When the topic switches to player-ownership of bases, planets and star systems, the distractors always claim that the game is about "being a small fish in a big pond". Period. But exactly WHY has it to be the case? I agree that being able to conquer the fed and empire would be way too much, but being always a small fish doesn't make much sense either.
For many people here just the original 80s game (and its limitations) and hate for Eve seem to be the paramount, no matter the cost (longtime viability of the game), lore and logic.
Already in the second Elite sequel First Encounters, if you did the missions, you were able to be the Wiccan Ware Race winner, the assassin of Dentara Rast, making the contact with the Thargoids...
So the previous games were already on their way to lose their "fish" corset. In the lore for Frontier (the gazetteer) there were lots of mentionings of pioneers claiming star systems for themselves and creating rich colonies, and about corporations owning planets (lots of "corporate worlds") - so why should groups of rich players not be able to do the same in a far away region in space? Because it might resemble Eve in some way? There is nothing in the lore, nor in the previous games (Frontier, FFE) that would logically oppose the mechanic. Quite the opposite. If you made a billion and you're an imperial earl, building a colony in your name seems like the next logical step in the career.
For many people here just the original 80s game (and its limitations) and hate for Eve seem to be the paramount, no matter the cost (longtime viability of the game), lore and logic.
Already in the second Elite sequel First Encounters, if you did the missions, you were able to be the Wiccan Ware Race winner, the assassin of Dentara Rast, making the contact with the Thargoids...
So the previous games were already on their way to lose their "fish" corset. In the lore for Frontier (the gazetteer) there were lots of mentionings of pioneers claiming star systems for themselves and creating rich colonies, and about corporations owning planets (lots of "corporate worlds") - so why should groups of rich players not be able to do the same in a far away region in space? Because it might resemble Eve in some way? There is nothing in the lore, nor in the previous games (Frontier, FFE) that would logically oppose the mechanic. Quite the opposite. If you made a billion and you're an imperial earl, building a colony in your name seems like the next logical step in the career.