The Realism Error

Nobody is stopping anyone from RPing to their little hearts content. If their is a tool you dont like, function you don't like, or content you dont like, then you dont have to do it or use it.

If you feel that whatever new changes that have been made somehow give someone an advantage because they chose to use the new tool, then you can decide if you want to use the tool or stick to your guns and not use them. That is your choice. But what is being discussed is the removal or eradication of tools/functionality/game mechanics that people other than you personally use.

Then in order to combat the change the buzz words immersion, realism, and the soon to be naturalism get thrown around in defense of a very personal and one sided opinion. It is not grounded in any facts because this is a game. There are no facts as its not real and is a made up universe. If you take every single thing as a affront to your own experience, then that is your personal problem.

I am tired of a crowd of people who primarily play in solo or are griefers dictating how the game should be played.

Ruined combat( check)
Removed useful content(check)
Waste peoples precious time. (double check)

Game play is just a tool used by the plot to drive it forward. Game play is completely divorced of the over all narrative of the plot of the game. Not being able to differentiate between the game play mechanics and the story is also a personal opinion. This applies to any and every game made and will ever be made. The ability to do something that you cannot feasibly do in the real world is what makes it fun.

Take Super Mario Bros. for example. The story is about saving a princess from a castle. Simple easy to understand. Then you nitpick it a part and you get a mess.

How did Mario get to the mushroom kingdom? The original game never told you. Perhaps you have to read a book on quantum mechanics in order to be able to understand why Mario showed up in the Mushroom kingdom. If you dont read that book then you can never play the game because you dont understand Marios origins.

That did not happen as you know because the plot was simple. Game mechanics allowed plot to travel from point A to Point B and how you did this was just the tool you used to get there.

So pick your battles. If there is a QoL feature that breaks your current opinion but is something that you want in the future, then be prepared for the consistency/realism/naturalism environment that you created stopping you dead in your tracks. If FDEV decides to never provides us with another tool to make gameplay more fun, interesting, or complex, then also know that you fostered that environment. Fighting change for the sake of fighting it will destroy any creative process and any evolution of any system.

I actually think you misunderstand a lot of what people are saying. Most people don't mind the instant part, I like the look and idea of multi-crew, as long as there is a logical way to explain it, that doesn't break the game lore.

Elite isn't like Mario Brothers where you play the game for what 6 hours and never look at it again. This is a game to play for hundreds of hours (would you play mario/angry birds or any of these games for hundreds of hours).

If the ingame lore/story becomes a mess and is basically useless, full of inconsistancies and holes, then the game becomes a load of mini-games without context or meaning. It becomes a game you play for a few hours and then discard.

Games like Elite needs the in game lore. Game Mechanics shoud work to enhance the in-game lore that is already there, not break it.

It would be like having tomb raider without any story. You need to climb that bit, swing there shoot these people, sneak past here for no reason, just for the fun of it. How boring would that get if there isn't a story to pull it along and make those activities interesting. You would do each minigame once and then discard, it would be 15minutes of play time.

Is this the kind of game we want ED to become. A set of minigames with no lore/story to make them interesting and relevant to your commander which we discard in a few hours after it gets boring.
 
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Jex =TE=

Banned
I actually think you misunderstand a lot of what people are saying. Most people don't mind the instant part, I like the look and idea of multi-crew, as long as there is a logical way to explain it, that doesn't break the game lore.

Elite isn't like Mario Brothers where you play the game for what 6 hours and never look at it again. This is a game to play for hundreds of hours (would you play mario/angry birds or any of these games for hundreds of hours).

If the ingame lore/story becomes a mess and is basically useless, full of inconsistancies and holes, then the game becomes a load of mini-games without context or meaning. It becomes a game you play for a few hours and then discard.

Games like Elite needs the in game lore. Game Mechanics shoud work to enhance the in-game lore that is already there, not break it.

It would be like having tomb raider without any story. You need to climb that bit, swing there shoot these people, sneak past here for no reason, just for the fun of it. How boring would that get if there isn't a story to pull it along and make those activities interesting. You would do each minigame once and then discard, it would be 15minutes of play time.

Is this the kind of game we want ED to become. A set of minigames with no lore/story to make them interesting and relevant to your commander which we discard in a few hours after it gets boring.

I think that depends on what kind of player you are. Do you like shallow, quick minigames that you don't need to spend time on or do you prefer a deeper, richer longer lasting experience? FDev need to man up and decide which community they wish to cater for
 
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I think that depends on what kind of player you are. Do you like shallow, quick minigames that you don't need to spend time on or do you prefer a deeper, richer longer lasting experience? FDev need to man up and decide which community they wish to cater for

I like both, but for different reasons. I don't expect Elite Dangerous to be like the quick shallow set of minigames, I can get that elsewhere easily enough, game COD spring to mind and some other FPS type games. But it seems to be heading in that direction, which is a real shame. I really hope I am wrong.

The should make a ED version of planetside 2, but with ships in a massive solar system. Would have been much easier for them if that is the type of game they want to build.
 
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What's kind of funny is I actually haven't encountered anyone who is openly hostile to the multicrew implementation, generally there's just been some concerns over things like whether the pip bonuses will encourage botting, or if the weak state of turrets and lock-on missiles will put gunners in a catch-22 (ie you can have a gunner or a gun, pick one).

The responses to crew-over-IP have generally ranged from "I guess we can put up with it, it's not like they can affect the game world from in there" to "if we have space internet now, can we use it to check prices?"

So the instanteers preemptively getting their rage on about "MUH CONVENIENCE!" are kind of tilting at windmills.

The way they go on about how horrible having to travel at all is though, I feel like the people still fighting the previous update's battles would much rather have a game like Star Conflict. You just log in, click a ship, click a level (or the big red "BATTLE" button), commence pew-pew. And you can buy top-end ships with RL cash instead of grinding for them. Maybe if they go try that game for a while, they might realize that they miss the feel and atmosphere that you get traveling around in Elite.
 
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