if you target my commander once, well it happens. Twice maybe coincidence. Thrice actual malice.
If any given character habitually gets in my character's way, my character will remove them as often as possible/required. It's not malice against the game or it's developers when I have my character eradicate habitually annoying NPCs and it's not malice against any player when I have my character apply the same standards to CMDRs, even if he ends up shooting someone down a thousand times. Someone doesn't want to get shot at by my CMDR, they'll leave my CMDR alone.
In practice it's rarely an issue. Either my CMDR comes out ahead and the offender leaves the area, or my CMDR is driven off. I've never intentionally or knowingly harassed anyone through the game. I've occasionally been harassed in-game, but that's usually via chat, and more rarely via the abuse of other mechanisms; never been harassed via in-game violence.
My CMDR has behaved remorselessly to his enemies and has been territorial at times. Sometimes this does lead to my CMDR shooting down another CMDR many times in rapid succession. I've never been banned, shadowbanned, censured, or even warned about any of my in-game behavior, which doesn't surprise me, as I consider it completely above board, only engage in non-consensual hostilities accordance with my CMDR's established character and goals, and I never insult other players, nor bring any out-of-character animosities into the game.
But that's not what they will do. They will instead block everyone and their dog, and mess up instancing in the process. If we don't want that to happen, we need to give them alternatives.
They already have alternatives.
Pandering to the irrational in the hopes of making up for the flaws of a broken system is no solution as far as I am concerned. If instancing/matchmaking is doomed to remain a mess, I'll at least have the consolation that I didn't compromise my integrity as a player.