The real issue with RNG is it hides problems with the game.
After seeing Obsidian Ant's latest video and noting that Frontier have confirmed there is an issue with Unknown Probes spawning, I am left wondering how many other things are broken in the game but have been hidden by RNG?
How many other times has an issue cropped up regarding the spawning of particular mission rewards, USS, materials etc and been excused as RNG?
Having worked in customer support I know many organisations use troubleshooting flowcharts (or programs). I can easily imagine "RNG" would be the end of one of those branches, and provide a handy way to end that investigation (we used to call them "get out of jail free" cards).
What Frontier need to do is introduce a modified RNG which reduces the odds every cycle until after a set number cycles the odds become 1:1.
In this way Frontier can always run the cycle and confirm the results are working as intended.
It also means that players have a guarantee that for any RNG event (engineering, materials, mission rewards) they will (eventually) get the result they want.
This doesn't get rid of RNG, but it manages it in a way that is much more productive and satisfying. Lucky players can still gloat about how quickly they got a particular mod/material/reward, while unlucky player will have the guarantee that they will eventually get the result they want (instead of potentially never).
After seeing Obsidian Ant's latest video and noting that Frontier have confirmed there is an issue with Unknown Probes spawning, I am left wondering how many other things are broken in the game but have been hidden by RNG?
How many other times has an issue cropped up regarding the spawning of particular mission rewards, USS, materials etc and been excused as RNG?
Having worked in customer support I know many organisations use troubleshooting flowcharts (or programs). I can easily imagine "RNG" would be the end of one of those branches, and provide a handy way to end that investigation (we used to call them "get out of jail free" cards).
What Frontier need to do is introduce a modified RNG which reduces the odds every cycle until after a set number cycles the odds become 1:1.
In this way Frontier can always run the cycle and confirm the results are working as intended.
It also means that players have a guarantee that for any RNG event (engineering, materials, mission rewards) they will (eventually) get the result they want.
This doesn't get rid of RNG, but it manages it in a way that is much more productive and satisfying. Lucky players can still gloat about how quickly they got a particular mod/material/reward, while unlucky player will have the guarantee that they will eventually get the result they want (instead of potentially never).