Correct me if I'm wrong, but hasn't one of the characters in that image already betrayed the other?
I've no idea.
Is it one of those memes the youngsters go on about?
Correct me if I'm wrong, but hasn't one of the characters in that image already betrayed the other?
This is totes a humblebrag, but an issue with PvE Open would be the lack of challenge from NPCs.
I wouldn't be against PvE Open as long as the was an appropriate challenge - not globally ofc
NPCs are the same now, so it wouldn't make any difference apart from giving PG players a chance to play with a wider group of people.
The actual issue (as always) is exploiters and trolls. Frontier have mentioned it before, if they made an Open PvE mode, it would be less than 24 hours before someone found a way to disrupt other players by exploiting a game mechanic.
Look at the old cargo trick that had to be stopped. Where people were loading up T9s with 500T of cheap cargo and ejecting it all and lagging out instances.
Now, instancing has a limit on the number of ejected cans allowed.
And those people have PvP / ganking as an option, but chose another way to annoy players.
Imagine how creative they will get without having PvP to fall back on for their personal entertainment.
Challenge for whom, though?
I know people with disabilities who play the game, a challenge for them, or for the people who put 60 hours a week into it?
Because Frontier have already said the NPCs are set at the midpoint now, so who do you want to exclude from the game?
As always, you're diluting the point in question and twisting your original point regarding the scale of the game, and that it is 'too big' for organic PvP, as thats a very different talking point, which I will highlight again: The reason you can't find PvP in these compressed spaces is due to the flexibility of the modes system.
This is why, as mentioned several times by people not including myself, in the early days of powerplay, there was a vibrant, active dynamic/organic PvP environment built up around whichever PP systems were contested that week, where you got the kind of activity to which Lateralus refers, before the slow transition to Solo/PG as the preferred min-max meta for CGs or PP.
I'm not trying to exclude anyone.
What's your experience with the design of difficulty in games?
I think it's from Predator, when Arnie meets the CIA officer who has already set him up. The director focuses on the handshake to indicate the insincerity of the CIA guy.I've no idea.
Is it one of those memes the youngsters go on about?
ooooh Predator. I was thinking about something like that terrible Stallone arm wrestling movie. Thanks.I think it's from Predator, when Arnie meets the CIA officer who has already set him up. The director focuses on the handshake to indicate the insincerity of the CIA guy.
Ah SJA, the Happy Times.
One of the ways to look at difficulty is by "zones". For AI it would be to have, say, the OG SJA NPCs only inhabiting areas that are clearly telegraphed to the player - e.g security rating or perhaps government type.
The concomitant gameplay would offer higher rewards for these riskier areas - the original Elite had this to a certain extent where (from hazy memory) Riedquat was reachable from your first jump, at the station you could buy drugs very cheaply provided you had got past the pirates that always lurked in Anarchy systems.
So, as long as the areas are clearly identified, a CMDR can set their own level of difficulty for each play session as they see fit.
This is Open/Solo/PG independent.
If we base difficulty around an arbitrary average IMHO it does a disservice to both new and long term players as there aren't zones to cater to either group (notwithstanding the original beginners zone) or perhaps AX combat.
Then we add PvP on top and the very fact that a new player, without understanding Inara/this forum/discord etc could jump into Deciat in Open with no in game alerts is, again IMHO, very poor design.
I could wax lyrical about difficulty in game design but I'm sure I've bored you enough but
what are your thoughts? @Jockey79 ?
What else do you expect? Of course you tune your game to the average player, because that's where the player base is the broadest - unless you want it to be a failure and desaster. And without the quotes, it's even less insulting.And Frontier have tuned the game towards the "average" player
What else do you expect? Of course you tune your game to the average player, because that's where the player base is the broadest - unless you want it to be a failure and desaster. And without the quotes, it's even less insulting.
You don't align your game to the top however little percent, that would be an incredibly stupid business move. Also, only Saud Kruger liners are in the top 1% of all liners out there.
This is another good argument to delete open and only allow solo and PG mode. In solo they still could crash the server (but that is something the devs must counter) and in PG it could lead to a ban for the player from the group.Look at the old cargo trick that had to be stopped. Where people were loading up T9s with 500T of cheap cargo and ejecting it all and lagging out instances.
Now, instancing has a limit on the number of ejected cans allowed.
Thats one way of looking at it.Correct me if I'm wrong, but hasn't one of the characters in that image already betrayed the other?