The repair of Obsidian Orbital and The Oracle etc - I might actually bust a gut laughing?

Could be that stations having to be repaired by the players is Frontier making a way to blame the slow story line progression on the players.

:eek:
 
So what do you make of FDev's decisions? Were you playing from the start of the Thargoids and around when FDev nurfed the AX missiles fifty fold because they didn't like the large scale Thargoid Ganking that was taking place to insta-kill the Thargoids? Plenty of videos on YouTube about it. That was only days after the CG that made these weapons available to the player base. For me, that was the final straw that broke the camels back and they lost what little remaining respect I had for them.

For me that sounds like a correction of an mistake. Hunting thargoids shouldn't be easy, in fact I had a lot of fun killing single cyclopse with a wing of four with the size 2 AX weapons only, it involved a lot of tactics, retreating and rearming. With the size 3 it's a bit more easy, but on the other hand we got two bigger 'goids. For me as a PvE player goids are the ultimate "big game" of Elite, and they shouldn't be easy at the moment.

Regarding the "nurfed" AX weapons: mistakes happen, always, we're all human, so that is totally ok with me to correct that.
 
For me that sounds like a correction of an mistake. Hunting thargoids shouldn't be easy, in fact I had a lot of fun killing single cyclopse with a wing of four with the size 2 AX weapons only, it involved a lot of tactics, retreating and rearming. With the size 3 it's a bit more easy, but on the other hand we got two bigger 'goids. For me as a PvE player goids are the ultimate "big game" of Elite, and they shouldn't be easy at the moment.

Regarding the "nurfed" AX weapons: mistakes happen, always, we're all human, so that is totally ok with me to correct that.

Mistake ah, a corrected mistake, which they corrected again when they later buffed the AX missiles back up again by 25 fold. I didn't bother tracking the changes to the xeno weapons after that.

You are entitled to your opinion, but to me it's just jerking the player base around to suit FDevs own agenda when the players don't behave as expected. FDev should have anticipated large groups of players Ganking Thargoids for insta-kills as soon as they got their hands on the AX missiles. They didn't, so they knee jerked by nerfing them. It's shows poor programming on FDevs part.

Basically, believe whatever you like. No amount of me telling my perception of the truth will alter your opinion or viewpoint anyway. It's pointless discussion as was thrashed out at the time in pages and pages of counter opinion.

It's like a Christian trying to talk to a Muslim or visa versa. They may believe in the same God but their viewpoints are diametrically opposed.
 
FDev said they realize the amounts are too high for repairs and are going to adjust those numbers.

I didn't think they were word-for-word going to reduce the numbers, more they were going to look at how commanders contribute to their repair in general?

Lower numbers still wouldn't incentivise me to go help.
 
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I didn't think they were word-for-word going to reduce the numbers, more they were going to look at how commanders contribute to their repair in general?

Lower numbers still wouldn't incentivise me to go help.

Neither would it me. I did one run in my Cutter delivering Indium (the most expensive item that OO needs). My profit was a few 10s of thousands... I don't think it was more than 50,000 cr. For a leg down there and back...

Your having a laugh!
 
I didn't think they were word-for-word going to reduce the numbers, more they were going to look at how commanders contribute to their repair in general?

Lower numbers still wouldn't incentivise me to go help.

I suspect they'll lower the numbers, or up the rewards in an attempt to garner interest...

Far be it that the quality/depth of the actual gameplay itself should be.
 
I suspect they'll lower the numbers, or up the rewards in an attempt to garner interest...

Far be it that the quality/depth of the actual gameplay itself should be.

All they need to do is have a modifier for a certain station state. They already do it for systems states, even the burning stations offer amazing cr/t for hauling meds. Repair state stations should have a similar incentive.

Out of curiosity, what depth would you like to be added for truckers hauling to these ports? Genuine question, I am just a trucker, X stations needs goods for repairs, I source the goods for the cheapest price and deliver. What else would you like to see?
 
Out of curiosity, what depth would you like to be added for truckers hauling to these ports? Genuine question, I am just a trucker, X stations needs goods for repairs, I source the goods for the cheapest price and deliver. What else would you like to see?
The issue surely is, given an X year build up to an actual hostile alien invasion, that ideally the game could offer slightly more involved gameplay than trucking?

So far we have combat mini-games... ie: Fly around and find the mini-game combat instance of your liking and pew pew. Or carry passengers using heatsinks. Or our tried and tested carry X to Y to repair stations.

Personally I would have expected to have seen over the past couple of years gameplay mechanics put in place that could then have been leveraged as part of this invasion to make more of it. ie: How much of this alien invasion is still basically using gameplay from basically three years ago?

Of course, just my opinion...

Note: None of my friends with ED are playing any longer - Release after release with little/no new depth or content of note. And here we are in the middle of a Thargoid invasion and what new gameplay is there to entice them back? Working togethor to get a convoy of civilians ships through an asteroid field under attack from Thargoid scouts? Us all manning fighters on a 30 minute tour of duty on a capital ship while it undertakes a mission? Trying to run or break up a Thargoid blockade around a station to evacuate passengers? Nope... Is it any wonder they're not coming back?
 
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The issue surely is, given an X year build up to an actual hostile alien invasion, that ideally the game could offer slightly more involved gameplay than trucking?

So far we have combat mini-games... ie: Fly around and find the mini-game combat instance of your liking and pew pew. Or carry passengers using heatsinks. Or our tried and tested carry X to Y to repair stations.

Sorry, I though this topic was about hauling goods to damaged stations, the Thargoid surgical strike is just a tiny part of what will be a long drawn out story. Are you suggesting what we have seen so far is all there is? We are not even past the first chapter of a book.

Devs have said they want to improve on existing game mechanics, and add more things to the game, none of us have a crystal ball, and I'm sure a lot of features that we haven't heard about have been in development for quite some time. We'll see how things pan out, but don't expect anything more than a slow burn over the next few years. I don't expect to see the complete game I envisioned for at least another 2-3 years.
 
You are entitled to your opinion, but to me it's just jerking the player base around to suit FDevs own agenda when the players don't behave as expected. FDev should have anticipated large groups of players Ganking Thargoids for insta-kills as soon as they got their hands on the AX missiles. They didn't, so they knee jerked by nerfing them. It's shows poor programming on FDevs part.
And that wasn´t the only time. I fail to see, how a professional games development company could screw Engineers up like this.
 
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Devs have said they want to improve on existing game mechanics, and add more things to the game, none of us have a crystal ball, and I'm sure a lot of features that we haven't heard about have been in development for quite some time. We'll see how things pan out, but don't expect anything more than a slow burn over the next few years. I don't expect to see the complete game I envisioned for at least another 2-3 years.

That's a fair point, but we're three years into the game. There's been release after release, and for me at least, too many questionable design choices...

I recall when Wings was released early on, it gave me a very reassuring feeling that the game was really going to progress and go places... I had to wait until planetary landing was added to next get that feeling... And that's pretty much it. For me most of the rest of the releases - while adding nice little additions - have all too often invested significant development effort in questionable wasted outcomes.

I can only imagine where a different set of design choices might have taken the game by now... But instead (for me at least) I see a long list of fluffy bolt on forgettable paper thin mechanics.

As regards going forwards? I don't expect anything to change with the next three releases. Just more simple bolt ons. But for me, quarter 4 will be telling. Given a supposed change of ethos by FD, and a declaration to deepen some game mechanics, and having a clean slate to do so, let's see what the mining, exploration and paid DLC delivers to ED. I truly hope it's finally some more quality development... My fear is, it'll be the same people, making the same sort of design choices :(
 
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