Could be that stations having to be repaired by the players is Frontier making a way to blame the slow story line progression on the players.

Could be that stations having to be repaired by the players is Frontier making a way to blame the slow story line progression on the players.
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So what do you make of FDev's decisions? Were you playing from the start of the Thargoids and around when FDev nurfed the AX missiles fifty fold because they didn't like the large scale Thargoid Ganking that was taking place to insta-kill the Thargoids? Plenty of videos on YouTube about it. That was only days after the CG that made these weapons available to the player base. For me, that was the final straw that broke the camels back and they lost what little remaining respect I had for them.
Could be that stations having to be repaired by the players is Frontier making a way to blame the slow story line progression on the players.
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For me that sounds like a correction of an mistake. Hunting thargoids shouldn't be easy, in fact I had a lot of fun killing single cyclopse with a wing of four with the size 2 AX weapons only, it involved a lot of tactics, retreating and rearming. With the size 3 it's a bit more easy, but on the other hand we got two bigger 'goids. For me as a PvE player goids are the ultimate "big game" of Elite, and they shouldn't be easy at the moment.
Regarding the "nurfed" AX weapons: mistakes happen, always, we're all human, so that is totally ok with me to correct that.
FDev said they realize the amounts are too high for repairs and are going to adjust those numbers.
I didn't think they were word-for-word going to reduce the numbers, more they were going to look at how commanders contribute to their repair in general?
Lower numbers still wouldn't incentivise me to go help.
I didn't think they were word-for-word going to reduce the numbers, more they were going to look at how commanders contribute to their repair in general?
Lower numbers still wouldn't incentivise me to go help.
I suspect they'll lower the numbers, or up the rewards in an attempt to garner interest...
Far be it that the quality/depth of the actual gameplay itself should be.
The issue surely is, given an X year build up to an actual hostile alien invasion, that ideally the game could offer slightly more involved gameplay than trucking?Out of curiosity, what depth would you like to be added for truckers hauling to these ports? Genuine question, I am just a trucker, X stations needs goods for repairs, I source the goods for the cheapest price and deliver. What else would you like to see?
I think the current Thargoids are attacking us for one reason. To get us battle ready before the Klaxions pass through human space.
The issue surely is, given an X year build up to an actual hostile alien invasion, that ideally the game could offer slightly more involved gameplay than trucking?
So far we have combat mini-games... ie: Fly around and find the mini-game combat instance of your liking and pew pew. Or carry passengers using heatsinks. Or our tried and tested carry X to Y to repair stations.
And that wasn´t the only time. I fail to see, how a professional games development company could screw Engineers up like this.You are entitled to your opinion, but to me it's just jerking the player base around to suit FDevs own agenda when the players don't behave as expected. FDev should have anticipated large groups of players Ganking Thargoids for insta-kills as soon as they got their hands on the AX missiles. They didn't, so they knee jerked by nerfing them. It's shows poor programming on FDevs part.
Devs have said they want to improve on existing game mechanics, and add more things to the game, none of us have a crystal ball, and I'm sure a lot of features that we haven't heard about have been in development for quite some time. We'll see how things pan out, but don't expect anything more than a slow burn over the next few years. I don't expect to see the complete game I envisioned for at least another 2-3 years.