The Oculus Rift CV1 General Discussion Thread

Is there anyone here able playing E:D completely stutter free in High Res Zones with Federal Security fights going on (a lot of debris after a while) in asteroid belts?
My framerate (6700k 980ti 16gb) is hitting the 90fps most of the time but drops very inconsistent in that area of the game e.g. when i move my head up or looking around while ships fly by or stuff. This happens even on VR Low settings with everything turned down and no Oculus debug tool on..

Checked MSI Afterburner and it tells me GPU AND CPU are about 50-70% most of the time.. Anyone else with those kind of problems? Pcars or Dirt is running and looking absolutely gorgeous on debug tool 1.5 without any stutter except when raining and they use my GPU to the max..
This really starts to kill my joy for E:D, big hope for next update :|

I did see someone else reply to this, but yeah I'm getting the exact same thing on gpu. 60-70% 1080gtx. The thing that was concerning me was that I have a 6600k overclocked to 4.4ghz and it's practically pegged, so I'm wondering if that's the issue. TBH it's been over a decade since I've felt like I was cpu bound, not sure if something is wrong or if it really is that cpu intensive. (running .65ss, 2.0 in debug tool)
 
Two galaxy map questions:

1. Is the menu in the galaxy map supposed to be flat or curved? Mine is flat, off to the side and difficult to read from the angle.

2. My system indicator in the map floats and moves in the opposite direction of my head movement. Is that normal?
 
Two galaxy map questions:

1. Is the menu in the galaxy map supposed to be flat or curved? Mine is flat, off to the side and difficult to read from the angle.

It's flat for everyone but perhaps it falls into the same category as the Commodities screen i.e. it's flat but the intention is that it should be curved (as noted in the known issues list). This is a tricky one as you are not looking at a flat panel like other screens you are in the maps, so perhaps a curve would not make sense. I remember a few months ago a dev saying that they intend to make some improvements to the map for VR users so I assume this is why it's not been changed

2. My system indicator in the map floats and moves in the opposite direction of my head movement. Is that normal?

Again same for everyone and I'm pretty sure I've been a bug or suggestion thread or two around somewhere.
 
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It's flat for everyone but perhaps it falls into the same category as the Commodities screen i.e. it's flat but the intention is that it should be curved (as noted in the known issues list). This is a tricky one as you are not looking at a flat panel like other screens you are in the maps, so perhaps a curve would not make sense. I remember a few months ago a dev saying that they intend to make some improvements to the map for VR users so I assume this is why it's not been changed



Again same for everyone and I'm pretty sure I've been a bug or suggestion thread or two around somewhere.

Thanks for the answers. As for the galaxy map panel, I'd be OK if they kept it flat but rotated in maybe 15 or 20 degrees.
 
Thanks for the answers. As for the galaxy map panel, I'd be OK if they kept it flat but rotated in maybe 15 or 20 degrees.

Yes, agree with that. It's difficult to read the menu in VR, at the current angle and position. (Hopefully the devs are reading this.)
 

Ripbudd

Banned
Got mine today and i literally spend hour in SRV looking at it how damn good that thing looks. Those wheels are BIIIIIG! You can spot surface features on planets so easy!

I need to read some more to see what should I do in it.
 
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Received my CV1 yesterday (thanks babe). First impressions in the rift after playing elite since launch - mind blowing. I cannot wrap my head around how huge everything is. My first docking in a station in the rift took my breath away. Despite the few graphical issues that everyone talks about, this is how Elite Dangerous was meant to be experienced. I can only imagine how much further future software and hardware updates can take this experience. I'm hooked.
 
Received my CV1 yesterday (thanks babe). First impressions in the rift after playing elite since launch - mind blowing. I cannot wrap my head around how huge everything is. My first docking in a station in the rift took my breath away. Despite the few graphical issues that everyone talks about, this is how Elite Dangerous was meant to be experienced. I can only imagine how much further future software and hardware updates can take this experience. I'm hooked.

Welcome to VR mate, grand isn't it?!
 
Got my rift today.

After initial problems setting it up I finally got it working and its mindblowing. The sense of scale is unbelievable. I drove under an anti-ship gun on a base and it was at least half as high as the empire state building.

That said - there are problems. The text is hard to read, also the view randomly resets to different head positions (press F12 to fix). The HUD shimmers and there is a noticable frame judder especially looking sideways when driving forward. The UI though is outstanding. I can actually properly navigate using the galaxy map.

I can't play for too long as the frame judder and SRV movement are instant motion sickness triggers. I'll have to have a play with the settings. Anyone point me to somwhere with recommended settings? I've currently got it running in VR Ultra default settings.
 
Got my rift today.

After initial problems setting it up I finally got it working and its mindblowing. The sense of scale is unbelievable. I drove under an anti-ship gun on a base and it was at least half as high as the empire state building.

That said - there are problems. The text is hard to read, also the view randomly resets to different head positions (press F12 to fix). The HUD shimmers and there is a noticable frame judder especially looking sideways when driving forward. The UI though is outstanding. I can actually properly navigate using the galaxy map.

I can't play for too long as the frame judder and SRV movement are instant motion sickness triggers. I'll have to have a play with the settings. Anyone point me to somwhere with recommended settings? I've currently got it running in VR Ultra default settings.

Welcome to VR. It really is a great experience. :)

Settings depend mainly on your graphics card. What do you have?

My settings for a 1070 card after lots of experimentation are:

Super Sampling = 1.00, HMD Image Quality = 1.25 or 1.5 (bubble or exploring). This is the most important pair of settings.
Shadow Quality = High (you might want Medium or Low)
Anti Aliasing = SMAA (but most VR users turn this Off)
Ambient Occlusion = Low
Environment Quality = Medium
FX Quality = Low (but try higher settings, it's user preference)
Bloom = Off
Blur = Off
DOF = Off
Terrain Sampler Quality = Medium
All other settings max

I still get judder, especially when dropping in at a station and flying past system bodies, but I get this even without VR at 300+ fps on a low res setting monitor, so it's not the CV1.
 
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The text is hard to read, also the view randomly resets to different head positions (press F12 to fix). The HUD shimmers and there is a noticable frame judder especially looking sideways when driving forward.

The resets sounds like a tracking issue. Make sure you have followed the recommendations for sensor/HMD position and re-run the setup.

I have been getting slight judder when moving my head left/right, I think it started with the 2.2 update so it might be related to the performance issues that came with it.

As for the text like I said on your other thread you need to find a UI colour that works for you. Have a look through the profiles here: https://forums.frontier.co.uk/showt...le-HUD-Colour-Color-Configs-(please-add-yours!). Increasing the HMD Image Quality as mentioned by Mekir will also increase sharpness of text.

I can't play for too long as the frame judder and SRV movement are instant motion sickness triggers.

You haven't said what GPU you have, perhaps you have the settings too high. Suggest starting with VR Low and take it from there. You can download the SDK from Oculus and install the debug tool to see what FPS and other performance you are getting.

I can actually properly navigate using the galaxy map.

It's refreshing to hear someone say that rather than the usual "galaxy map in VR is unusable" threads :)
 
I have 2 x GTX970's in SLi so performance shouldnt be a problem. I'll have a go with the HUD colours. HMD quality is already at ultra settings.

Yeah galaxy map I can navigate by sightline now where I couldnt before. It was a total pain to find a valid route to Hillary Station on my way to Colonia and I ended up way under the rim as there is just no real feel of depth to the map without VR. In VR I can swing to colonia and almost fly myself down the line to the next closest destination on the way.

That 1k light year limit to finding a route is a really annoying thing though.
 
I have 2 x GTX970's in SLi so performance shouldnt be a problem. I'll have a go with the HUD colours. HMD quality is already at ultra settings.

Unfortunately, ED doesn't support SLI for VR yet. In fact I've seen other SLI users say they've had to disable SLI to get ED working properly in VR. It may be one of the issues you are having right now.

If you are using the stock VR Ultra settings with a 970 you will have frame rate issues which exacerbate motion sickness. I suggest trying the settings I gave above as a starting point and you may have to turn a few down. Cheers, and good luck!
 
Well it works with SLi on. The judder is odd as I get decent frames. Enough to not give me motion sickness. The SRV cockpit also shimmies around slightly around your position yet I don't get any tracking issues.

I may be just not quite used to it yet. You forget all that once you fly around in a ring system for the first time and discover the chunks of Ice are the size of mountains. I turned off the side panels so they only come on if I press one of the keys and now the sense of flight over a surface is jaw dropping.

I am afraid of flying and I instantly got the same fear as soon as I started flying without those panels. Also the external camera in VR is scary as hell - the impression of there being literally nothing beneath you is vertigo inducing plus doing a tour of your ship in the external camera is something of a must.

I'm impressed that I could get out of my chair and go all around it, crouch down and notice the detailed elite logo on the suit you can only see if you crouch and look for it, all with just the one sensor. Vive users must be able to walk around the entire cockpit!
 
I sorted a lot of my judder problems!

Moved from VR Ultra to VR high - cant tell any difference in quality. Shadows to High as Medium produces vomit inducing flicker.
HMD quality to 2.0
Supersampling to 0.5 <- for me, this was the killer. Took away 90% of the judder just moving this to 0.5!
Reduced resolution to the lowest value (640x480) as it only seems to apply to the windowed view on the monitor not the HMD - same with FoV. No point having needless overhead.

I still am unable to eliminate the shimmer when the cockpit is stationary. But this happens in the normal non-VR game as well.
 
Can you use a HOTAS with the Oculus Rift? I have the Saitek X52 Pro and would like to be able to continue to use it.

Or do you have the use the MS wireless controller? I'll be playing on a PC.
 
Can you use a HOTAS with the Oculus Rift? I have the Saitek X52 Pro and would like to be able to continue to use it.

Or do you have the use the MS wireless controller? I'll be playing on a PC.

works fine. I use the exact same setup. Combined with Voice Attack it is near perfect
 
Welcome to VR. It really is a great experience. :)

Settings depend mainly on your graphics card. What do you have?

My settings for a 1070 card after lots of experimentation are:

Super Sampling = 1.00, HMD Image Quality = 1.25 or 1.5 (bubble or exploring). This is the most important pair of settings.
Shadow Quality = High (you might want Medium or Low)
Anti Aliasing = SMAA (but most VR users turn this Off)
Ambient Occlusion = Low
Environment Quality = Medium
FX Quality = Low (but try higher settings, it's user preference)
Bloom = Off
Blur = Off
DOF = Off
Terrain Sampler Quality = Medium
All other settings max

I still get judder, especially when dropping in at a station and flying past system bodies, but I get this even without VR at 300+ fps on a low res setting monitor, so it's not the CV1.

I recently built a new gaming PC with a 1070, then bought ED and a Rift (started as a XB1 Elite player) and I'm looking forward to trying out your settings - thanks for sharing!
 
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