The PvP, ganking, open mode discussion - the problem is the game balance

Why not we just put a click box there before pressing open mode?
View attachment 275202
Anyone clicked PvP then will be instanced with the types of their own, whatever they do there will not increase PvE notoriety. They compete, gank with the type of their own and enjoy the high quality combat skill up and teamwork.

Anyone did not click PvP but fire at other players will be instantly teleported back to this page. When they kill any player or teleported back over 3 times, that will result 1 point of PvE notoriety while its cooldown could be like 1 month per point. PvE notoriety will put some funny restrictions in all modes (like higher chances interdicted by NPC, shield / armor / speed degradation at notoriety x 20%, all fees increased at x100^notoriety). These players will be marked as CG target, their position and ingame mode will be displayed in galaxy map across all modes and even in PvE open, they can be killed even by clean players in PvE open : )
Yeah, all that coding and rebalancing will be instantly generated by the compiler when fdev add a checkbox.
 
  • Griefing and ganking have practically no penalty (the police are weak, having notoriety doesn't actually do anything meaningful)
  • Even when NPC police are sent after gankers (which they are), the gankers just evade the interdiction (making it completely pointless)
  • High security systems are indistinguishable from low security - what's the point of high security then?
  • Gankers with notoriety can still land at any station ("anonymous protocols" is a joke). They should be confined to lower and lower security depending on the notoriety level.
The Crime and Punishment still needs an major overhaul and, to be honest, I would have done a focus feedback on C&P before Engineering.
  • Engineered combat ships are overpowered compared to other types of ships, making engagements pointless
  • Running missions in open or solo has the same effect on the BGS, so there is no incentive to play in open
One of the reasons that 70%-80% of players don't play in open is the fear of griefing. Ironically, the actual amount of griefing is very low but everyone's got one griefing story and there is the feeling that the griefer's always get away with it. Personally, there needs to be a better way for people to either evade the griefers or organise to bounty hunt the enemy!
  • Powerplay is supposed to be the PvP feature, but it seems like the developers abandoned it
Powerplay really wasn't supposed to be a PvP feature but there are gameplay elements that could easily morphed to make the best place for PvP and Realm vs Realm gameplay. For powerplay, you do have a reason to interdict and Destroy other players. You can ask for help for people to escort you in. It's the only place where I agree with some of the players who say that blocking should only be for comms should apply. But its been five years since powerplay was even talked about in any serious manner (probably due to the low player numbers compared to people playing the BGS), so I've kind of given hope that powerplay will get any modification.
 
But its been five years since powerplay was even talked about in any serious manner (probably due to the low player numbers compared to people playing the BGS), so I've kind of given hope that powerplay will get any modification.
1636990564254.png

According to INARA numbers, 48% of the registerd players on that site are pledged... the question is: how many of them will keep the pledge in case the powerplay is switched to open-play only (either by forcing pledged players to that mode, or removing merits from solo/PG... which looks like a bit more complicated by the presence of the powerplay commodities). :cool:

Well... no one knows the answer.
 
View attachment 275258
According to INARA numbers, 48% of the registerd players on that site are pledged... the question is: how many of them will keep the pledge in case the powerplay is switched to open-play only (either by forcing pledged players to that mode, or removing merits from solo/PG... which looks like a bit more complicated by the presence of the powerplay commodities). :cool:

Well... no one knows the answer.
I would put money most people pledge, wait 4 weeks, get the module they want and then never bother with Powerplay again.
 
View attachment 275258
According to INARA numbers, 48% of the registerd players on that site are pledged... the question is: how many of them will keep the pledge in case the powerplay is switched to open-play only (either by forcing pledged players to that mode, or removing merits from solo/PG... which looks like a bit more complicated by the presence of the powerplay commodities). :cool:

Well... no one knows the answer.
Rather, the question is how many stay pledged if the modules get moved to techbrokers.
 
View attachment 275258
According to INARA numbers, 48% of the registerd players on that site are pledged... the question is: how many of them will keep the pledge in case the powerplay is switched to open-play only (either by forcing pledged players to that mode, or removing merits from solo/PG... which looks like a bit more complicated by the presence of the powerplay commodities). :cool:

Well... no one knows the answer.
The princess has three times as many as anyone else. How shallow. :)
 
Some good points in the responses that highlight the issue.

I am not an "open only" person - I think everything in the game should be doable in solo mode (perhaps with the exception of powerplay). If you want no interaction with other players, that's fine.

Firstly, what I'm trying to address is that people go into solo for the wrong reasons. I suspect many people would like to play with others, see other players, and have some opportunities for co-op. But because of fear of gankers, they skip that opportunity altogether.

Secondly, regarding solo vs open incentives, as an example there are certain BGS and powerplay activities that really mess up the balance. For example, if solo or private group players engage in combat activities against a player faction, there is no way to counter them. If a solo player goes into a system and starts indiscriminately killing clean ships of a certain faction, there is no way for players in that faction to retaliate. I don't know about you, but this seems like cheesing the system. I am not proposing to eliminate solo mode altogether as that would be an extreme solution...instead, perhaps reduce the negative effects of their actions if they are in solo. If negative faction effects were reduced by 50% in solo mode, then that would at least provide an incentive for the pilot to do it in open.
 
View attachment 275258
According to INARA numbers, 48% of the registerd players on that site are pledged... the question is: how many of them will keep the pledge in case the powerplay is switched to open-play only (either by forcing pledged players to that mode, or removing merits from solo/PG... which looks like a bit more complicated by the presence of the powerplay commodities). :cool:

Well... no one knows the answer.
I bet it only counts pledges and then doesn't track unpledge. As well as it likely doesn't account for inactive players - and how would it? Yeah, many are likely trying it out once in their game. Near 50% pickup for an old feature - quite good.
 

Robert Maynard

Volunteer Moderator
For example, if solo or private group players engage in combat activities against a player faction, there is no way to counter them. If a solo player goes into a system and starts indiscriminately killing clean ships of a certain faction, there is no way for players in that faction to retaliate. I don't know about you, but this seems like cheesing the system. I am not proposing to eliminate solo mode altogether as that would be an extreme solution...instead, perhaps reduce the negative effects of their actions if they are in solo. If negative faction effects were reduced by 50% in solo mode, then that would at least provide an incentive for the pilot to do it in open.
Players in Open have exactly the same tools available to them to affect the BGS as players in Solo and Private Groups.

.... and some players have been proposing penalties for not playing in Open for some time - in a game where PvP is an entirely optional extra that is not a required part of any in-game feature (CQC does require PvP - but it's out of game).
 
View attachment 275258
According to INARA numbers, 48% of the registerd players on that site are pledged... the question is: how many of them will keep the pledge in case the powerplay is switched to open-play only (either by forcing pledged players to that mode, or removing merits from solo/PG... which looks like a bit more complicated by the presence of the powerplay commodities). :cool:

Well... no one knows the answer.
I would guess Module shoppers? I fly in open constantly for powerplay and hardly see a soul these days. In fact I hardly see a NPC enemy in any of the control systems I run. That's changed in the last year, I'm sure.

I would put money most people pledge, wait 4 weeks, get the module they want and then never bother with Powerplay again.
Yup. All Hail the Module Shopper!

The princess has three times as many as anyone else. How shallow. :)
You could say she has the best modules (Fnarr Fnarr)! But she hasn't been in the top three powerplay leaders for months now!
 
There's no problem about playing solo, open only wants open only activities... like powerplay.
Open only activities, then Open only, then Full loot PVP, then Permadeath with Full loot, then "Galaxy is too big, lets make it smaller..." and so on and on, untill game is niche ganking heaven and suddenly dies.
 
Aisling has the most PP modules; each size is a different one whilst all others offer a single size and can be bought in bulk.
I've done the PP grind twice for cytoscramblers and pacifiers. I'm not getting prismatics though packhounds look interesting.
That said Salvation offers some decent alternatives.
 
Aisling has the most PP modules; each size is a different one whilst all others offer a single size and can be bought in bulk.
I've done the PP grind twice for cytoscramblers and pacifiers. I'm not getting prismatics though packhounds look interesting.
That said Salvation offers some decent alternatives.
I once was half a week away from colleting some stuff but I just couldnt be bothered to be nice and login every week like a good boy to get my crappy rewards. ED is a bloody skinner box.
 
Players in Open have exactly the same tools available to them to affect the BGS as players in Solo and Private Groups.

.... and some players have been proposing penalties for not playing in Open for some time - in a game where PvP is an entirely optional extra that is not a required part of any in-game feature (CQC does require PvP - but it's out of game).

That's exactly my point. If Open players have exactly the same tools as Solo and PG players, then playing in Open gives exactly zero benefit for someone who wants to sabotage another faction.

I agree that PvP should be an optional extra. However, engaging in PvP should be a matter of which activity you choose to do NOT which button I clicked on the main menu. Maybe I'm an idealist.

Open only activities, then Open only, then Full loot PVP, then Permadeath with Full loot, then "Galaxy is too big, lets make it smaller..." and so on and on, untill game is niche ganking heaven and suddenly dies.

Absolutely against this. Like I said before, no activity should be blocked in solo (perhaps only with the exception of powerplay or certain powerplay activities).


Maybe it's the nature of this forum...but when someone proposes balance changes, crime revamps, and incentives to engage, all as part of making open mode more attractive to those who don't want to be ganked but want to play co-op - that doesn't equate to "completely remove solo mode and turn this into a gank fest."

I want to make this game more fun for everyone, but tons of people in here are obsessed with the status quo and defending the unbalanced system. Are you actually ok with only having the choice between Solo mode and PvP gank fest? I don't like having only those two choices.
 
Back
Top Bottom