I think also all the stuff about scouting and intercepting them sounds good.
....and attacking their supply routes which presumably exist. Where do they come from? What is their route here? Do they have a forward base?
I think also all the stuff about scouting and intercepting them sounds good.
"We must evacuate damaged stations," I hear some CMDRs telling us. "We must repair damaged stations," I hear some CMDRs telling us. The problem is, what's unfolding risks feeling like a set of switches being flicked each Thursday morning, so IMHO it's not surprising many CMDRs simply risk responding with, Why?
Let's consider for a second where we are supposedly in the ED universe. Thargoids are now attacking stations. So what should we be doing logically?:-
- Possibly sending out scouting parties trying to spot the enemy. Seeing if they're building up in numbers etc etc. ie: Tactical information where they might be heading to next?
- If possible, try and hit them first before they can reach a station? ie: A first strike to stop an attack or reduce their numbers?
- Supply stations at threat to potentially build up defense related assets, to help them defend against any Thargoids arriving there?
- Defend stations, so if Thargoids do turn up, there's forces there or at least nearby to help reduce the damage done?
- And during evacuations/repairs, maybe defense could still be an issue, at least early on there would be the threat of Thargoid ships still potentially turning up again?
Instead, what we currently have is:-
- Thursday morning server tick - Station(s) damaged.
- "Safe" evacuation gameplay.
- "Safe" repair gameplay.
So all we see is a distant shadow of what's supposedly taking place in these terrible attacks...
And we're suppose to feel engaged how? We're suppose to feel motivated why? We're suppose to buy into this threat because?
Anyway, this is my take at least on the current position... Looking at it at the moment, personally I don't feel much motivation to get involved because, (a) there's not much gameplay involved that attracts me (this is a game not a job), and (b) I don't feel I/we can make any/much of a difference.
ps: And a minor comment along these lines - Maybe if a station is damaged by a Thargoid attack, any CMDRs who left their ships onboard should face a rebuy screen next logonThis is suppose to be Winter in Elite Dangerous is it not?
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"We must evacuate damaged stations," I hear some CMDRs telling us. "We must repair damaged stations," I hear some CMDRs telling us. The problem is, what's unfolding risks feeling like a set of switches being flicked each Thursday morning, so IMHO it's not surprising many CMDRs simply risk responding with, Why?
Let's consider for a second where we are supposedly in the ED universe. Thargoids are now attacking stations. So what should we be doing logically?:-Instead, what we currently have is:-
- Possibly sending out scouting parties trying to spot the enemy. Seeing if they're building up in numbers etc etc. ie: Tactical information where they might be heading to next?
- If possible, try and hit them first before they can reach a station? ie: A first strike to stop an attack or reduce their numbers?
- Supply stations at threat to potentially build up defense related assets, to help them defend against any Thargoids arriving there?
- Defend stations, so if Thargoids do turn up, there's forces there or at least nearby to help reduce the damage done?
- And during evacuations/repairs, maybe defense could still be an issue, at least early on there would be the threat of Thargoid ships still potentially turning up again?
- Thursday morning server tick - Station(s) damaged.
- "Safe" evacuation gameplay.
- "Safe" repair gameplay.
So all we see is a distant shadow of what's supposedly taking place in these terrible attacks...
And we're suppose to feel engaged how? We're suppose to feel motivated why? We're suppose to buy into this threat because?
Anyway, this is my take at least on the current position... Looking at it at the moment, personally I don't feel much motivation to get involved because, (a) there's not much gameplay involved that attracts me (this is a game not a job), and (b) I don't feel I/we can make any/much of a difference.
ps: And a minor comment along these lines - Maybe if a station is damaged by a Thargoid attack, any CMDRs who left their ships onboard should face a rebuy screen next logonThis is suppose to be Winter in Elite Dangerous is it not?
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Why? Gameplay. It's a game; playing it isn't compulsory. If I do decide to play, FD have structured it so that the Pleiades shenanigans is just one option. Do it for fun, or do not; there is no try.
To the extent that I decide to play this game because I enjoy it, I'm engaged, motivated and bought-in.
Frontier has the player numbers to work with. I assume they are watching the interaction and have triggers for the next event.
I think 3 months between phases is probably the sweet spot for the majority of the player base to experience each. There’s a lot of players...One would expect something along those lines... But I am afraid based on simple observation over the last 3-4 months that they likely misplaced their telemetry binder back in August and no one has bothered to go looking for it.![]()
Yeah I have to agree, especially the part about the action all happening as if by rails every Thursday. I would prefer a lot more sporadic Thargoid attacks and sightings rather than ohhh it's a Thursday time for a Thargoid station attack.
"We must evacuate damaged stations," I hear some CMDRs telling us. "We must repair damaged stations," I hear some CMDRs telling us. The problem is, what's unfolding risks feeling like a set of switches being flicked each Thursday morning, so IMHO it's not surprising many CMDRs simply risk responding with, Why?
Let's consider for a second where we are supposedly in the ED universe. Thargoids are now attacking stations. So what should we be doing logically?:-
Instead, what we currently have is:-
- Possibly sending out scouting parties trying to spot the enemy. Seeing if they're building up in numbers etc etc. ie: Tactical information where they might be heading to next?
- If possible, try and hit them first before they can reach a station? ie: A first strike to stop an attack or reduce their numbers?
- Supply stations at threat to potentially build up defense related assets, to help them defend against any Thargoids arriving there?
- Defend stations, so if Thargoids do turn up, there's forces there or at least nearby to help reduce the damage done?
- And during evacuations/repairs, maybe defense could still be an issue, at least early on there would be the threat of Thargoid ships still potentially turning up again?
- Thursday morning server tick - Station(s) damaged.
- "Safe" evacuation gameplay.
- "Safe" repair gameplay.
So all we see is a distant shadow of what's supposedly taking place in these terrible attacks...
And we're suppose to feel engaged how? We're suppose to feel motivated why? We're suppose to buy into this threat because?
Anyway, this is my take at least on the current position... Looking at it at the moment, personally I don't feel much motivation to get involved because, (a) there's not much gameplay involved that attracts me (this is a game not a job), and (b) I don't feel I/we can make any/much of a difference.
ps: And a minor comment along these lines - Maybe if a station is damaged by a Thargoid attack, any CMDRs who left their ships onboard should face a rebuy screen next logonThis is suppose to be Winter in Elite Dangerous is it not?
![]()
essentially what FD have introduced is new types of instances and in keeping with FD tradition will be subject to overuse. Don't get me wrong, these instances are great, really well done aesthetically , have a logical reason for cmdr actions within an overall context. However it is the same butter spread over too much bread... again.
Did you guys notice that the two highest traffic Obsidian Orbital attacked threads were just moved out of the most popular forum section, and into one of the "backwater" sections most people never look at?
I only found out about the attacks last night because of those forum threads this morning! There is NOTHING on GalNet, and NOTHING on the game launcher about this!
And now the moderators are moving these threads out of a high visibility area and into the opposite location! [wacko]
THIS is precisely the kind of clueless handling of 2.4 many are sick and tired of!
I LOVE that analogy you used there at the end![up]
I am sure everyone who went out to The Oracle or one of the other first three stations for that very first time were more than impressed by what they saw there. I certainly was! It was one of a handful of moments within this game that was truly jaw dropping to witness for the first time.
As I sat there parked some clicks away from the entrance to The Oracle that first time, I just wanted to take it all in. Take it all in BEFORE I headed off to the second and third station that was also attacked. As much as I didn't want to be right, I was pretty sure that when I got to that next station, I was going to basically see a "Rinse and Repeat" of what I was currently looking out at.
And of course, as we all know, that is precisely what awaited me and everyone else when they arrived at that second station. Sure the station damage was slightly different, but I was also looking at a Coriolis now instead of a ringed Orbis design. *
But the reuse of assets to the point of groans went even farther than I had expected when I first heard the second station's frantic traffic controller on my Comms system. IDENTICAL to the voice I had heard at The Oracle! Not only was the voice actor the same person, but what was playing out of the game were the identical audio files! I was hearing word for word, the exact same script I had heard coming from The Oracle's traffic controller! BOO! [sad] [down]
I don't know about you guys, but that was hands down the most disappointing revelation for me that night. I know what goes in to recording voice overs in a recording studio, having owned such a studio for 20 years myself. I know how much time it would have taken to record separate and unique VOs for each and every station that got attacked. I also know that just 4-6 individual collections of audio files could have been used over 30-40 stations and most players would not notice for a good long time.
But I digress to a degree...
My point is simply that despite how epic the whole thing looked the very first time we all saw it. The fact that Frontier chose to do the minimum amount of work possible in order to deliver this content left me cold.
* I have since learned from visiting all of the attacked stations so far, that every single Orbis station involved ends up loosing the same exact portion of its front/primary ring during the attack. You can take screenshots of every one of these stations, line them up side by side and see what I am referring to. Not so much as a modest change to the amount of missing ring, or putting it on the secondary ring instead or whatever.
Nope... Identical.