Better math
I'm not sure that's really the case based on my experience. I only play open and my cargo-maxed build Anaconda re-buy is only 9Mil or so. It's pretty easy to spot a human pirate before they actually try to take the cargo and prep for an easy escape/departure. The one time I didn't make it...it only took 15min to grab a few gold deliveries and make the buy back money plus. Doing the math based on my current multi-billion profits from those CG/Cargo rewards.... in the long run it seems more profitable to continue with the "cargo-maxed build" and simply pay attention to what's going on around me while playing. Being proficient at FAO and having the multi-high wake mechanics down certainly is required, IMO Edit...and I just looked and to upgrade to a better shield as you suggests might cost as much as another 14mil. Looks like I'm still ahead, in many ways, with the cheaper shieldcargo-maxed builds because "its a space-sim sandbox" and this is "how I want to play". First and foremost, it's infinitely more expensive and time consuming to lose a ship, its cargo and the potential CG rewards, than it is to comply with pirate demands or to buy some f...functional shields.
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