The RNG Reset Button

I think people really don't understand what randomness implies in this game.

Fact that you aren't in right place at right time isn't random, that's basic life. Stop chasing white rabbits.
 
more precisely, each server is prng, but has it's own prng seed. maybe a reroll button just would need to ask a different server?

i think the problem is more image damaging than technical. a reroll button would be a neon sign announcing how daft the system is. the missions are ok. the problem is players want to stack them to maximize, or pick and choose. the way to achieve that is relogging. the fundamental error was frontier indulging with this, that's exactly what makes the whole system daft and was the beginning of the mission rabbit hole.

a possible solution (if i remember correctly this was actually mentioned by frontier) would be to disable mission refresh, that is, make all seeds server and mode independent. so you would get always the same missions depending solely on current time and station/system status, relogging would be pointless.

looks like a good solution to me but i am afraid it will meet a considerable opposition, since folks are already used to the rerolls (and rightly so because the whole game seems based on that concept and even encourages it). so i think it should come hand in hand with some thorough mission rewards balancing (and very specially the (silly) collectibles known as mats).

personally, i would also disable mission stacking altogether (could settle for 1 mission per station, with some low max total). shoot me.

FD have said only issue to make boards for same station accross servers same is to create from same seed. Currently there's two different ones for open and solo/private.

Also I suspect lot of players just indulge in chase of false positive. Servers do not reload missions at whims of players. But that's longer discussion of players not knowing how game works.
 
FD have said only issue to make boards for same station accross servers same is to create from same seed. Currently there's two different ones for open and solo/private.

Also I suspect lot of players just indulge in chase of false positive. Servers do not reload missions at whims of players. But that's longer discussion of players not knowing how game works.

I haven't really done flipping so hard to comment, but it certainly seems to work considering the numbers who participate, so perhaps either people are able to fill missions between two seed states, or the new seed time is fast enough that swapping between two states feels like always updating. In either case gaming that system does seem to be worthwhile...it's quite pervasive in various gold rush guides so not really buying that it does nothing.
 
I haven't really done flipping so hard to comment, but it certainly seems to work considering the numbers who participate, so perhaps either people are able to fill missions between two seed states, or the new seed time is fast enough that swapping between two states feels like always updating. In either case gaming that system does seem to be worthwhile...it's quite pervasive in various gold rush guides so not really buying that it does nothing.

It does something but I would really want actual hard science numbers to bust or prove this myth.

Personally I hope FD prioritize fix, because people overload servers with relogging. However I am ready to bet many still will do it (and will claim it still works), as way we do well everything while wait (observational bias and friends). Of course they could take different missions doing different things in same destination system (btw FD if you read this...this is killer QoL right there) but lot of players seem to want to emgage with specific target grind.
 
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It does something but I would really want actual hard science numbers to bust or prove this myth.

Personally I hope FD prioritize fix, because people overload servers with relogging. However I am ready to bet many still will do it (and will claim it still works), as way we do well everything while wait (observational bias and friends). Of course they could take different missions doing different things in same destination system (btw FD if you read this...this is killer QoL right there) but lot of players seem to want to emgage with specific target grind.

Oh yeah, things like this persist even after fixed, lots of false positive there for sure. Now that's it's established it won't die easy.

I agree with taking different missions types but to the same destination. It would be helped by adding a filter or at least early display of system info, even just a list that can be sorted by destination system/station, or if they wanna get really fancy, "show me missions that go the same place place I already have missions" filter. Saves a lot of clicking. To me this could be part of your Mission Computer, hell part of COVAS, say a mission assistant extension.
 
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I'm loving the replies but don't get personal. Debate the issue and go for it! Flaming is a waste of time wasting posts no one wants to read.
 
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Refresh would be nice but how often can you refresh? Once per minute, every 10 minutes or hour?

Perhaps Fdev could look into locking the missions to the mode it was accepted. For eg. You take a mission in open, you can't switch modes unless the mission is completed or abandoned in open mode.
 
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For info, I have never board flipped and I have only visited Dav's Hope once and I gathered the materials there and then left. But then again I tend to play the game as intended and I've never had trouble finding the quantity of materials or data I need. Maybe that's why I enjoy the game so much. I'm not in a rush and I don't min/max. ;)
 
My solution to all the board refresh nonsense would be a cooldown for mode switching.
Of course all players can choose different modes, and they are effectively all equal, but I see no legitimate reason to chain switch.

If modes could only be changed every 10 minutes or so, all the board switching exploiters would be stymied, and would have to just play the game with the options that are provided, like them or not, and in the way it was intended.
 
Reasons to support being able to refresh the Mission Board.

Stations represent all of those factions. All of those factions represent all of the people with in a system.

Look at all of the job aspects on Earth today that people have. Now, magnify that across potentially 4 or 5 worlds easily.

There should be WAY WAY WAY more missions in the board from each Faction. Easily hundreds. The board is poorly designed to actually carry large numbers to the player.

There is zero actual reason to take that what it offers is supposed to be the grand total of all available missions for an entire massive colonized system. Because even a back water planet like Earth today would throw so much at you when you take away borders and governments.

If you want to limit your self. That is your choice. But you are fooling yourself if your "immersion" == "job listing reality".

The mission board just needs a "show me more button" and then to minimize the game server demands. Limit to a specific faction and a timer like 10 or 20 seconds. This would actually support your immersion.
 
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