Ah, I was not aware of that range. Thank you.Nor 100.64.0.0 to 100.127.255.255 (100.64.0.0/10) (RFC 6598)
Ah, I was not aware of that range. Thank you.Nor 100.64.0.0 to 100.127.255.255 (100.64.0.0/10) (RFC 6598)
I may be wrong but if you activate the port forwarding option as “ON” then I think that "router type" field becomes greyed out and irrelevant.I have a static non-NAT IP that can be accessed from the internet and I opened a port 5101 for both TCP and UDP protocols. To check, I used port checker from port forwarding utilities and it showed me that the port is open:
View attachment 280780View attachment 280782
However, the game still shows me the port_restricted connection type
View attachment 280784
Is it ok?
Yep that should do it. You can't use manual port forwarding and UPnP at tbe same time.I have a static non-NAT IP that can be accessed from the internet and I opened a port 5101 for both TCP and UDP protocols. To check, I used port checker from port forwarding utilities and it showed me that the port is open:
View attachment 280780View attachment 280782
However, the game still shows me the port_restricted connection type
View attachment 280784
Is it ok?
Forwarding only works if you have a public static or public dynamic WAN address.Any help advice would be appreciated.
Well, I do. I did a lot of arguing with my provider on that. Just no idea about that port_restricted. I believe it should not be that way, but rather full_coneForwarding only works if you have a public static or public dynamic WAN address.
full_cone only if you are directly connected to the WAN, not through a layer 3 device (or in the form of a DMZ). And that configuration is insecure because it means that by default, every port is forwarded to you. Which is a vulnerability for service disclosure.Well, I do. I did a lot of arguing with my provider on that. Just no idea about that port_restricted. I believe it should not be that way, but rather full_cone
Hi @Ettanin, thanks for the response.Forwarding only works if you have a public static or public dynamic WAN address.
My guess is that you shouldn't add the port numbers in the local address and the internet address. i.e. Just enter 192.168.88.249 for local and drop the :5101 in the internet address block. Drop the :5101 in both blocks. Setting the forward instruction to be handled on 5101 and having a corresponding entry on your firewall should be sufficient.I have a static non-NAT IP that can be accessed from the internet and I opened a port 5101 for both TCP and UDP protocols. To check, I used port checker from port forwarding utilities and it showed me that the port is open:
View attachment 280780View attachment 280782
However, the game still shows me the port_restricted connection type
View attachment 280784
Is it ok?
Just so to double check. Did you also both perform the testing in step 4 in the instructions in the first post? Did you both get a “port is open” result?My friend and I did all of this port forwarding, checked the port was open. Even went into to files and disabled uPNP in the config files as suggested in this forum post.
Every time we get into the scorpion together in a settlement it disconnects after around 5 minutes. I think we will make a video to show FDev how bad the connectivity is.
EDIT
We both are using only UDP with port 5100
We are in Australia.
I have an Optus NBN connection, my friend has a Telstra ADSL 2 connection.
We have been playing games for over 20 years together, and have never experienced other peer to peer games with such horrid connectivity issues.
Any help advice would be appreciated.
For example some people are suggesting to also enable TCP, and would chaining the port to 5101 help?
Yes inddeedy. I presume your friend rgot a similar positive result?thanks again for the info @Viajero ill have a read.
Did you mean this check?
Source: https://imgur.com/a/chd8OVS
Source: https://imgur.com/a/PPYoUaX
Yes, my friends were the same as me; I set them both up. Though different ISP and router, the port was open for both of us. The thing is im not sure if it's working cause we dont have much luck at all playing together in open or private. Ships work well, but odessy SRV or settlements constantly disconnects.Yes indeedy. I presume your friend got a similarly positive result?
That is indeed strange. If both pc ports are confirmed well and open then a lot of the usual connectivity issues should have disappeared for you. Were the disconnects happening just recently around the last patch updates or server issues a few days ago?Yes, my friends were the same as me; I set them both up. Though different ISP and router, the port was open for both of us. The thing is im not sure if it's working cause we dont have much luck at all playing together in open or private. Ships work well, but odessy SRV or settlements constantly disconnects.