[Discussion] Planetary landing and planetside missions
Warning, wall of text incoming!
Planetside gameplay is probably a long way away, and it's still very early to talk about it, but many are already discussing the subject on the forums. So why not share our views on the matter in a dedicated topic, and maybe give the developpers a few ideas in the process ? While they probably already have a pretty clear idea of where they're headed, chances are they haven't yet decided on a detailed game design, so I guess it's as good a time as any to start discussing it
So I'll start with the way I imagine planetary landings could be, taking into account technical limitations and the ideas' doability.
- Landing on lifeless planets (with or without an atmosphere) :
I imagine you could approach these planets in free flight, and would be able to fly around them as close to the ground as you want and land on any flat terrain you would find.
Once you'd touch down, I imagine something pretty close to what the first Mass Effect did with uncharted worlds. You'd have a buggy and could drive it around, except this time the playable area wouldn't be limited in size, it would be the entire planet. Each player or group of players would have their own instance upon approaching the planet, to avoid getting shot down by a other player in their ship.
Regarding interactions and things to do, you could have a scanner that would lead you to potential resources sites. On your way, you could come across the planetside equivalent of unidentified signal sources : random events such as ship or drone wreckages, traces of lifeforms you could analyze, pirate ambushes... Also, some mission objective you'd have gotten on a space station could require you to explore a certain area of a planet to find a resource, retrieve or salvage parts of a downed ship...
Gameplay wise, you and your buggy could have a jetpack to insure you wouldn't get stuck in a crevice.
- Planets with atmosphere and life :
The ideas above could be applied, with the added possibility of analyzing new types of plants and creatures, and fighting or hunting hostile creatures.
- Early civilizations planets :
Assuming those exist in the Elite universe, it's probably not possible to render them in a believable way, with all the variety and the interactions it would require ; maybe galactic law would simply prevent you from interfering with young civilizations...
- Small planetary colonies :
I imagine those the way I described planets with atmosphere and life, with the addition of outposts. Like those in space, these would be small stations where you could land and trade. You could land far from the outpost and explore the planet if you chose to, but landing on the pad would give you access to the usual services.
It could possibly be a place to loan a bigger land vehicle, and to take some planetside missions : hunting a certain creature, rescuing someone, finding a specific plant or resource. Mission types could vary depending on the type of oupost : scientific research, military base, pirate base...
- Planets with advanced civilization and technology :
Now comes the trickiest part, the one that holds everyone's hopes and fears : how can they make potentially thousands of planet-sized cities that are believable and detailed to today's standards? Here is the way I see it.
It would not be possible to land anywhere you want on the planet. You would have to request docking permission, then you would have to fly to a precise location where you could land. Possibly, there could be several locations to choose from when requesting landing permission. Depending on technical limitations, it could be possible or not to fly around freely, getting as close to the buildings as you'd dare. If free flight is impossible on those planets for technical reasons, you'd have to request landing permission from space, and then follow a landing vector, and would be shot down for violating airspace if you strayed too far from the designated path.
Upon landing and leaving your ship, you would have a limited area to explore, with access to shops, missions, bars... Something like the hubs in Mass Effect 2, or what they seem to be doing with Star Citizen. I don't think we will need vast cities to explore like in GTA, as it will be impossible to create places as enticing as those cities with a procedurally generated environment. Keeping the playable areas small will ensure they are filled with things to do, and that each corner of the area has its use. The player would move on foot. It could be possible to take a train or a shuttle to another hub on the planet, requiring you to come back when you'd want to retrieve your ship.
Possibly, procedurally generated "dungeons" could be the setup for certain missions. Once again I will take Mass Effect 2 as an example, where the hubs are accessible freely, but the missions areas (dungeons) are only accessible while you are on their specific mission. You could take the aforementioned train or shuttle to go to the mission area.
Missions on such planets could consist on stealing an item or information from a place, assassinating a target, wiping an area clear of criminals... It would be interesting if missions taken on a planet could sometimes lead you to another planet and not always be local.
Regarding NPC interactions, I'm not sure about voice acting... while it's now a staple in just about every game, so far in ED communication with NPCs has been entirely text based. Considering this, I believe ED could pull off text conversations with NPCs while on planets. These dialogues could look like they did in Morrowind, with multiple choices and little (or no) voice acting. This would open up many possibilities for procedurally generated dialogue : rumors, mission hints, comments on the system's political situation, comments on the player's status or reputation... voiced dialogue would become redundant extremely quickly, and immersion breaking when you'd hear the same sentence with the same voice on two different planets.
The use of weapons would be forbidden on hubs, to avoid game-breaking abuses. Mission areas would be the place to use them.
Planetside gameplay would open up a whole new world of possibilities, and I hope missions will be more complex and involving than they are now. I'm sure procedurally generated missions could be great fun to play : taking you to a planet to talk to NPCs in order to track down a target, who you would then fight in space. Or beating up a pirate ship in space and then follow it to its base, where you would land and infiltrate to steal data or kill the leader... possibilities are endless and fascinating.
So, what do you think of these ideas ? What is your take on planetary landings ?