Yes Mobius PVE Eurasia and PVE AmericaAren't there two Mobius groups of approximately 20 k members already?
O7
Yes Mobius PVE Eurasia and PVE AmericaAren't there two Mobius groups of approximately 20 k members already?
Rather simple to make Open mostly PVE mode. Just block enough nasty muppets and...there you are.As there is no dedicated PvE mode, the current open mode is the most likely to provide new friends, and enemies, of course![]()
I prefer my block list to remain empty - it causes less instancing problems for other players...Rather simple to make Open mostly PVE mode. Just block enough nasty muppets and...there you are.
This happens when different people's blocking sheets overlap. He also suggests making a single list for everyone.I prefer my block list to remain empty - it causes less instancing problems for other players...
YMMV, naturally.
Maybe he should just play in Solo instead, it isn't so terrifying.This happens when different people's blocking sheets overlap. He also suggests making a single list for everyone.
I prefer my block list to remain empty - it causes less instancing problems for other players...
YMMV, naturally.
there hasn't been a lot said about it in the recent past, possibly it has been 'fixed', although I doubt it, block has been reinforced a lot since I started playing.No idea if it is still the same, I've not tested it since.
Bravo!And despite my joke in another thread with Rebel, my in-game block list is empty.
there hasn't been a lot said about it in the recent past, possibly it has been 'fixed', although I doubt it, block has been reinforced a lot since I started playing.
Bravo!
I'm quite good at running away, I assume you share that talent?
My reasoning for supporting open only play as far as Powerplay (and BGS) are concerned are this: It is very demoralizing to have a force of players attacking everything you have spent years building up (especially true in terms of BGS) who you can not engage with or even see to know who they are so you can do a counter attack against their own BGS. It makes the game feel less like you are fighting against actual humans and that the game itself is tearing down everything you made. It's actually quite similar to the experience of getting griefed in other games if the players doing it could turn invisible and attack and you could do nothing about it and not even know who they are.
I can sympathize with those of you who have had bad experience with PvP ( I myself have had such experiences where people were just killing for the sake of killing and to no other goal than that). I am not against using PG or solo to avoid the typical ganker types you would see in Shinrarta Dezhra or around any engineer or CG. I am only concerned with the use of PG or solo insofar as it's use to gain a tactical advantage over an adversary in the arena of power play and BGS where the problems i explained above would exist.
While this is an issue that there are strong feelings about on both sides I do hope that those on the other side reading this post can at least understand why I support open only BGS / Power Play and that it's not because I am some ganker who wishes to blow up the innocent (I do not condone that activity myself) but that I am worried about the integrity of the game when it comes to activities where players actions could negatively impact other players years of built up progress.
thanks for reading.
There's no innocent, trust me: enemy is enemy.While this is an issue that there are strong feelings about on both sides I do hope that those on the other side reading this post can at least understand why I support open only BGS / Power Play and that it's not because I am some ganker who wishes to blow up the innocent (I do not condone that activity myself) but that I am worried about the integrity of the game when it comes to activities where players actions could negatively impact other players years of built up progress.
Problem is widening the goalposts. BGS was not meant to be the game, or gamed on. It is just background simulation equally affected by players regardless of mode. I might understand making Power Play as open only, but BGS? No, no and no.My reasoning for supporting open only play as far as Powerplay (and BGS) are concerned are this: It is very demoralizing to have a force of players attacking everything you have spent years building up (especially true in terms of BGS) who you can not engage with or even see to know who they are so you can do a counter attack against their own BGS. It makes the game feel less like you are fighting against actual humans and that the game itself is tearing down everything you made. It's actually quite similar to the experience of getting griefed in other games if the players doing it could turn invisible and attack and you could do nothing about it and not even know who they are.
I can sympathize with those of you who have had bad experience with PvP ( I myself have had such experiences where people were just killing for the sake of killing and to no other goal than that). I am not against using PG or solo to avoid the typical ganker types you would see in Shinrarta Dezhra or around any engineer or CG. I am only concerned with the use of PG or solo insofar as it's use to gain a tactical advantage over an adversary in the arena of power play and BGS where the problems i explained above would exist.
While this is an issue that there are strong feelings about on both sides I do hope that those on the other side reading this post can at least understand why I support open only BGS / Power Play and that it's not because I am some ganker who wishes to blow up the innocent (I do not condone that activity myself) but that I am worried about the integrity of the game when it comes to activities where players actions could negatively impact other players years of built up progress.
thanks for reading.
Not necessarily Open-only, but at least weighted. Conflict Zones with real players provide a very different experience compared to PvE CZs. I’d expect the risk of encountering players to be rewarded, and player kills in that context should carry more weight on both the conflict outcome and combat bonds.Problem is widening the goalposts. BGS was not meant to be the game, or gamed on. It is just background simulation equally affected by players regardless of mode. I might understand making Power Play as open only, but BGS? No, no and no.
This is a solution that I can get on board with! That way if those who enjoy playing in private groups want to manipulate the BGS and are not harming a player group then they can do so still but they will have to come to open if they wish to fight against a player group.Not necessarily Open-only, but at least weighted. Conflict Zones with real players provide a very different experience compared to PvE CZs. I’d expect the risk of encountering players to be rewarded, and player kills in that context should carry more weight on both the conflict outcome and combat bonds.