The Orrery

Hello Cmdrs,

Yesterday I was exploring a system and switched to the system map while the ship was scanning a planet.

I a point, I was checking the planets somehow the map turned into a 3D Orrery! I moved and rotate the map in 3D unlike before.. Here are some screenshots:

OGYyJ1X.jpg

OXZHUcB.jpg

DSYHcnl.jpg


It's that the missing Orrery that the Ant mentioned sometimes ago in a video? I was able to reproduce it only twice.. I appears that is only accessible when you're scanning a planet and switch to the system map.
 
I've done this before.

I thought it was a symptom of me having my Oculus plugged in still (but playing on normal monitor) then accidentally kicking my oculus across the floor.
 
With a VR bucket you can rotate the map at will, without one it's a fairly rare bug where it will occasionally appear at weird angles.
 
The system map view in virtual reality is very nice. I've never understood FDevs reluctance to make an Orrery, I mean obviously they can scale the system bodies down as in the System map, they know where everything should be it's just a matter of scale.
 
The system map view in virtual reality is very nice. I've never understood FDevs reluctance to make an Orrery, I mean obviously they can scale the system bodies down as in the System map, they know where everything should be it's just a matter of scale.

Too busy making all that Guardian content we're all grinding for. No, wait...
 
I've never understood FDevs reluctance to make an Orrery, I mean obviously they can scale the system bodies down as in the System map, they know where everything should be it's just a matter of scale.

It was supposed to be in at 1.0, then it was officially coming shortly after 1.0, and then at some point it migrated to "not planned at this time".

My guess is they just couldn't find a use for it in combat, so it got scrapped.
 
The system map view in virtual reality is very nice. I've never understood FDevs reluctance to make an Orrery, I mean obviously they can scale the system bodies down as in the System map, they know where everything should be it's just a matter of scale.

I was able to move and rotate it, but I have no VR. My computer is just a laptop, but I like it. Hope they implement it more..
 
It was supposed to be in at 1.0, then it was officially coming shortly after 1.0, and then at some point it migrated to "not planned at this time".

My guess is they just couldn't find a use for it in combat, so it got scrapped.

+1 virtual rep. Must spread some more around.

What is funny is that if they looked at tocoso's ideas then it could benefit combat or the gameplay that leads to combat as well as just about every other part of the game.

https://imgur.com/gallery/l1wBF
 
Hello Cmdrs,

Yesterday I was exploring a system and switched to the system map while the ship was scanning a planet.

I a point, I was checking the planets somehow the map turned into a 3D Orrery! I moved and rotate the map in 3D unlike before.. Here are some screenshots:

https://i.imgur.com/OGYyJ1X.jpg
https://i.imgur.com/OXZHUcB.jpg
https://i.imgur.com/DSYHcnl.jpg

It's that the missing Orrery that the Ant mentioned sometimes ago in a video? I was able to reproduce it only twice.. I appears that is only accessible when you're scanning a planet and switch to the system map.

No, this does not come close to the Orrery FDev has proposed.
An orrery should at a minimum show orbits of celestial objects and artificial objects relative to each other.
The 3d effect shown here has no purpose whatsoever. It is not helpful in anyway.
 
+1 virtual rep. Must spread some more around.

What is funny is that if they looked at tocoso's ideas then it could benefit combat or the gameplay that leads to combat as well as just about every other part of the game.

https://imgur.com/gallery/l1wBF

The orrery could easily be at the core of a cool improved exploration mechanic.
Obsidian Ant talked about this and I have been proposing this for years.
One of my posts:


A NEW AND MUCH MORE INTERESTING EXPLORATION MECHANIC WITH PROBES
---------------------------------------------------------------------------
1 - You arrive in a system.
2 - You do the classic honk: The honk is now much more limited. It can only tell you that there are planets in the sytem, with no other information than their location and orbit relations. In the system map you might then only see blank spheres with a question mark.
3 - You then launch exploration probes (these can be manufactured in the ship) towards each stellar body.
TWO SCAN MODES: You can set such a probe to do a quick scan or a detailed scan of the planetary bodies and stars in a system. The detailed scan will take much more time (4x?) to complete than a quick scan. The quick scan will give you the same information about planets as the honk does now: planet types, star types, asteroid rings etc. The detailed scan will be comparable to information you get when you do a detailed surface scan.

You get a cool audio warning when scan information of a probe comes in and in the orrery map you now see the planet displayed in full glory, with all the information.

There might be a limit to the number of probes you can have on board. Perhaps you need a planetary probe hangar (like the planetary vehicle hangar). The size of this hangar influences the number of probes you can have on board and launch at one time. Perhaps 4 probes in a size 2 hangar, 6 probes in a size 3 hangar, 8 probes in a size 4 hangar, and so on.
The hangar not only stores the probes, but can also manufacture and repair them.

I am not sure whether exploration probes should be one-way devices, or perhaps should return to the ship to be reused. I think Perhaps the cmdr should have a choice whether to abandon his probes, or wait for their return. Having to make choices in a game is always good.

It would be advisable to do detailed scanning of some stellar bodies yourself (like you do now) while your probes scan the other bodies. That way you are busy while you wait for the information of your probes to come in.
In general this will save you some time, because you now have drones who do a large part of the scanning, but at the same time it will make the exploration experience feel much beefier, deeper.

It would be very nice if you could program an exploration probe to explore multiple bodies in a system.

ORRERY MAP
------------
It would be very convenient to have the orrery system map. An orrery map would make it easier to decide which planets you want to send a probe to and which ones you want to visit yourself, because you can easily see the lay-out of the star system in an orrery map.
I think the implementation of the orrery map map should now be a priority, because it could be a central element in several very interesting game mechanics in Elite Dangerous.
I feel the exploration mechanic desperately needs the orrery map to be able to develop into a more mature and more fun feature in the game.

LAUNCHING A PROBE
--------------------
One would right click a planet/moon/star in the (orrery) system map and then see 2 options: "launch probe for quick scan", or "launch probe for detailed scan".

PRESENTATION OF EXPLORATION INFORMATION
----------------------------------------------
This should be done much more attractively. Perhaps you would see the information from your probes come in in stages.
You would see the image of the planet build up more detail. etc.

RELATED MECHANICS
--------------------
You can scan planetary surfaces from orbit to reveal stuff on a planet like alien bases, general mineable areas etc. This ties in with a planetary mining mechanic I would like to see added to the game. Sadly there currently is no real planetary mining mechanic at all.
I would like to be able to do an orbital scan for mineable areas on planets. This scan gives an idea of what type of material/ore is to be expected in a certain area. Then I would like to go down to the planet with a specialized mining srv to pinpoint the actual place I need to do the mining and then deploy some sort of mining drill device to extract the ore.
 
+1 virtual rep. Must spread some more around.

What is funny is that if they looked at tocoso's ideas then it could benefit combat or the gameplay that leads to combat as well as just about every other part of the game.

https://imgur.com/gallery/l1wBF

Oh I know. The Orrery isn't just for explorers. It could be used to show USS locations and search areas to find targets for assassination or patrolling. It would just allow so much of the game to be more intuitive and interactive. It would be much more value added than something like CQC or Power Play, as everyone uses the system map to play the game.
 
Oh I know. The Orrery isn't just for explorers. It could be used to show USS locations and search areas to find targets for assassination or patrolling. It would just allow so much of the game to be more intuitive and interactive. It would be much more value added than something like CQC or Power Play, as everyone uses the system map to play the game.

Yeah.
 
Oh I know. The Orrery isn't just for explorers. It could be used to show USS locations and search areas to find targets for assassination or patrolling. It would just allow so much of the game to be more intuitive and interactive. It would be much more value added than something like CQC or Power Play, as everyone uses the system map to play the game.

Perhaps the Orrery is for Q4?
 
The orrery could easily be at the core of a cool improved exploration mechanic.
Obsidian Ant talked about this and I have been proposing this for years.
One of my posts:

-snip-
Lots of great ideas here, but this is kind of the problem when people say "wouldn't an orrery be great, can we have an orrery please?". Really you're asking for a whole ton of extra, admittedly cool and interesting, gameplay mechanics to support having an orrery.

If you watch the OA video the part where he uses the orrery website shows how useless an orrery just by itself would really be. It would just be a less convenient way of accessing the information and features that the system schematic view already offers in a clean and easily readable manner.
 
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If you watch the OA video the part where he uses the orrery website shows how useless an orrery just by itself would really be. It would just be a less convenient way of accessing the information and features that the system schematic view already offers in a clean and easily readable manner.

Tried scanning a large system? Going back and forward between bodies because your system can tell how far away something is, but not where it is in relation to everything else?
 
Tried scanning a large system? Going back and forward between bodies because your system can tell how far away something is, but not where it is in relation to everything else?

Yes. I do it all the time. Figuring out the optimal route is the only fun/challenging part of the current exploration gameplay :D

I'm not saying that there shouldn't be an orrery, just that I wouldn't personally have much use for it. Maybe Q4 will change that.
 
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