Lets keep this thread on point, short and in a numerical list. Let's make it easy for FD and forum members.
1) Commander Gear - Allow your commander to carry items, such as binoculars, useful when in SRV for looking at objects, POI, enemies etc in the distance
2) SRV Modules - Make it like your ship with modules. Bigger tyres, faster thrusters, bigger engines etc
3) Make SRV's engineerable
4) New weapons for ships, we need to bring the fight to the aliens. As it stands the aliens just need to flip the switch and we are dead in the water
5) Haulage missions on planet surfaces from 1 base to another - Hover based haulage vessel that travels fast, add SRV and/or turrets on vessel to counter any attacks on journey
1) Commander Gear - Allow your commander to carry items, such as binoculars, useful when in SRV for looking at objects, POI, enemies etc in the distance
2) SRV Modules - Make it like your ship with modules. Bigger tyres, faster thrusters, bigger engines etc
3) Make SRV's engineerable
4) New weapons for ships, we need to bring the fight to the aliens. As it stands the aliens just need to flip the switch and we are dead in the water
5) Haulage missions on planet surfaces from 1 base to another - Hover based haulage vessel that travels fast, add SRV and/or turrets on vessel to counter any attacks on journey