The Quetzalcoatlus is too easy to acquire and maintain, it needs some rebalancing

Quetzalcoatlus is one of the coolest additions to the game, yet with the second highest base appeal of 2400, I am surprised how easy it is to acquire this pterosaur to your park via research and excavation, and how just how many you could enclose in an aviary.

Compared Research.jpg


There is this cool process of getting high-appealing animals in the game via research, as it takes some effort to acquire the animal which makes it very satisfying to have in the park. The more value the animal could bring to your park, the harder it is to research the animal. They could cost millions of dollars, would require multiple skilled scientists, are often at the end of dinosaur research branches with some prerequisites like dinosaur fights, housing a number of animals, star ratings, collecting other dino DNA, and would take some time for the research to be completed.

Not only that, but even if you got the animal researched, they would still need to have the fossils dug up, which often takes multiple trips that cost millions of dollars per trip. Only after you incubated the animal does it feel satisfying to go through the process of garnering the giant boost in appeal.



However, the quetzalcoatlus is too easy to acquire and enclose for such high appeal:
• You could get her as soon as 2 stars, as that is when players could research the aviary, with the only prerequisite being to research the Tapejara.
• It costs $500,000 to research her, with staff skilled at 3 Logistics and 12 Genetics, and no other prerequisites like achieving a star rating, housing a number of pterosaurs in your park, or anything unique like building an aviary with at least 5 modules.
• The costs of excavation would set you back by $540,000 per trip with a logistics requirement of 4, while other excavations for such animals would require high logistics with costs nearing or in the millions per trip.

So the effort to acquire the quetzalcoatlus is very straightforward and easy, with the only setback being the expensive cost of synthesizing and incubation, as well as the time it takes to synthesize and incubate, which is not uncommon among the highly appealing animals.

Housing the animal is almost just as easy.



I made an experiment to compare the quetzalcoatlus with the mosasaurus, as they are comparable in star appeal with the mosasaurus only being higher by 100 points for a total appeal of 2500.

The rule is that the enclosure is only meant to be 7 units in size, with the modules forming a hexagonal aviary and lagoon, and the alpha of each species has a humble trait so that we could place in as many members of the species as possible within the appropriate enclosure and not have them be uncomfortable. All other environmental needs would otherwise be met.

Jurassic World Evolution 2_20220908114603.jpg


With the mosasaurus, I am only able to place in 2 in said hexagonal enclosure, with them not even having enough space to be in perfect comfort, at 86%.

With only two mosasaurs at 2500 appeal each, this makes this enclosure house a total dino appeal of 5000.

As for the quetzalcoatlus hexagonal aviary:

Jurassic World Evolution 2_20220908113730.jpg


There are 9 members in this aviary, with only needing an additional pterosaur to lower the area environmental need, so you could squeeze in a few more at the risk of losing the perfect comfort of 100%.

This means that the aviary houses a total dino appeal of 21600, more than 4 times that of the hexagonal mosasaur lagoon!

Jurassic World Evolution 2_20220908113744.jpg


Since aviary modules already cover smaller land foundation than lagoon modules, you are effectively able to have such a high dino rating in an otherwise tight space.

At least in my experience, this feels wrong, as the quetzalcoatlus that should feel more like a goal to reach and a challenge to maintain feels like a quick way to get a high star rating with little consequence from the player's end. Not to mention that, unlike the mosasaur, you could house in other pterosaurs like the Tapejara and dimorphodon to add further dino appeal to the enclosure. Most other animals in such high appeal would otherwise need a lot of space, have more demanding and potentially conflicting environmental needs, or are very territorial to balance out the dino appeal in the enclosure. This then makes a quetzal aviary very tempting in challenge mode as it basically lets you gain high appeal in a short amount of time, nullifying any challenge once you have set up a means to grow your quetzal population.

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In the end, I just think the quetzalcoatlus needs to be rebalanced, in a way that would make the player put in the effort to research, dig, and unlock the giant pterosaur, as well as make it more demanding with the environmental needs. I feel it currently loses a bit of luster by having it be so easy to research, dig, and house in an enclosure. With a base rating of 2400, I feel the effort needed to acquire and house the animal should be on par with the more challenging animals in JWE2. To have her more of a rewarding end goal than a means for quick appeal.

Do let me know what you think, and thanks for reading. 👋
 
One thing I'd like to have change too is the population of Pterosaurs be more higher. For example to make a good looking decent sized aviary, i can fit about 2 feeders. But I want at least 20 Dimorphodons for example and like 10 Pteranodons, but the cohabitation will breach which personally I think should be buffed up more. The Aviaries look empty as they do already so it would be nice if we could populate it more without the hassle of fights and environment issues (like sand, sand needs bug me so much).

I never really use the Quetzal since I really don't like the janky animations and odd height of the aviary domes. I should use them more often tbh...

But definitely agree with you here, progression is far too easy to even be considered a challenge...
 
I Agree with all the written here,... but one Dealbreaker with the Quetzalcoatlus for me is that it is soooo massive overpowered and oversized !
At the moment it has at least 16-18m Wingspan ingame. It should be shrunk to 12m Wingspan to be much more realstic sized .
Than it should also not be able to kill 4,5 T Animals ....for a creature wighting 200-400kg that´s just insane.
 
Agree completely. My first park on Biosyn went from 2 star to 5 star the instant I released a Quetzal.
WOW... I´m not really happy about the 18+ m wingspann of the Ingame Quetzalcoatlus, but the new different Heli Attack animations of it , even with an insane Killanimation of the shooter are really insane good looking !
 
For sure Quetzalcoatlus should be COMPLETELY nerfed.

first of all its wingspan is 15 meters, that should be dropped to 12 meters.
second of all the height is 5.5 meters, should be dropped to 5.0 meters.
third of all its dominance is 275, its attack and defense are higher than that of TYRANNOSAURUS. i think 70 attack and 40 defense should work as it can fly to defend itself.
 
While this thread initially started with the Quetzalcoatlus, I have noticed some other dinosaurs that were included in later DLC that could do with a few tweaks themselves. Instead of writing dedicated threads for each animal, I wanted to share them here.

1. ARCHELON NEEDS TO BE NERFED
1701853070269.png

I feel like I am cheating the system if I incubate Archelon because Archelon is too busted of an animal.

With a high appeal of 793, you only need 4 of them to surpass the Mosasaurus. Combined with the fact that they could cohabit with any other marine animal, that they could never be killed, they do not need that much space, and that they have potentially the longest default lifespan of 114 years (unmodded!!!) and you have yourself an animal that is as unbalanced as the Quetzalcoatlus.

I really want to use this animal more, but I feel dirty using it in my parks because it is an easy win. I would love it if this animal could be rebalanced:

• Let if fall to predation by the apex predators of this game, it may be a turtle with a shell, but some of these marine animals are adapted to make short work of such animals.
• Rebalance cohabitation so that there may be one or two marine animals that would pose no harm, but would compete with it, like Nothosaurus, because they may want the lagoon platforms for themselves.
• Reduce the appeal to around 300. Yes, it is considerably less than what other marine reptiles would have, but the extremely long lifespan this animal has, as well as cohabitation with other marine creatures, would help balance this.


2. STYXOSAURUS NEEDS TO BE NERFED
styxosaurus.png

While not as unbalanced as the Archelon, styxosaurus is a very exploitable animal. At a rating of 789 with a lifespan similar to the elasmosaurus, the styxosaurus beats the elasmosaurus in almost every way. For an animal that is bigger than the elasmosaurus, it surprisingly needs less space, so you could fit in more of these guys in a lagoon and have nothing to lose.

I think this guy needs a tiny nerf in appeal, something around 550 instead of 789, which still makes it better than the elasmosaurus. She would also need a bit more, or equal space requirements as the elasmosaurus to balance her more.

To make it more interesting, I think it would be unique if these particular marine species dislike more animals, like she may be the only plesiosaur that could not stand other plesiosaurus, and would dislike Elasmosaurus, Plesiosaurus, and possibly Attenborosaurus (who is a short-necked plesiosaur but is similar in niche and anatomy as long-necked plesiosaur). She already would fight Elasmosaurus and Attenborosaurus if she gets stressed, so might as well make her a pickier species of plesiosaur that would still benefit the player with more appeal than her cousins.


3. DUNKLEOSTEUS'S APPEAL SHOULD BE HIGHER
dunkleosteus.png

The fact that Dunkelosarus has such a low appeal is somewhat criminal. It is interesting as this animal is a fish that is extremely distant from any other marine species because it is a different animal, and one from a distant time period as well. I like this as this makes the Dunkleosteus similar to the Lystrosaurus and Dimetrodon as an animal that is even more prehistoric than the dinosaurs and marine reptiles we populate the park with.

With that said, she is extremely dangerous, as dangerous as the apex marine reptiles such as the tylosaurus, kronosaurus, and mosasaurus. All it takes is one storm and she will hunt or fight anything within her vicinity. So why does she have an appeal of 156? That is super low for an animal that is rather difficult to house with other marine creatures. I genuinely think she could have a buff to around 400 appeal or more. At first glance, she could be seen as a highly appealing animal that could be with other marine creatures, but the moment a storm hits the park, the player realizes how dangerous this animal is.

It would be a perfect animal to trick players into housing an animal they do not fully understand but still have a high appeal for players wanting to house the animal in their parks. With an appeal of 156, she is as unappealing as the basic plesiosaurus, and that is too low for an animal this well-known and dangerous.


4. HAVE PTERANODON AND TROPEOGNATHUS LIKE GEOSTERNBERGIA
1701856079457.png

No one likes a one-sided relationship, it sucks to see, especially if the said relationship would lead to your Geosternbergia being killed off by the pterosaur species she likes.

I think it is time to see the Pteranodon and Tropeognathus like Geosternbergia back. It would make for unique aviaries because not that many large pterosaurs like other equally large pterosaurs. While you could house them together, all it takes is a storm and either one would not think twice to kill off any nearby Geosternbergia.


It won't be as unbalanced, as the Pterandon and Tropeognathus would still fight each other if given the chance. It would allow for the Geosternbergia to cohabit peacefully with either Pteranodon or Tropeognathus.


5. REBALANCE THE LIFESPANS OF ALL PTEROSAURS
1701856500666.png

ALL pterosaurs in the game, be it DLC or base game (outside of Jeholopterus), would have a lifespan of 70.

This was fine when there were not many pterosaurs to choose from, but the lack of differentiation when it comes to lifespan somewhat hinders them from one another. Why incubate a Geosternbergia for example if the Pteranodon lives the same length and has much higher appeal? I want to take into consideration how long pterosaurs live compared to one another so that it has less to do with appeal and more to do with what the player wants and needs for their aviary. Let me incubate certain pterosaurs that despite their low appeal, live much longer, or house pterosaurs that have high appeal at the expense of them not living as long.

Jeholopterus is the right direction because it is an animal that could be housed with many other flying reptiles and in many numbers, but the low lifespan helps balance it out for them to not be an easy solution. Lifespans should range between 58-95 between the flying reptiles so that there is more to them than the numbers they bring.




Looking back, some of the dinosaurs I would like to see rebalanced are not even dinosaurs. The marine and flying reptiles are the ones I can't help but notice have some odd ones that bring too much or not enough to the table. While inconsequential in Sandbox mode where the animal's overall appeal and data are not that important, I do want to see some of these animals get a bit of a data revision when it comes to appeal, cohabitation, lifespan, and the like.

To make these requests, I used the community-made JWE2 toolbox, this is great if you are interested to see what each animal brings to the game, and has a nifty feature to decide which creatures to enclose together to experiment with before committing to build the enclosure in the game. See the link below if you want to try out the toolbox yourself!


Otherwise, these are the handful of animals I would like to see rebalanced, but I also want to know what you guys overall think with this direction.

Thanks for reading! 👋
 
When you are playing Jurassic Challenges the last thing you want to do is drag the game down so, Quetz and Mosa help.
 
While this thread initially started with the Quetzalcoatlus, I have noticed some other dinosaurs that were included in later DLC that could do with a few tweaks themselves. Instead of writing dedicated threads for each animal, I wanted to share them here.

1. ARCHELON NEEDS TO BE NERFED
View attachment 376787
I feel like I am cheating the system if I incubate Archelon because Archelon is too busted of an animal.

With a high appeal of 793, you only need 4 of them to surpass the Mosasaurus. Combined with the fact that they could cohabit with any other marine animal, that they could never be killed, they do not need that much space, and that they have potentially the longest default lifespan of 114 years (unmodded!!!) and you have yourself an animal that is as unbalanced as the Quetzalcoatlus.

I really want to use this animal more, but I feel dirty using it in my parks because it is an easy win. I would love it if this animal could be rebalanced:

• Let if fall to predation by the apex predators of this game, it may be a turtle with a shell, but some of these marine animals are adapted to make short work of such animals.
• Rebalance cohabitation so that there may be one or two marine animals that would pose no harm, but would compete with it, like Nothosaurus, because they may want the lagoon platforms for themselves.
• Reduce the appeal to around 300. Yes, it is considerably less than what other marine reptiles would have, but the extremely long lifespan this animal has, as well as cohabitation with other marine creatures, would help balance this.


2. STYXOSAURUS NEEDS TO BE NERFED
View attachment 376789
While not as unbalanced as the Archelon, styxosaurus is a very exploitable animal. At a rating of 789 with a lifespan similar to the elasmosaurus, the styxosaurus beats the elasmosaurus in almost every way. For an animal that is bigger than the elasmosaurus, it surprisingly needs less space, so you could fit in more of these guys in a lagoon and have nothing to lose.

I think this guy needs a tiny nerf in appeal, something around 550 instead of 789, which still makes it better than the elasmosaurus. She would also need a bit more, or equal space requirements as the elasmosaurus to balance her more.

To make it more interesting, I think it would be unique if these particular marine species dislike more animals, like she may be the only plesiosaur that could not stand other plesiosaurus, and would dislike Elasmosaurus, Plesiosaurus, and possibly Attenborosaurus (who is a short-necked plesiosaur but is similar in niche and anatomy as long-necked plesiosaur). She already would fight Elasmosaurus and Attenborosaurus if she gets stressed, so might as well make her a pickier species of plesiosaur that would still benefit the player with more appeal than her cousins.


3. DUNKLEOSTEUS'S APPEAL SHOULD BE HIGHER
View attachment 376792
The fact that Dunkelosarus has such a low appeal is somewhat criminal. It is interesting as this animal is a fish that is extremely distant from any other marine species because it is a different animal, and one from a distant time period as well. I like this as this makes the Dunkleosteus similar to the Lystrosaurus and Dimetrodon as an animal that is even more prehistoric than the dinosaurs and marine reptiles we populate the park with.

With that said, she is extremely dangerous, as dangerous as the apex marine reptiles such as the tylosaurus, kronosaurus, and mosasaurus. All it takes is one storm and she will hunt or fight anything within her vicinity. So why does she have an appeal of 156? That is super low for an animal that is rather difficult to house with other marine creatures. I genuinely think she could have a buff to around 400 appeal or more. At first glance, she could be seen as a highly appealing animal that could be with other marine creatures, but the moment a storm hits the park, the player realizes how dangerous this animal is.

It would be a perfect animal to trick players into housing an animal they do not fully understand but still have a high appeal for players wanting to house the animal in their parks. With an appeal of 156, she is as unappealing as the basic plesiosaurus, and that is too low for an animal this well-known and dangerous.


4. HAVE PTERANODON AND TROPEOGNATHUS LIKE GEOSTERNBERGIA
View attachment 376795

No one likes a one-sided relationship, it sucks to see, especially if the said relationship would lead to your Geosternbergia being killed off by the pterosaur species she likes.

I think it is time to see the Pteranodon and Tropeognathus like Geosternbergia back. It would make for unique aviaries because not that many large pterosaurs like other equally large pterosaurs. While you could house them together, all it takes is a storm and either one would not think twice to kill off any nearby Geosternbergia.


It won't be as unbalanced, as the Pterandon and Tropeognathus would still fight each other if given the chance. It would allow for the Geosternbergia to cohabit peacefully with either Pteranodon or Tropeognathus.


5. REBALANCE THE LIFESPANS OF ALL PTEROSAURS
View attachment 376796
ALL pterosaurs in the game, be it DLC or base game (outside of Jeholopterus), would have a lifespan of 70.

This was fine when there were not many pterosaurs to choose from, but the lack of differentiation when it comes to lifespan somewhat hinders them from one another. Why incubate a Geosternbergia for example if the Pteranodon lives the same length and has much higher appeal? I want to take into consideration how long pterosaurs live compared to one another so that it has less to do with appeal and more to do with what the player wants and needs for their aviary. Let me incubate certain pterosaurs that despite their low appeal, live much longer, or house pterosaurs that have high appeal at the expense of them not living as long.

Jeholopterus is the right direction because it is an animal that could be housed with many other flying reptiles and in many numbers, but the low lifespan helps balance it out for them to not be an easy solution. Lifespans should range between 58-95 between the flying reptiles so that there is more to them than the numbers they bring.




Looking back, some of the dinosaurs I would like to see rebalanced are not even dinosaurs. The marine and flying reptiles are the ones I can't help but notice have some odd ones that bring too much or not enough to the table. While inconsequential in Sandbox mode where the animal's overall appeal and data are not that important, I do want to see some of these animals get a bit of a data revision when it comes to appeal, cohabitation, lifespan, and the like.

To make these requests, I used the community-made JWE2 toolbox, this is great if you are interested to see what each animal brings to the game, and has a nifty feature to decide which creatures to enclose together to experiment with before committing to build the enclosure in the game. See the link below if you want to try out the toolbox yourself!


Otherwise, these are the handful of animals I would like to see rebalanced, but I also want to know what you guys overall think with this direction.

Thanks for reading! 👋
Some of these particularly the Pteranodon and Geosternbergia I agree completely but can we please not encourage more marine animals that dislike everything? Lagoons take up so much space already and trying to make a park with many species is difficult enough when you need at least 4 different lagoons (one for Shonisaurus, one for Kronosaurus, one Tylosaurus, and one for Mosasaurus) without the same issues plaguing the plesiosaurs.
 
Some of these particularly the Pteranodon and Geosternbergia I agree completely but can we please not encourage more marine animals that dislike everything? Lagoons take up so much space already and trying to make a park with many species is difficult enough when you need at least 4 different lagoons (one for Shonisaurus, one for Kronosaurus, one Tylosaurus, and one for Mosasaurus) without the same issues plaguing the plesiosaurs.
This.
If anything, more lagoon animals should like more other animals. I always find lagoons way too empty
 
When you are playing Jurassic Challenges the last thing you want to do is drag the game down so, Quetz and Mosa help.
I am not suggesting they no longer be helpful, the Mosa is fine, I just find the process of getting quetzal to be too easy for what you end up with, even for Jurassic difficulty.

Some of these particularly the Pteranodon and Geosternbergia I agree completely but can we please not encourage more marine animals that dislike everything? Lagoons take up so much space already and trying to make a park with many species is difficult enough when you need at least 4 different lagoons (one for Shonisaurus, one for Kronosaurus, one Tylosaurus, and one for Mosasaurus) without the same issues plaguing the plesiosaurs.

Hmmm.. the only marine animals I brought up that could dislike/ be disliked by others are the Archelon and Syxosaurus, and certainly not by everything. Only to certain other marine creatures, and I only brought up those two because you could exploit them to extremely high appeal.

With them, not only could you incubate so many in a lagoon with high appeal, but you could house 5 other marine creatures in the same lagoon as those two. Which would be the Styxosaurus, Archelon, Attenborosaurus, Elasmosaurus, Ichthyosaurus, Plesiosaurus, and Shonisaurus. They could occasionally fight each other, but you are getting an appeal of at least 7356 should you only aim for the minimum social population for each animal.

If it is too much to have the Styxosaurus dislike either plesiosaur, its current neutral likeness could still work. But what do you think of the Archelon? I only brought up that they may not like Nothosaurus due to not wanting to share the same platform because it is way too easy to put her in any lagoon enclosure, especially for an animal of high appeal and lifespan.
 
I am not suggesting they no longer be helpful, the Mosa is fine, I just find the process of getting quetzal to be too easy for what you end up with, even for Jurassic difficulty.



Hmmm.. the only marine animals I brought up that could dislike/ be disliked by others are the Archelon and Syxosaurus, and certainly not by everything. Only to certain other marine creatures, and I only brought up those two because you could exploit them to extremely high appeal.

With them, not only could you incubate so many in a lagoon with high appeal, but you could house 5 other marine creatures in the same lagoon as those two. Which would be the Styxosaurus, Archelon, Attenborosaurus, Elasmosaurus, Ichthyosaurus, Plesiosaurus, and Shonisaurus. They could occasionally fight each other, but you are getting an appeal of at least 7356 should you only aim for the minimum social population for each animal.

If it is too much to have the Styxosaurus dislike either plesiosaur, its current neutral likeness could still work. But what do you think of the Archelon? I only brought up that they may not like Nothosaurus due to not wanting to share the same platform because it is way too easy to put her in any lagoon enclosure, especially for an animal of high appeal and lifespan.
Archelon and Nothosaurus disliking one another does make sense. Wouldn't have a problem with that but Archelon is expensive. 4 of them assuming no synthesis/incubation reductions are almost as expensive as a single Mosasaurus but with a bigger chance of one swimming out of view so I'd say their appeal is fine.

My favorite lagoon build includes one large, two medium and one small species all with tolerant and humble genomes in a huge 0 shape of roughly 12 lagoon pieces. (I only play sandbox with all research, expeditions and behaviour on base values) On an island in the centre of the 0 I build my park entrance along with a single small exhibition a power plant a monorail amenities and a Ranger station.

As you can probably understand a lagoon this big takes a lot of filling so popular species like Styxosaurus and Archelon having no tolerance of other species would be a big detriment for me.
 
When you are playing Jurassic Challenges the last thing you want to do is drag the game down so, Quetz and Mosa help.

Hate to say, despite being available, Quetzalcoatlus and Mosasaurus cannot be used in the official Germany challenge mode in Jurassic difficulty. The official Germany challenge is to make a park full of herbivores. Quetzalcoatlus is also a scavenger whereas Mosasaurus is still a carnivore. Quetzalcoatlus is rated 3 stars whereas the Mosasaurus is rated 4 stars.

Archelon and Nothosaurus disliking one another does make sense. Wouldn't have a problem with that but Archelon is expensive. 4 of them assuming no synthesis/incubation reductions are almost as expensive as a single Mosasaurus but with a bigger chance of one swimming out of view so I'd say their appeal is fine.

My favorite lagoon build includes one large, two medium and one small species all with tolerant and humble genomes in a huge 0 shape of roughly 12 lagoon pieces. (I only play sandbox with all research, expeditions and behaviour on base values) On an island in the centre of the 0 I build my park entrance along with a single small exhibition a power plant a monorail amenities and a Ranger station.

As you can probably understand a lagoon this big takes a lot of filling so popular species like Styxosaurus and Archelon having no tolerance of other species would be a big detriment for me.

When it comes to lagoon combinations, here the following:

- Jurassic Coast: Ichthyosaurus, Plesiosaurus, and Attenborosaurus

- Pierre Shale: Archelon and Elasmosaurus
 
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Hate to say, despite being available, Quetzalcoatlus and Mosasaurus cannot be used in the official Germany challenge mode in Jurassic difficulty. The official Germany challenge is to make a park full of herbivores. Quetzalcoatlus is also a scavenger whereas Mosasaurus is still a carnivore. Quetzalcoatlus is rated 3 stars whereas the Mosasaurus is rated 4 stars.



When it comes to lagoon combinations, here the following:

- Jurassic Coast: Ichthyosaurus, Plesiosaurus, and Attenborosaurus

- Pierre Shale: Archelon and Elasmosaurus
I'm aware of the digsites. I don't decide my combinations based on that. I go with my favourites first.
 
Putting these species based on dig sites will boost authenticity scoring and dino nerds will be impressed with it.
Yeeeaaahhh problem is...

I don't care about that at all.

Its ridiculously easy to hit 5 stars and go way over the appeal limits.
What isn't easy is to build a huge park with every species in the game after starting with very little money and with high income tax.
 
Yeeeaaahhh problem is...

I don't care about that at all.

Its ridiculously easy to hit 5 stars and go way over the appeal limits.
What isn't easy is to build a huge park with every species in the game after starting with very little money and with high income tax.

Have it your way.

Reaching 5 stars in fact a tough and time-consuming process.

Upon hearing about the Cretaceous Predator Pack DLC, I reached the decision of not to wait any longer. Once I get the DLC, I will attempt the official Southwest USA challenge in Jurassic difficulty.

Other than that, making the ultimate Jurassic World park is impossible.
 
Have it your way.

Reaching 5 stars in fact a tough and time-consuming process.

Upon hearing about the Cretaceous Predator Pack DLC, I reached the decision of not to wait any longer. Once I get the DLC, I will attempt the official Southwest USA challenge in Jurassic difficulty.

Other than that, making the ultimate Jurassic World park is impossible.
Time consuming sure but tough? Definitely not.
One specialist in each category to ensure enough research points early.
Nasutoceratops to start then Amargosaurus Struthiomimus next then Ceratosaurus. Once they're all out and your amenities are profitable look to start getting power plants along with the early building upgrades and ditch all the backup generators.
After that you just start pumping out Dinosaurs to get past the variety penalty and building amenities when nessersary until you can. Don't bother with fence upgrades because they're pointless.
By the time you hit 2 stars you should be looking for a big attraction. A herbivore exhibit large enough for Brachiosaurus or a medium carnivore are the best options but both should be built ASAP.
As long as you've been releasing enough Dinosaurs to keep your park profitable you should be able to build an aviary straight away and rush Quetzal research. Once one of them is out your sorted and can basically pick and choose what you want to release at leisure.
 
Time consuming sure but tough? Definitely not.
One specialist in each category to ensure enough research points early.
Nasutoceratops to start then Amargosaurus Struthiomimus next then Ceratosaurus. Once they're all out and your amenities are profitable look to start getting power plants along with the early building upgrades and ditch all the backup generators.
After that you just start pumping out Dinosaurs to get past the variety penalty and building amenities when nessersary until you can. Don't bother with fence upgrades because they're pointless.
By the time you hit 2 stars you should be looking for a big attraction. A herbivore exhibit large enough for Brachiosaurus or a medium carnivore are the best options but both should be built ASAP.
As long as you've been releasing enough Dinosaurs to keep your park profitable you should be able to build an aviary straight away and rush Quetzal research. Once one of them is out your sorted and can basically pick and choose what you want to release at leisure.

It is not just research; fossil hunting and DNA extraction to 100% take time.

If it is a non-all-herbivores park; I would prefer Compsognathus, Moros Intrepidus, and Sinosauropteryx as starting species.

When making a Jurassic-World-type park, I would add Quetzalcoatlus before putting in Triceratops, Apatosaurus, and Brachiosaurus as those three herbivores are rated 5 stars whereas the Quetzalcoatlus is 3 stars.
 
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It is not just research; fossil hunting and DNA extraction to 100% take time.

If it is a non-all-herbivores park; I would prefer Compsognathus, Moros Intrepidus, and Sinosauropteryx as starting species.

When making a Jurassic-World-type park, I would add Quetzalcoatlus before putting in Triceratops, Apatosaurus, and Brachiosaurus as those three herbivores are rated 5 stars whereas the Quetzalcoatlus is 3 stars.
None of those species you just mentioned are starting species. Nasutoceratops is, Ceratosaurus is, Struthiomimus is, and Amargasaurus is. Also they're very cheap and easily unlocked.
Brachiosaurus is the stepping stone towards Quetzalcoatlus. It's cheaper and has a very long lifespan which makes it useful to unlock early.
 
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