More like meaningfull choices and consequences.
A bad game uses player's RP to fill the gaps, while a good game empowers player's RP.
To support player's RP, a game needs :
A bad game uses player's RP to fill the gaps, while a good game empowers player's RP.
To support player's RP, a game needs :
- consitent situation (problems to get involved with, in a world that makes sense)
- hooks/bangs (reasons to get involved in said situation)
- meaningfull twists & complications + rewards & consequences.