Horizons announced, well, surely and exciting thing.
My excitement however is a bit lacking because I'm not convinced about whether this is a step forward to something or away from something else.
ED is still a shallow, contentless framework with non-functioning placeholders. It's over 8 months after release and fundamental issues has not been sorted out to make ED up to a good standard or at least to match the quality of years old games in the same genre or with the same features. There's a lot of work to be done on this area and not much have been done since release (since Betas to be honest).
The 1.x series brought a few again unfinished, unorganic additions which did not address any of the fundamental issues repeatedly reported on the forums - ED can be "more" but it can not be "higher quality" this way.
Now it's another move towards planetary landings and I do understand the excitement but have some concerns overall:
- will Horizons be another half-baked, content-empty addition released as buggy as the previous patches regardless of the beta feedbacks?
- will the default ED have now even less resources to be able to bring the quality a lot of players expect and desire?
- will FD's financial model produce further examples of rushed, overly hyped but not properly done features for even more money? Is this the 10-years plan?
I'm not sure if I'm waiting for Horizons or a sound ED before that.
This is exactly how I feel about the game right now.
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I'll take a crack at this one.
1. A functional background simulation, including;
- A working economy, where values of goods are determined by events in the system, i.e., a plague system offering profits on medicines, or systems at war paying a premium for weapons. Supply and demand, driving trade.
- Supporting a system faction to cause it to take over stations and ultimately change the allegiance of a system, i.e flipping a system from independent to Alliance, Federation or Empire for example. Currently broken.
- Missions generated by background simulation based on factors in system, sorta works when the BGS works but often does not.
- Almost complete lack of tie-in between newly introduced PowerPlay and the background simulation. PowerPlay is essentially a separate game experience from Elite Dangerous, complete with its own list of newly introduced problems.
2. Instancing issues;
- Consistent problems joining wings, some people seeing enemy ships, others don't, etc.
- Comms issues - can't chat with people in the same instance.
- Connectivity problems
3. Broken mission system, including;
- Alternate missions that don't work properly/offer no reward
- No branching missions
- Important military promotion missions that require a pilot to deliver 4 tons of grain to a neighboring spaceport
- Garbled mission text with placeholders; deliver goods to $systemXYZ
- "Meet me at a specific port" missions where no one was waiting for you upon arrival. Fixed apparently by removing them from the game altogether in a previous update.
- "New" mission system introduced pilot level requirements; you need to be rated "X" to fly this mission has resulted in missions requiring "Elite" ranking to haul 4 tons of biowaste.
- No cooperative "party" missions.
4. Missing content
- Only 20 ships available of the 30 promised at launch
- Permit systems still have no reason for existing
- No benefit/reason to rank up in Imperial/Federal navy other than titles
- Unknown artifact mystery introduced and dropped
- Unique objects/phenomena for explorers to discover not implemented
- Thargoids, a key piece of Elite lore absent.
5. Cheating/Griefing/bugs - combat logging, hacks, exploits and other issues present since release.
- Too many to list, just look through the forums.
This is all just off the top of my head. The game in its current state is not finished. I'm a huge fan of Elite going back to the original game. Ever since the Beta I've been preaching patience and "give them time, they're going to fix these things." But after every release since launch, it's gotten harder and harder to keep up the faith. The release of PowerPlay was an indicator that development efforts were shifting from fixing the core game. The announcement of CQC and the XBox version make it more obvious. Now, Frontier is moving onto the paid expansions begging the question of who is going to fix the current problems when someone is going to have to fix the new problems inevitably introduced by the new mechanics?
If the above issues had been addressed over time, I'd have no problem pre-ordering Horizons or even getting the lifetime pass. But so far the track record just doesn't warrant it. I've already stopped playing ED and basically haunt the forums looking for some sign that the game I paid for is going to be finished. I'll give 1.4 and 1.5 a shot and honestly hope it will pull me back into the game... but until then I'm not buying another product with Elite in the name.
Great post. Hits the nail on the head.