I don't understand this, honestly. It is for chat?Some people are simply not fun to play with.
I mean, all interactions are "intermediated" by pixels.
I don't understand this, honestly. It is for chat?Some people are simply not fun to play with.
I'm really getting sick of the "it's just pixels, bro" excuse. At one point or another you need to accept that for one reason or another, or even no reason at all, some people don't want to play with certain other people. And even though "it's all pixels, man", your "pixels" reflect your playstyle and possibly in-game behavior, the same as my "pixels" represent mine.I mean, all interactions are "intermediated" by pixels.
I don't understand this, honestly. It is for chat?
I mean, all interactions are "intermediated" by pixels.
A step down from lead/plastic toy soldiers which some of us get very attached to."it's just pixels, bro"
If it's all just pixels, ganking, griefing and pad blocking are OK, but so are combat logging, blocking and playing in Solo. (Black pixels are just as good as other colours).I'm really getting sick of the "it's just pixels, bro" excuse. At one point or another you need to accept that for one reason or another, or even no reason at all, some people don't want to play with certain other people. And even though "it's all pixels, man", your "pixels" reflect your playstyle and possibly in-game behavior, the same as my "pixels" represent mine.
Is it so hard to understand that I might not want to play with you, for whatever given reason (not you personally, the proverbial you)?
But how you can remember all people... huh I have like 1200+ "friends" across my various accountsI'm really getting sick of the "it's just pixels, bro" excuse. At one point or another you need to accept that for one reason or another, or even no reason at all, some people don't want to play with certain other people. And even though "it's all pixels, man", your "pixels" reflect your playstyle and possibly in-game behavior, the same as my "pixels" represent mine.
Is it so hard to understand that I might not want to play with you, for whatever given reason (not you personally, the proverbial you)?
Because humans are unpredictable.Its not just a pixels. It is time and effort Players are investing in "moving" those "pixels" and usually expecting to have some positive emotions and some fun in return.
If that is just a pixels then why in the Galaxy particular group of people so focused on finding opposition from human-driven pixels? What is wrong with NPC-driven pixels? Or those NPCs also refusing "to play" with that particular group of people?
I know very well a young girl who robs CMDRs and kaboom ships too... but she's a nice girl IRL, loves animals etc. so I bet that statement is impossible to prove.Consensual PVP I can understand, even if I don't participate. But those people (not pixels) who enjoy blowing up other people's ships and generally ruining another person's gameplay for fun are not people I would consider engaging with in a game or in real life. Lots of garbage humans out there.
I don't understand this, honestly. It is for chat?
I mean, all interactions are "intermediated" by pixels.
Are they?Because humans are unpredictable.
Consensual PVP I can understand, even if I don't participate. But those people (not pixels) who enjoy blowing up other people's ships and generally ruining another person's gameplay for fun are not people I would consider engaging with in a game or in real life. Lots of garbage humans out there.
Excellent breakdown, BTW!In modern game design, players are often categorized into four archetypes:
Each archetype represents a valid playstyle, and "Killers" (those who enjoy competition and conflict) are an integral part of the ecosystem.
- Killers
- Achievers
- Socializers
- Explorers
Excellent breakdown, BTW!
Exactly. Nobody ever stated that Killers are not valid gamestyle in ED. In fact you will not be able to find a single user without at least some Combat experience.
What is really happening is that 3 other categories losing hope to explain Killers that they are not only archetype in ED and other 3 types are not willing to be a target-on-demand for Killers if they don't have to. And they don't have to - exactly this is major selling point for many ED Players, including me.
P.S. another topic to be converted into endless "Open-only" rumble.
Yes, yes, yes!!! That is a key point from my side. I don't want to speak for others, but for me that is crucial point: when I decided to take thatI believe they should be rewarded more for activities like trade, mining, exploration, merits, or influence.
The additional risk taken in Open should be acknowledged and incentivized.
By doing so, Open becomes an opportunity rather than just the risk of having one’s personal gameplay disrupted.
Are they really though? Those who preferentially target weaker ships are very predictable....
Thank you, but I am not interested. And IMO the players I described are not worth recognizing. But that's just me.In modern game design, players are often categorized into four archetypes:
Each archetype represents a valid playstyle, and "Killers" (those who enjoy competition and conflict) are an integral part of the ecosystem.
- Killers
- Achievers
- Socializers
- Explorers
Their interactions create the unpredictability and challenge that make multiplayer environments dynamic and engaging.
Instead of dismissing them, it's worth recognizing that they contribute to the game design as intended.
If you're interested in exploring this further, you can start with the Bartle taxonomy of player types.
To which 'statement' are you referring to?I know very well a young girl who robs CMDRs and kaboom ships too... but she's a nice girl IRL, loves animals etc. so I bet that statement is impossible to prove.