One, err no he didn't (see below)...& two, in what universe has anyone ever killed 100 pirates in ~1 hr!?
I have 6 days to kill my allotted number of specific pirates (woo-hoo!)...& I have found a HiRES in the system...lucky barsteward, you are all thinking - well no, it is 10kls from the star with no repair & replen available at the stations...the nearest system has a well equipped coriolis, but that is 4.5kls from the star. As you can imagine, the logistics of this are growing tiresome already.
Add to this the fact that I am using fixed multicannons & APAs because I'm trying to match-up my skill levels with the new zig-zagging AI. On top of this, even when some pirates enter my RES, they are high ranked small ships, invariably with SCBs (the largest so far has been a Cobra & those Viper IVs!!...jeez!); if any of you are wondering what the problem is, go fit your ship with fixed multis, find a dangerous+ Viper IV & you'll see why this is such a huge pita.
Another gripe to add to my growing list is that the security always focus fire pirates from the faction I'm hunting which has led to huge annoyance as I get in range just as the ship is destroyed by a cop-frenzy (hmmm..good name for a movie!) & the fact that I've gone for 'oversized' multis, rather than 'autoloader' doesn't help my blood pressure reading either, because the amount of times the reloading delay has seen me miss out on an opportunity to lay down some mighty dps due to being in position A, just isn't funny anymore....unless one works for FD, I presume!
How Frontier get the salient aspects of this mission type so wrong (& many, many other parts of the game too, might I add!) is beyond me! Don't they test the practicalities of anything?! In 3.0, the planets may look fantastic but as usual, it's one step forward, two back whenever Frontier are involved!
Oh & with regards to my ongoing mission...I'm not sure 6 days is gonna be enough time!
This is the part that shocks me a bit too. Frontier does seem to pay close attention to certain details, meanwhile low hanging fruit like pirate massacre missions gets neglected to the point where these missions are now literally unplayable.
As for making sure you get kill credit, in PVE I will often slot a long range (6km) fixed beam laser on my slower moving ships (Conda/T10/Corvette) in order to "tag" low hull targets that are at the edge of sensor range and about to die. The accuracy also helps to cut down on friendly fire fines/bounties as well.
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