The point of view, from an armchair developer.

It's always a pleasure to read good constructive criticism (as opposed to general whining) so thanks for posting your likes, dislikes, and wants, OP :)

I disagree that FDev should only focus on a few planets, but I do agree that more NPCs everywhere will add much more life to the game so I'd love to see that addition :D
They could apply npcs in some controled areas to iron out bugs and any visual kinks in code (big open games have codes that love to go haywire, just look at skyrin such) before expanding to other areas.
 
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Would love to see SRVs driving around. I wouldn't like to see SRVs stuck on their back like beetles, waving their little wheels in the air, so on rails might be the way, but what if a player rams them? Should they flip, should they stick?

IIRC, FD said the reason they didn't put SRVs on planets driving around were due to the complexity of the AI required... not impossible, but not trivial i presume. It raises the question though, what is the mistress working on these days that requires her skills?

If they where on rails that would not be a problem, and regarding players ramming them, just make the area where they are closed for the players, only something you could look at from a distance.

I mean there are lots of ways to make it happen in a controlled environment.
 
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