Robert Maynard
Volunteer Moderator
Watched it once - didn't like the "style".That statement means you haven't watched Rinzler's video. Do you have an idea how fulfilling it is to escape a ganker?
As mentioned earlier, some enjoy the frisson of PvP and, presumably, escaping it if desired. Some have no interest in providing the gankers with content of any kind.
The flight model is an enjoyable part of the game - even if one is not particularly interested in combat. Whether the fact that features are mode shared means they are flawed, or not, in the opinion of players probably has to do with each player's preference, or lack thereof, for PvP.Elite still has the best 6 vector flight model and although BGS are PP have many flaws no other game comes close to all those mechanics (flying and economics) in a single game.
Stat Citizen pitched with a PvP slider as part of the design - its removal is just one of the broken promises of that game (along with the schedule). As and when it is released we'll see how well it does when there are no more resets and player progress, or lack thereof, is persistent.It's a fact that Elite player base is dwindling and the indecisiveness whether ED is mmo or single player game plays a big role in that.... just look at Star Citizens and the player base it attracted being build as a mmo only.
Frontier don't seem to be "indecisive" - they choose to offer the shared galaxy with no requirement to play among players to experience and affect it - that some players don't like this design is obvious, and has been since the game design was published. That has not seemed to change Frontier's position.