Obsidian Ant's video where he mentions Frontier confirmed problem with Unknown Probes is here https://www.youtube.com/watch?v=EAnTeZM7x2k&t=120s
Which in itself comes from QA-Jonny in the bug report.
Obsidian Ant's video where he mentions Frontier confirmed problem with Unknown Probes is here https://www.youtube.com/watch?v=EAnTeZM7x2k&t=120s
- You do not appear to understand how the use of random numbers is actually implemented (granted its not awesomely documented either). It is not pure randomness, there is a probability distribution function applied where the random number is what is input.
The lower-to-mid grade mods, especially G3 and G4, definitely seem to be positively weighted. I've had some astonishingly good G3 and G4 rolls when building reputation, almost (but never quite) good enough to keep and forget G5s altogether, and very few if any really bad rolls. The G5s themselves are another matter; while they have a result range that is wholly positive, there doesn't seem to be any bias towards the top end of that range. Most of my really good G5s have been the result of hugely fortuitous secondary effects on mediocre primaries.Its funny, because i've had people tell me they consistently get below average rolls on engineers, when my own experience is that i consistently get above average rolls, which is in line with comments from the devs where they said there is a bias towards good rolls.
I am going to go contrary to apparent popular opinion.
I love RNG in ED. It's perfect. I wouldn't change it. I'm not even joking.
It is really the reason I keep playing, and I am more and more convinced the same is true for many other players - they just don't realise it.
Just look at the countless videos on-line - of people going through pain after pain for engineering rolls - or mining materials - and the elation we get when it suddenly goes right. That sudden buzz justifies the next set of torture. And actually I start to enjoy the torture because of the anticipation. Disappointment redoubles my efforts - and redoubles my hours in the game. The RNG-God may not look kindly on me today - but I will just pray even harder...
If we could just move a set of sliders - I'd have stopped playing ED months ago. I spend hours upon hours playing against RNG.
BUT perhaps that is the point? Perhaps what we have here is a community of players addicted (through gritted teeth) to play a game, looking for that almost impossible perfect roll. If they had that roll given to them - they would no longer need to keep playing - they'd be free? They could play a different game?
Just my farthing or groats worth .... not worth a penny - I'll make tea.
I am going to go contrary to apparent popular opinion.
I love RNG in ED. It's perfect. I wouldn't change it. I'm not even joking.
It is really the reason I keep playing, and I am more and more convinced the same is true for many other players - they just don't realise it.
Just look at the countless videos on-line - of people going through pain after pain for engineering rolls - or mining materials - and the elation we get when it suddenly goes right. That sudden buzz justifies the next set of torture. And actually I start to enjoy the torture because of the anticipation. Disappointment redoubles my efforts - and redoubles my hours in the game. The RNG-God may not look kindly on me today - but I will just pray even harder...
If we could just move a set of sliders - I'd have stopped playing ED months ago. I spend hours upon hours playing against RNG.
BUT perhaps that is the point? Perhaps what we have here is a community of players addicted (through gritted teeth) to play a game, looking for that almost impossible perfect roll. If they had that roll given to them - they would no longer need to keep playing - they'd be free? They could play a different game?
Just my farthing or groats worth .... not worth a penny - I'll make tea.
The players would just complain that they have to try n times before they get the perfect role and why not just let the engineer work their magic perfectly every time?
My solution? No RNG. If someone was "chipping" your car you'd expect to get what you paid for or the CarHacker's rep would fall rapidly and everyone would go elsewhere.
I ignored the rngeers fer a year, up until 2 weeks ago when I decided to build a T9 and give it the casino treatment.
2 weeks later, and Im on the roade to colonia in a virtually unengineered T9 because its doin me head in bigtime, and if I dont go back to ignoring them, Im gonna break something expensive. They really are the most hateful crafting system Ive ever come across and it all comes down to their inane use of rng.
I dont really care what they do with them in 2.4, cos Im goin back to ignoring them entirely. My game was better before them and Ive spent 2 weeks stressing out over what has amounted to a waste of time and effort.
Its not lack of patience...if I lacked patience, I wouldnt be using a T9 to explore with a whopping 18ly range. Its the rng...that why I avoided them in the past and why Ill continue to ignore them in the future. I gave them a month and they left me deflated, unmotivated and fed up...to hell with them, hope they the first to get thargonated, good riddance to bad rubbish.
My m8 quit 6 months ago because of them...should have listened to the guy but no, verm had to make his own mistakes and learn the hard way ^
Please mate, i spent 9k rolls doing a 6A thrusters... RNGneers is the worst possible game mechanic.
It is not what keeps me in-game but push me out.
If you did 9000 rolls it must have kept you in the game a little bit.![]()
Or maybe there was an exploit that has been fixed![]()
Diablo III comes to mind, I'm sure there are others as painful