The perfect place to get combat rank up

I found a table showing how much credit you get to your rating against the rating of the ship you kill. (Sorry, can't remember where I found it). Obviously if you are high-ranked and kill small-fry it doesn't help at all. In my case (Dangerous) Novice or below gives me no rating boost at all, Competent to Master gives a partial boost. Targets at or above my own level are obviously the best.

Personally, I have no problem with using High Res areas rather than Haz Res. I am quite happy to take help from the local police just to speed up the kills and I find the spawn of Dangerous and above is quite reasonable. You just need to be cautious when the police are crowding the target or you'll clip one of them and get a bounty. Hopefully the changes in 3.0 will help that. If the numbers of police get too ridiculous I just leave, turn around and drop back in again to reset.

As far as I know the rating boost is applied in full if you kill in a wing, even though bounties and combat bonds are split. (Perhaps someone else could confirm that).

That table it available here: http://elite-dangerous.wikia.com/wiki/Combat

Bounty hunting is 100% not a focus when simply doing combat rank. That's why an Anarchy system is a must. You can simply select the next ELITE ship and fire away. You can bounty hunt with a Kill Warrant Scanner in this system. To reduce your number of scans, KWS the ships that ask what you're carrying. But if bounty hunting is your thing best done in a non Anarchy system.

So to be clear this "Perfect Storm" is just for COMBAT RANK. Not BH.

Side note: Last night I was blown up by a station without warning, I've raised a ticket but I'm wondering if my new found "fame" with the locals may have bitten me without warning. If the Purple boys own that station this may be the answer. I'll find out tonight when I get back on and try and leave that station....
 
Side note: Last night I was blown up by a station without warning, I've raised a ticket but I'm wondering if my new found "fame" with the locals may have bitten me without warning. If the Purple boys own that station this may be the answer. I'll find out tonight when I get back on and try and leave that station....

I've added the following to the OP
*WARNING* You will become very unfriendly with Jambavan Purple boys. They have 99% of the elite ships and bounties on them. This means should this happen DO NOT return to LAND ORBITAL you will be fired upon by the station and your ship will be destroyed and your NPC Crew will be dead.
 
I'm in the same boat, trying to unlock Lori Jameson, specifically for the G4 lightweight life support and G4 shielded AFMU for my exploration ships.

Just hit Master yesterday...and have only gained 5% in this level, for about 2 hours of work targeting equal or higher ranked ships. This is going to be a long process (I do however have a new found respect to those that have a combat rank of Elite, o7 to you commanders).

Compromised Nav Beacon's do seem to have higher ranked ships on average, although I find Hazardous Resource Extraction Sites to be more interesing to fight in.

Hi Baqar, I may be able to speed your process up. HAZ RES can be even more interesting in an Anarchy system because of the removal of morals. ANY Elite is a target. Miners, on lookers...
You don't even have the requirement to do a full scan, once you can see their combat rank, open fire. Just think DDE, If it starts with any of those letters... Remove them like your rank depends on it.

I just cry about it later, oh the humanity... :(
 
Progress is happening, but it is a little slow going (Master: 39%). The accidental bounties are starting to bother me a little, although most of the ones at the High RES are due to be not completing a full scan (even if they are wanted).

Although, it seems very bizzare how often NPC's fly directly between you and the target...it's happens so often that I'm starting to think it's actually a legitmate strategy to protect other ships of the same faction affiliation (but not same wing) by turning security against you....I think I need a dash cam for my FDL...
 
Progress is happening, but it is a little slow going (Master: 39%). The accidental bounties are starting to bother me a little, although most of the ones at the High RES are due to be not completing a full scan (even if they are wanted).

Although, it seems very bizzare how often NPC's fly directly between you and the target...it's happens so often that I'm starting to think it's actually a legitmate strategy to protect other ships of the same faction affiliation (but not same wing) by turning security against you....I think I need a dash cam for my FDL...

LOL Dashcam for ED

That's why I prefer the Anarchy system. Never get wanted just get those elites. Just be sure not to return to the local station. PEW PEW death.
 
OP, you are on the right lines and there are helpful responses in this thread, particularly about Haz Res without rocks, but I'm afraid that the starting point of your method is wrong.

If, that is, you really want to min/max for time efficiency.

What many don't perhaps appreciate fully is that the Developers have provided Easter Eggs for almost every form of activity in Elite Dangerous. We as players have been given the choice: conventional route or Easter Egg. The latter is in every case massively faster and in some cases will truly come into its own in 3.0 when we have the Materials Trader.

I am currently writing a guide about this for specific use in 3.0 Engineering. But what I'm going to do now is briefly set out the premises and then answer your combat rank question specifically. I'm going to spoiler wrap both sections. You have been warned!

++ MOBILE USERS LOOK AWAY NOW ++
++ GENERAL, THEN SPECIFIC, SPOILERS INCOMING ++

OK, the general point:

Almost every form of Cmdr progress can be achieved via visiting specific persistent Points of Interest. Some contain unique things, others things within a category yet similar. These permit the player to force-refresh something of value, generating an infinite stream of xp / materials.

The most widely-known example is the unique persistent POI known as "Dav's Hope", which permits the player to force-refresh g1 to g4 Engineering materials of the manufactured variety.

However, there are a number of others, which permit the player to force-refresh elemental materials, wakes (for scanning), data points (for scanning) and yes, ships to be killed for combat rank, amongst other things.

So, basically, from a perspective of pure min/maxed time, pretty much everytime someone goes to a non-unique location ... every time they drive on a planet for elements, or go to a Nav Beacon for rank ... they may be enjoying their gameplay personally but from a time-only perspective they're going sub-optimal.

Frontier have actually been very generous with the Easter Eggs. I repeat that this will really come into its own with the Materials Trader, hence my forthcoming guide.

However, dealing specifically with combat rank, I hope it's clear from the above that, although CNB and Haz Res are pretty good, optimal progress will be found via visiting the Developer's POI's and force-refreshing the NPC's that spawn there. This is because:

(a) the spawn of the desired NPC(s) will usually be quicker;
(b) the ships spawn location will usually be closer to the player;
(c) the desired NPC's will be more predictable, i.e. either identical or near-identical, meaning their rank and characteristics can be tailored to the player's needs.

So, at lower ranks, you would do well visiting for example the Type-9 trader locations that spawn (not permanently) when certain conditions are met. For permanent spawn, tourist locations and their attendant Belugas. Both are good sources of both rank and materials, most obviously as you're already aware in anarchy or low-sec systems.

However, as you're already Master rank you'll soon need to go to places where you can force-refresh higher ranked targets. Ideally that can't really fight back. Ideally 100% consistently.

Before doing the second spoiler I'm going to repeat the basics, therefore. To obtain almost any benefit in Elite Dangerous in the most time-effective (even if, otherwise, arid) way, you need to:

(a) identify a POI that spawns what you want;
(b) ideally a permanent, not state-specific, POI;
(c) even better a unique 'Easter Egg' POI.

I don't want to sound defensive but I'm going to forestall any arguments about 'exploits'. I am talking about POI's provided specifically by the Developer, which we as paying customers are entitled to visit as many times as we personally choose to and do whatever we like to the hapless NPC's when we get there, as many times as we want.

In the particular example I'm going to give you next, the Developer has actually coded in occasional humorous NPC dialogue to cater for the (rather obvious) possibility of being shot at and, indeed, blown up.

OK, on to the actual answer. I warn you that like most such things, kind of like stage magic tricks, it's a bit of an anti-climax when you learn it. So, again, open the second spoiler only if you want maximum time-efficiency.

[video=youtube_share;ZOJJY53eMR4]https://youtu.be/ZOJJY53eMR4[/video]
 
Between the comp nav in Avik and the rockless HAZRES in Luyten's star, if farming kills is your thing, it shouldn't take you long.

Conch does this in a corvette, that's why he says bring cargo. If you have anything less than a 3000mj corvette, don't bother with the cargo or you will be quickly overwhelmed. ;)
 
Between the comp nav in Avik and the rockless HAZRES in Luyten's star, if farming kills is your thing, it shouldn't take you long.

Conch does this in a corvette, that's why he says bring cargo. If you have anything less than a 3000mj corvette, don't bother with the cargo or you will be quickly overwhelmed. ;)
hehehe, i would do it in a FAS too.. but who in the right mind would put cargo ranks on such a beautyfull vessel! :p
 
Between the comp nav in Avik and the rockless HAZRES in Luyten's star, if farming kills is your thing, it shouldn't take you long.

Conch does this in a corvette, that's why he says bring cargo. If you have anything less than a 3000mj corvette, don't bother with the cargo or you will be quickly overwhelmed. ;)

Guess where I'm heading once I've finished playing with my explorer build :D
 
Definitely compromised nav beacons are the best for bounty hunting/combat ranking. Haven't played the game for a while, but Haz Rezs weren't good any more as the time between pirate ship spawns was painfully low for some reason, and I'm sure that hasn't changed. I had to keep relogging in the hope I got an active Haz Rez instance, so don't bother unless you like waiting between 5-8mins without relogging. Whereas the spawn times at comp navs are great.
 
Definitely compromised nav beacons are the best for bounty hunting/combat ranking. Haven't played the game for a while, but Haz Rezs weren't good any more as the time between pirate ship spawns was painfully low for some reason, and I'm sure that hasn't changed. I had to keep relogging in the hope I got an active Haz Rez instance, so don't bother unless you like waiting between 5-8mins without relogging. Whereas the spawn times at comp navs are great.

Hi Dimensions, I noticed the same thing. But in an Anarchy system you don't need to wait for them. You just kill the innocent with the right rank... It still haunts me.
 
Do remember if you are interested in combat XP gains to *not* take any wing/crew members, as each one will reduce your XP to a mere fraction of 50% or worse.
 
Do remember if you are interested in combat XP gains to *not* take any wing/crew members, as each one will reduce your XP to a mere fraction of 50% or worse.

Only recently got wind of of this, that's awesome advise!

*not* unless you are training a new pilot that you lost to a station killing you, because you the commander was trying to get ranked up and "annoyed" the local station owner. Who took you out. Quickly.
 
Between the comp nav in Avik and the rockless HAZRES in Luyten's star, if farming kills is your thing, it shouldn't take you long.

Conch does this in a corvette, that's why he says bring cargo. If you have anything less than a 3000mj corvette, don't bother with the cargo or you will be quickly overwhelmed. ;)

Not only did I go there but I use it to test streaming! Ignore the failed attempts beforehand to even get streaming, but thank you for the heads up. https://www.youtube.com/watch?v=0-wyz9dmBs0
 
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