WoW, using leveling guides, a plethora of add-ons and GUI tweaks, etc.. I was the top healer in my guild, and spent hours upon hours in raids grinding for gear and leading my groups to victory against Deathwing. Then MoP was released, and unlike many, I was excited. New content, new raids, new features? Heavy asian influence? Heck yes!!! Then, after about 3 months, I found myself getting burned out. It was the same grind I just did! I was on top, now I have to start all over? Ugh. I quit WoW shortly after my wife and I split (unrelated), and moved to Eve Online.

No raid progression, no grinding for top level gear, open world sandbox? Sign me up. Until I started realizing that while different in key areas, and an improvement, it was essentially the same formula. Grind low level missions in "safe" areas, until you can leave to lo-sec or null-sec. Then, grind mobs for ISK until you can afford your TII "raid" gear. Then, after waiting long enough for your arbitrary skills to reach the appropriate "level" you can join the group in... grinding more powerful mobs. At least until the blue donut gets a red sprinkle, and pray its in your area, against your coalition, otherwise, it's grind o'clock.

While playing EVE with dreddit, I received word from a corp mate that Elite: Dangerous was in development, in early 2014. I took a look, and immediately fell in love with what I saw. For unknown reasons, I didn't make the connection between this game and FFE and Elite (NES) from my childhood, although I remember thinking, That ship (didn't realize it was the Cobra) from the background video looks familiar. I decided to hit up Wikipedia and immediately realized that this was a direct sequel to FFE. I've never punched in my credit card information that fast. Starting with M&K since that's how I played FFE and FFED3D, I fell in love within about 1.034 seconds. I've been playing for months now, and have no plans of looking back.

The second to second gameplay is fantastic, and the mechanics are solid. Is there room for improvement? Absolutely. And that's why I love the perpetual WIP status. For at a minimum the next 10 years, FD plans to continue development, and I can't imagine what this game will be like 5 years from now. For now, though, I can get a VERY solid foundation, learning as things are added, enjoying my self imposed role as a Merc/Bounty Hunter for the Empire. Yes, there is some RP involved, whenever Senator Torval needs help, I'm at her beck and call, after all, she funded my 4 million CR net worth Cobra (and counting). Senator Deatrus has promised a fat paycheck for putting some debt dodging lowlives in their place, so of course, I'm heading out in that direction, but I'm only a drop of water in the ocean that determines how the Galaxy will flow. And I love that. I'm sick of being the hero, of being the center of attention. I'm sick of grinding for "Epic" gear, and grinding the same bloody raid over and over and over, and hearing the same phrase of "you will not defeat me" for the 20th time before he falls and drops... wait for it... Dangit! Another Bow...

I've now been playing Elite for almost a half-year (and well over 600 hours) without a hint of burnout. Sure, I pepper my gameplay with KSP, Minecraft, and the occasional bout or twelve of Titanfall. But I always, always come back to Elite: Dangerous. My HOTAS hasn't been moved from it's location since it was set up, and at this point, I'm afraid it's fused to the desk. But this game isn't for everyone. If you enjoy the WoW or Cod or other gameplay, then enjoy it! That's what's fantastic about gaming in the 21st century, there's something out there for everyone. And there is absolutely no shame in leaving to come back in a few months to a year or two when the game has the features you want. But for now, many of us LOVE where Elite: Dangerous is at now. I've said it before and I'll say it again, right now, elite is a wide, but shallow river, and with a steady flow of code fueled by pizza and energy drinks, the lovely folks at FD will unleash a torrent, eroding away the limits until this game is a beheamoth of a game. I'm just along for the ride.
 
You might want to consider Shroud of the Avatar, AFTER reading a few reviews and videos, the game is pretty alpha right now. But I see often British hanging around

- - - - - Additional Content Posted / Auto Merge - - - - -



You realise this is a B2P title? No monthly fee.
Eh, yes? You have a point with this, surely?
 
This argument will be repeated ad nauseam by those who don't want/need/fear more interaction&storylines- it's the players fault for not being creative enough, instead of it being the game's fault for not enabling the player to be more drawn in. It's also the one ring to rule them all reply: 'Use your imagination' will replace all features lacking.
I'm currently imagining a space dwarf is refuelling my ship and hauling cargo into my cargo bay while I type this, it's quite an amazing experience I tell you. On the next station I imagine them in a totally different outfit :p

Space dwarf? LOL :D Hey, you got a great imagination. ED must be the reason for that! I think we will all start imagining "things" pretty soon. Give it another 2-3 weeks ;).

- - - - - Additional Content Posted / Auto Merge - - - - -

And wait till Star Citizen has more to offer, there'll be some serious competition out there, too. I tried to mention the no players - no income - no game scenario before but I guess that's just too real. People want to imagine that Frontier'll make a profite with imaginary revenue. My imaginary co-pilot thinks so, too.

Yeah, I feel a bit sad every time I turn my head and see empty seats. I feel abandoned, betrayed. Oh wait, did I just see a nice looking lady in that seat, I mean my wife? Nope, just my imagination. I think I am gonna print out some chick from the internet, cut it out with scissors and glue her on that side of the screen where the empty seat in my cobra is. Gotta find one in a sitting pose now, though. ;)
 
What's wrong with the people who compare EDto bad linear games that everyone's sick of and claiming that the fact that it's different automatically makes it good? Who are you trying to convince? Yourself? Being different is not a merit in and of itself.

The reason why people complain about ED in it's current state is that nothing you ever do will ever amount to anything. Okay, you can participate in events or affect faction influence in systems, but it doesn't affect gameplay to any significant degree. What the game comes down to at the moment is grind for the sake of more efficient grind.
 
Well put OP. Agree with every word. When I started with the game in Premium Beta I was very definitely overwhelmed by it. And I was one of those people in favour of a flight school or academy. To a degree, the tutorials have been fleshed out. I think in the early part of the game I think there should be a degree of progression and hand holding (if the player wants it). But for me this is to parachute the new players gently into the true enormity of the game. Train them up, then let them loose.

You're absolutely right though, yet again, Braben has thrown away the rule book. Kudos.
 
I agree with all the OP except for imagination. I dont think its that, I think its simply what they are not used to so its confusing and frustrating. Really there isnt much need for imagination in elite, there is plenty of content and backstory and things going on if one pays attention.

I will also say as an old gamer myself I find it ironic how people equate game with story. really putting a story into a game is a fairly new concept in the lifespan of games (I am speaking of games including but not limited to computer games)
 
But that doesn't make sense. It's either fine and dandy as it is, or it isn't, and it's just a shell.

The lightswitch is either on or off, it's not somewhere in the middle.

Of course it makes sense.


Its not a binary of fine and dandy or Just a shell, its a linear function. You keep making this false assumption. There is absolutely no reason for the light switch not to be in the middle. The game can be good with the potential to be better, you keep trying to foist this black and white dimension on the debate where one has to either think the game is utterly great and finished, or the game is an empty shell. Where in fact the game is at some point plotted between those poles, maybe not the middle, but not absolutely one or the other.
 
Last edited:
Eh, yes? You have a point with this, surely?

Yes that what you said doesn't apply as much as to a P2P game?

"And wait till Star Citizen has more to offer, there'll be some serious competition out there, too. I tried to mention the no players - no income - no game scenario before but I guess that's just too real. People want to imagine that Frontier'll make a profite with imaginary revenue. My imaginary co-pilot thinks so, too."
 
Yes that what you said doesn't apply as much as to a P2P game?

"And wait till Star Citizen has more to offer, there'll be some serious competition out there, too. I tried to mention the no players - no income - no game scenario before but I guess that's just too real. People want to imagine that Frontier'll make a profite with imaginary revenue. My imaginary co-pilot thinks so, too."
ED is a B2P game, just like Guild Wars 2 the difference is with no proper multiplayer mechanics this game is doomed to fail and FD just made a really huge single player game.
 
It's not gaming related whatsoever, but you didn't specify that when you said the rep system doesn't work. I'm not defending it here in this forum or anything, I'm only saying I've seen it work at one of the forums I go to. I'm agreeing with you for the most part, but you sound like you're getting a bit defensive.

Not at all, I said rep systems are easy to farm specifically on official game boards for one game, run by the game host. So you saying that the rep system can work on a forum that has nothing to do with gaming is basically us agreeing that rep systems on single game forums won't work.
Cool, so next time an MMO lacks content and end game we just sing the choir "you la-la-lack imagination, sing along with me, just imagine the content, imagiiiiiine.."

could be a mega hit


That's the main reason the Imagination argument should be avoided, with enough imagination you could make any game great, like Pantheon ROTF, Vanguard, or even Big Rigs
 
Last edited:
And why should I not be allowed to want this to be an improved Assassin's Creed 2 in space? A game with unique NPCs, a gameplay that offers scripted fun with some freedom added by giving multiple ways how to solve a mission, a story that lets me take the backseat in the history books of the future that yet have to be written (but as the most important person in the end), its content defined by my actions (and these of others), all of this possible to do with friends, with the ships we like in an ever-evolving universe?

A multiplayer game that offers neither social features nor multiplayer content barely throws away the rule book for improvement. As a singleplayer game with offline-compatibility that supports mods, with a optional online-option where you're able to throw space-rocks on other players: fine. Forcing this to be perma-online, and then not even allowing you to do the story-driving grinding with your friends due to missing functions: no. And that are only my two largest concerns. If you want to throw away the rule book for improvement, find a way to let the players drive the story other than by seemingly endless grind until a number gets or not gets set value x.

<Warning: This post contains interwoven irony and criticism>
 
Last edited:
Need players online for this to happen. Right now, it's just a glorified single player game and if you listen to most of the folks on this forum here, they are happy to be playing solo mode defeating the purpose of this game.

I love to be there more players, but lets be real, people after 20 minutes of waiting for docking, changing to solo mode and forgeting to change it back :)
Second problem, I was in open play and didnt meet anyone for two days, when I arrived later to Apoyota there were too many people, I counted ~10 CMDR's grinding in Nav Beacon, so again to solo.
 
You might want to consider Shroud of the Avatar, AFTER reading a few reviews and videos, the game is pretty alpha right now. But I see often British hanging around

I'm a backer for that as well... Although at the moment I wouldn't even say it has got as far as Alpha :(
 
Yes that what you said doesn't apply as much as to a P2P game?

"And wait till Star Citizen has more to offer, there'll be some serious competition out there, too. I tried to mention the no players - no income - no game scenario before but I guess that's just too real. People want to imagine that Frontier'll make a profite with imaginary revenue. My imaginary co-pilot thinks so, too."
Sorry Muthax I don't follow. What does the feature set of a game, or lack thereof, have to do with the payment model? I don't see the difference if I pay 10 units of currency per month and get new stuff for free, or if I pay for a DLC for 30 units of currency every 3 months to get my content updates. I have my thoughts on what I prefer, personally, but that's an entirely different conversation. Oh and BTW, I've no idea if I'd like SC. I certainly don't like their concept of selling ships years before launch, but that's different.

Anyways, mind elaborating your point?
 
You know after reading your post I was all set to give you a mouthful

Of course you were. Who's the adult here?

pointless attack upon me.. I say.. "GET OFF MY LAND!!!!

Wasn't pointless at all (and it's "lawn," btw, unless you're trying to sound like a wild west frontiersman). You're being very close-minded and telling anyone with differing opinions to shut up and go away for being ungrateful little children, without EVER reading, understanding, or responding to legitimate critiques of the current game state. And learn the difference between attack and criticism. I did attack, just like you did, but that comment wasn't it. Clearly, I struck a nerve :)

EDIT:-Oh and its funny how you have to keep editing your posts after about 10 mins so you can change everything

Yeah, haha, wanna know what's even funnier? You can read the time at which I made the edit. Every edit I do is to correct typos and/or expound on something I already said, it's not to retroactively change anything so I look like I'm infallible. You won't find a single post I've ever made edited after someone has quoted it, guaranteed. Nice try, though. Perhaps one day you'll "learn to internet," like the rest of us.

Of course it makes sense.Its not a binary of fine and dandy or Just a shell, its a linear function. You keep making this false assumption. There is absolutely no reason for the light switch not to be in the middle. The game can be good with the potential to be better, you keep trying to foist this black and white dimension on the debate where one has to either think the game is utterly great and finished, or the game is an empty shell.

NO. God... from my post on page six, responding to you claiming what I said makes a "false dichotomy":

No, it doesn't. I was very particular with my words. You either think the game is finished or it isn't. I'm not creating a dichotomy by implying that it can't be improved, or that you can't believe it's finished while still thinking it can be improved. I want to know if others think "this game is complete and good as it is" or not, and whether they believe additional content to be optional or "missing pieces." You tell me where my false dichotomy is, because I'm pretty sure I've segmented those questions sufficiently.

Stop putting words in my mouth. If you're going to criticize my arguments, at least please take the time to read all of them.
 
Back
Top Bottom