I hope no more PP for Solo/PG, no one will miss them.
I, for one, do not understand this attitude. I want
more people engaging in PowerPlay, not less. And more importantly, I want those people to be
fun to play with, not so thoroughly unpleasant that people quit playing PowerPlay altogether.
Currently, we have a situation where the cohort of players who are not fun to play with do so in Solo/PG, because the players
they most want to mess are also in solo/PG. Yes, that cohort is engaging in Fifth Column activities, but that is the fault of the rules,
not the modes. Hopefully, PP 2.0 will fix this situation.
5C players are
already cheating. Do you think they’d
stop cheating just because Solo/PGs are unavailable to them? Especially in a game where you have to jump through hoops to get instanced with the players you care about in the first place? And of course, there’s the PvE players who have
no interest in even the potential of interacting with that most troublesome cohort. They’ll also cheat to preserve gameplay they enjoy… or just quit playing altogether. That isn’t a recipe for fun IMO. It’s a recipe for frustration.
Losing players is
never a good thing, whether it’s a game, server, or feature. Player Engagement leads to fixes and improvements. We have no idea how big the Power Playerbase (PPB) is, nor do we know how big the PvE-only PP population is.
Every Power claims that everyone else is hiding in Solo/PG, while
they bravely do their work in Open.
Perhaps the PPB is mostly made up of hypocritical liars who tell others to do as they say, not at they do. More likely, the PPB is similar to the general population, where the significant majority of which play in Open. Most likely in my opinion? The PPB in general mostly do play in Open, and instancing is simply
that bad. At least, when it comes to the needs of PvP.
You want more and better PvP. I get that. You won’t get that through Open Only. You’ll just get more frustrated by the increase of combat loggers, firewall spoofers, and other unsportsmanlike players who simply aren’t fun to play with.
What you
should want is a change that brings
meaningful PvP gameplay. Gameplay that isn’t PvE, but rewarding enough that PvP-adjacent players like me will be tempted to engage in it, vs the status quo where it’s better not to engage at all. What you
should want is a change in the instancing rules to more heavily weigh those pledged to a Power with each other, as opposed to the current priorities of the status quo: friends first, connectivity second, and PowerPlay not at all.
But most of all, what you
should want is for PowerPlay 2.0 in general to be fun and engaging enough for more of the general player base to want to join in.
That’s how you get fixes and improvements in the future. And that's how you get a larger player-base, which in turn leads to more and better PvP. Not by forcing everyone into Open, but by making
PvP so tempting to the general population that only the most hard-core of PvE players will stay in Solo/PG, and a population in Open that is PvP savy enough to frustrate the desires of those who only play to ruin the gameplay of others.