I do not understand why they add flat attractions to every update if no visitor has access ! it's not realistic at all ! for example: the pirate ship is never used by visitors [down] !! you have to change this problem !
Can you supply us with a screenshot of your flats? Maybe we can see what’s wrong.
he's not speaking about rides, he's speaking about objects like paddle wheel steamer, pirate ship and sorts. attractions to look at. he likes to have visitors not just walking by those things, but also walking into/onto by curiosity and let them visually examine all parts of such objects.
I do not understand why they add flat attractions to every update if no visitor has access ! it's not realistic at all ! for example: the pirate ship is never used by visitors [down] !! you have to change this problem !
In fact, I'm talking about rides like the pirate ship where visitors do not go on it because the level of excitement is too low, boat always empty ! [down]
My opinion throughout:
In Bumpin Derby the default ride sequence is Bump Around x 2 with a bare prestige of 232. According to Infinity's Guide to Ride Setup he didn't find a higher prestige sequence. That list worked well for me until the 1.6 update, but recently I wondered if what happened is that the devs changed the EFN/Prestige calculations or what goes into them. That might change which ride sequences gave higher Prestige, right?
So I tested Bumpin Derby from Bump Around x 1 to Bump Around x 8 -- the highest Prestige, from Bump around x 5, was 391! And in game with 100% queue scenery and triggered effects I got it up to 548.
So maybe a few of us should get together and test all the flat rides, see if we can find higher Prestige ride sequences for each. But this is a not-fun labor-intensive effort (between Bumpin Derby and the new flats I've spent several hours on it so far) -- is it worth it if in some future update the devs will (like they did to Infinity in the 1.6 update) destroy all our efforts without so much as a word?
I guess the devs realised as well, that combining only the 1st available sequence 6 times shouldn't really be more fun than doing it once or twice. I never understood why for example the tea cups 6x clockwise is more fun than playing around with both available options (clockwise and anticlockwise).
My opinion throughout:So maybe they did change it? I don't mind it really. I love playing around with the sequences (even if it gives lower scores).
I think duration sometimes has something to do with it -- on Bumpin Derby, Bump Around x 5 gives 268.8 seconds to play around in, which seems to be the max before guests start to get bored. As for the tea cups, no idea.
My opinion throughout:
I've less objection to the devs changing the calculations (after all, isn't that part of what we're asking for when we advocate for improved Prestige balance?) and more that they appear to have done so without saying anything, destroying game balance in existing parks and leaving us to wonder why it's not fun anymore. They could've just said something like "Hey, we're working on improving the calculations, you'll probably have to change your ride sequences, try (suggestions based on the changes they made)."
And playing around with the sequences can be fun -- as an option. That's why Infinity's Guide to Ride Setup was such a godsend, we weren't forced to stop everything and grind through multiple save/ride-setup/test/reload/repeats anymore.