Has anyone else looked else into the mechanics of extended range yet? I’ve done some initial testing, and the results were a bit underwhelming. From what I have been able to gather from testing Plasma and Lasers, the damage model appears to be as follows:
Damage is 100% of listed up to max effective range and then drops linearly to just shy of 0 at around 200m(exec hits at that range were getting 1-2% shield damage, lasers were showing hit markers but not dropping below 100%). Getting hits above 170-180 is challenging, so there's a possibility of a curve between 180 and the hard cutoff for projectiles at 250. But it appears to be reasonably accurate model for effective range out to ~180 with plasma weapons and lasers.
That being said, this data has me completely re-thinking Extended Range's rank in my weapon mod hierarchy. First, given the hard projectile cap at 250, extended range on a L-6 is flat out useless. Period. Do not use. If you have it on there I feel bad for you. I had considered it a pretty much standard include in most of the really short range builds, but the experimental data has best difference between a tormenter with extended range and without is ~ 0.9Mj, or roughly 1.5% of applied damage to a G5 Dom suit at 24m.
The bigger the distance between effective ranges pre-post mod, the more effective it should be. The executioner appears to be the best performing: at 150m will retain full damage instead of dropping to 50%(~22.35Mj, 37.25% of extra applied damage) . The Intimidator will be the worst performing: at 11m the non modded weapon will drop to ~97.93%, the modded weapon will retain an extra 1.8Mj if you hit with all 10 of the plasma pellets doing 3% (yes, three tenths of a percent per pellet) extra applied damage to a G5 Dominator.
That leaves me to personally think that extended range is completely ineffective on weapons with <25m effective range, and is pretty marginal on weapons with an effective range <50m. It's nice on a weapon with the range of the Executioner, but I'm simply not taking shots at much above 100m anyway and the Executioner retains the ability to one-shot a G5 CMDR with Damage Resistance with a headshot all the way out to 150m and two shot one out to 125, which is well outside CZ engagement ranges.
Thoughts?