The (simple) mathematics of exploration

Note: I originally posted this on reddit, then thought it might be worth sharing here too. :)

For many people who play Elite Dangerous, I guess a big motivating factor to venture out into the unknown is to discover brand new systems and be rewarded with a “First discovered by <insert your name here>” tag.

I am acutely aware however for the potential of the “early adopter crowd” or senior players – which I am not one – to poo-poo on my plans by laying their galactic beach towels on the best sunny spots in the Milky Way. Having come from an EVE Online background… well let’s just say once bitten, twice shy. The last thing I want to do is to venture through a hundred systems, over thousands of light years, over many laborious hours, and never find a patch of turf to call my own.

This may seem a crazy thing to worry about in a galaxy containing 400 billion systems, but that’s no good if the only spots left are at the opposite end of the Milky Way to my current location. No-one drives into a car park and picks the spot furthest from the shops, do they?

Of course, I am not that bothered. Honest. But I thought it might be a little fun to go away and crunch the numbers on this. I had three key questions I wanted to answer, as follows:

  1. Would it really take 150,000 years to explore all the systems in ED’s Milky Way, as suggested by the devs?
  2. How far would I need to travel from “civilised” space before my chances of discovering an uncharted system became reasonable?
  3. With a growing player base, and increasing competition in exploration, how rapidly would the Horizon of Knowledge (HoK), i.e. radius of discovered systems around civilised space, expand?
I decided to apply a little maths to these problems, which I share the results of below. My sole aim here was to understand the size of the challenge facing new players to exploration seeking their first “discovered by” tag. Note that this is just for fun and not to be taken too seriously. I’d love to hear feedback however, and if you think any of my maths is completely off, then let me know.

If you can't be bothered to read to the bottom, then here are the answers to the questions above:

  1. For one pilot taking 150,000 years to explore all the galaxy, each system stop would have to be only 10 seconds. For 1,000 pilots working simultaneously, they could afford a leisurely 3.3 hours at each system.
  2. Probably 1,500 ly is good bet.
  3. One year from now, expect the HoK to be about 3,600 ly. Three years from now, expect HoK to be 9,800 ly!! Better get a move on guys!

(1) 150,000 YEARS TO EXPLORE THE GALAXY… REALLY?

To help answer this question, it helps to make a few simplifications and assumptions. Firstly, let’s assume that the transit time between systems is just 10 seconds (no stopping for a toilet break I’m afraid), and second that all the star systems can be reached without needing to re-trace steps and visit a system more than once. The maths is simple then,

Total time taken = 400 billion * 10 secs = 126,839 years

Well this number is similar – certainly the right order of magnitude – to the 150,000 years I’ve seen stated elsewhere. Interestingly though I can now attach this figure to a single pilot’s endeavour. But what about multiple pilots working together?

Consider the efforts of The First Great Expedition, which was hoping to enlist 1,000 commanders to map every system in the galaxy (or thereabouts). If we assume that each pilot takes a little more time to journey between the stars, say 60 seconds, and after a big recruitment drive they swell their numbers to 10,000… then,

Total time taken = 400 billion * 60 / 10000 = 76 years


Which, it just so happens, is also the orbital period of Halley’s Comet :)

Now this is still a bloody long time, but suddenly the Milky Way doesn’t seem so large anymore.

Let's assume now that the original estimate of 150,000 years is correct, even for multiple players engaged in exploration. How long then is each player spending in each system that they visit? If we assume that at any one time there are 1,000 players exploring, the average "residency" time in each system is,

t = 150,000 yrs / (1000 * 400 billion) = 3.3 hours per system

This seems quite a long time, but might be realistic if we assume that each pilot takes the time to also visit every planet/star in a system and scan it properly. Some of those "semi-major axis" distances can stretch to hundreds of thousands of light seconds, which can take 10-20 minutes to traverse.

(Note that I am not saying that it is the same pilots working 24/7, only that at any single point in time there will be a total of 1,000 pilots engaged in exploration).

I guess one question that does arise is whether or not it is possible to visit every system without re-tracing steps? I think the answer is a definite yes. There are two techniques that can be employed; 1) The onion method or 2) the lawn mower method.

The onion method requires starting at the centre of the galaxy and moving outwards in concentric spheres or shells. Each shell is fully explored, zig-zagging across the surface, before elevating to the next shell above, and repeating. The lawn mower method means zipping along in parallel lines, going back and forth across the length of the galaxy, moving onto different planes vertically once one plane has been completed.

Clearly there’s still a lot out there and almost certainly an unclaimed bit of rock for me to go looking for. The problem though is that I’m a bit lazy, and I want to something to look for in my own back yard.


(2) HOW FAR SHOULD I TRAVEL BEFORE I FIND MY FIRST UNDISCOVERED SYSTEM?

Imagine that all pilots start from a single system, and branch outward, equally spaced, along straight vectors. If they each travel the same distance, the locations of the pilots will describe vertices on the surface of a sphere. What would be the size, or radius, of this sphere if each pilot is to be guaranteed landing at a unique system to call their own? If all the star systems are equally spaced apart, then there will be an optimum distance to travel so that no two commanders have to share a system.

To answer this question, we must first set the average separation distance between star systems. From my in-game experience, I would judge this to be about 10ly. Imagine now that a patch of the night sky, on our sphere, contains one of those star systems. The exclusion zone around that star might be described as a circle, on the surface of that sphere, whose area is,

A[SUB]1[/SUB] = PI * R[SUB]s[/SUB]2

Where R[SUB]s[/SUB] is the radius of the circle, and equal to the average separation distance (i.e. 10 ly). Now the area of the surface of the sphere as a whole is

A[SUB]2[/SUB] = 4 * PI * R[SUB]d[/SUB]2

Where Rd is the radius, or distance, travelled by all pilots from the starting point. The number of stars then that rest on the surface of this sphere is

N = A[SUB]2[/SUB] / A[SUB]1[/SUB] = 4 * (R[SUB]d[/SUB] / R[SUB]s[/SUB])2

We can rearrange to find Rd,

R[SUB]d[/SUB] = 0.5 * R[SUB]s[/SUB] * N1/2

So if there are 1,000 commanders venturing out into space from a common starting point, they would need to travel…

R[SUB]d[/SUB] = 0.5 * 10 * 1,0001/2 = 158 light years ...in order to guarantee arrival at a unique system.

Since the beginning of this year, the player base is estimated to be about 300,000 strong. If we assume that just 10% of this population is actively engaged in exploration, then the optimum travel distance is,

R[SUB]d[/SUB] = 0.5 * 10 * 30,0001/2 = 866 light years

The current size of “civilised” space is about 300 to 500 light years in radius, outside of which is where undiscovered systems reside. This optimum “Rd” distance is perhaps 2 times as large as that, but this clearly isn’t insurmountable.

The reality is that far fewer pilots will likely pursue exploration this aggressively, and those that do are more than likely to overlap the well-worn paths of others (such as pilgrimages to certain famous nebulae). This leaves vast gaps in the night-sky to aim for.

So finally, what if I wanted to find a patch of sky with at least 100 local, adjacent, “undiscovered” systems? How far should I travel if there are 1,000 pilots doing the same thing?

R[SUB]d[/SUB] = 0.5 * 10 * (1,000 * 100)1/2 = 1,581 light years

So this is quite a bit further but again not an insurmountable goal. This is achievable with just a few hours game play. Most advice I have seen from others is to get at least 1,000 to 1,500 light years from civilised space for exploration, and this would seem to fit the estimate above. As for my own experience, I found my first truly unexplored system at around 480ly from Sol, but every-other star system I then jumped to seemed to be already “claimed”. I clearly need to go much further to find vast, empty, unclaimed territories.

The real problem here is time. As the clock ticks on, there are fewer nearby systems that remain “undiscovered”. As a late starter, how much harder is the task getting?


(3) CLAIMING “UNDISCOVERED” SYSTEMS NEAR CIVILISED SPACE – AM I TOO LATE TO THE PARTY?

As the in-game population expands, and existing pilots add further systems to their roster, how quickly is the Horizon of Knowledge (HoK), i.e. discovered systems around civilised space, growing?

Let’s create a simple expression for the number of new system discoveries as a function of time,

N(t) = k * p(t) * f * e * t + N[SUB]c[/SUB]

Here “k” is the rate of discovery (units of 1/t), “p” is the total number of players, “f” is a decimal fraction (i.e. what percentage of in-game pilots are active in exploration), “e” is an efficiency factor, “t” is time and finally “N[SUB]c[/SUB]” is the number of already discovered systems of civilised space.

I have no idea what the demographic for ED is like, and not a clue about what the “average” player might look like. However, I’ll make the big assumption (because I have to) that the average explorer spends 10 hours a week seeking out new systems, and that for every one of those hours he/she will visit 30 systems (i.e. about 2 minutes per system on average). If we assume each one of those systems was a new discovery, then the effective continuous discovery rate “k” is,

k = (30 * 10) / (7 * 24 * 60 * 60) = 0.000496 new system discoveries per second

(or the equivalent of 42.9 discoveries per day)

Now to estimate p(t).

We know from details published by Frontier (link) that there are forecasts for how the player-base (or units sold) is expected to grow over the next few years. Taking their “worst”, i.e. lowest, case estimate:

2015 - 250,000 players
2016 - 1,000,000 players
2017 - 2,000,000 players

It was recently announced that ED had gained 300,000 players, up from just 50,000 last year, so they are definitely on track to deliver their forecast.

By regression analysis (plotting a polynomial trend in Excel) we can find an expression for the population growth based on the forecast above. We find that “p”, as a function of time, is,

p(t) =1.5308 * t2 + 118.96 * t + 50000

(note that this expression assumes “t” is measured in days, not seconds)

Again we will assume that just 10% of the population is partaking in exploration, and so we set,

f = 0.1

For the efficiency factor “e”, we will try to account for the fact that pilots are very likely to stumble on systems already discovered by someone else as they go about a “random walk” of the galaxy. We might expect that only 1 in every 10 systems visited is genuinely “undiscovered”, and so,

e = 0.1

Finally, we have,

N(t) = 42.9 * (1.5308 * t2 + 118.96 * t + 50000) * 0.1 * 0.1 * t + Nc

This is great, but what I’m really interested in is the growth rate of HoK, or the increase in the radius of the sphere that contains all “discovered” systems.

An expression for the number of systems contained within a spherical volume of radius R[SUB]d[/SUB], where the average separation distance of systems is Rs, is

N[SUB]v[/SUB] = (R[SUB]d[/SUB] / R[SUB]s[/SUB])3

Re-arranging for Rd, we have,

R[SUB]d[/SUB] = R[SUB]s[/SUB] * N[SUB]v[/SUB]1/3

Into N[SUB]v[/SUB] we can substitute our earlier expression for N as a function of time, and so we have,

R[SUB]d[/SUB] = R[SUB]s[/SUB] * (0.429 * (1.5308 * t2 + 118.96 * t + 50000) * t + N[SUB]c[/SUB])1/3

Finally, we can estimate “N[SUB]c[/SUB]” using the expression for N[SUB]v[/SUB] above and a radius for civilised space of 500 ly,

N[SUB]c[/SUB] = (500 / 10)3 = 125,000


Therefore our final expression, with R[SUB]s[/SUB] = 10ly and with “t” in days, is,

R[SUB]d[/SUB] = 10 * ( 0.429 * (1.5308 * t2 + 118.96 * t + 50000) * t + 125,000 )1/3

The Horizon of Knowledge (HoK) expands as follows,

Year 0 - 500 ly
Year 1 - 3,601 ly
Year 2 - 6,683 ly
Year 3 - 9,820 ly


This, frankly, is a little worrying. In a very short space of time, a huge envelope of space around civilised space will be “claimed” and new pilots will have to travel extreme distances to find their first true “undiscovered” system. Of course, this is just a simple model based on some pretty woolly assumptions. It does however indicate that a concerted effort by a proportion of the player base could see a big chunk of our galactic back yard fully explored in just a few years.

Clearly, I’d better get a move on.
 
Simple math! Woah!

But lets look at your final figures. 10000 light years is not far at all. A determined player could manage that in couple of days (really determined, a lot less). And that's after 3 years. I've lost track of the first discoveries I'm still finding and I know for a fact that the route I've taken has missed hundreds upon hundreds of other undiscovered systems.

So, plenty there for everyone. You'll get loads of first discovered as long as you stay away from the obvious tourist spots.

Still, I applaud the effort and the lengths you went to so have some rep :)

Smeg
 
And the bonus is that you still get paid for systems found first by another player if you scan it. :)

I would hope so.

That's like someone saying they found an ancient puzzle but didn't solve it. Someone else comes along and solves it. I think the latter would get more recognition.
 
I've been doing a few trips recently and gathering data which might be useful for this. Basically, as I'm not looking for anything in particular out there, I tend to go for jumping on "economical" rather than "distance", and head out in a random but fairly consistent direction - not towards any big landmark, though. And after a few days of that I decide I've had enough and head home again.

On April 1ish when I did this, I was 235 LY from Sol when I found the first undiscovered objects, and 300 LY from Sol when I found the first system with no previously discovered objects.

I repeated the exercise on April 19th on a different course and had to go 260 LY from Sol to find the first undiscovered object, 323 LY to find the first clean system.

Local stellar density is estimated at 0.004 stars per cubic light year and that's probably a fairly good estimation for Col 285 and its nearby sectors. Assuming the mean system is a binary, that means:
- around 30000 systems in the 150LY radius of human space. I expect these are all scanned by now, or thereabouts.
- not counting long-range trips, and not counting human space itself, there were around 70,000 systems completely scanned by April 1
- by April 19 this was up to around 120,000 systems.

That would suggest a rate of expansion on the full scan of around 100,000 systems per month, which assuming a slight continuing expansion in explorer numbers as the game population grows, would be enough to fully scan every system out to 500LY from Sol by around the end of the year (and probably visit everything out to around 750LY). That gives a much slower rate than your calculations - but I'm being more conservative on explorer population growth, and all the tourists rushing off to visit nebula and Sag A* and neutron star clusters don't really contribute to the nearby scans all that much.

However ... that's only two data points, so the margin of error on that estimate is huge. I'll do another trip at some point - is anyone else interested in gathering data this way so that we can get more dates and points and make sure the two directions I picked weren't somehow unusual?
 
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Here are some assumptions people make when considering how long it will take to map the whole galaxy:

1) "every star is ultimately reachable"
Some stars cannot be reached because they are simply outside of the maximum jump range of any ship.
Some stars cannot be reached because they are in permit-controlled sectors.
It is possible that some stars cannot be reached due to bugs inherent in the game (this was the case in FE2 IIRR.)

2) "every exploring CMDR is in a ship which can reach all stars"
If we divide the whole population of stars up into those stars which cannot be reached by any ship, those stars which can only be reached by a ship with extreme jump range (e.g. min-maxed Asp or Anaconda) and the bulk of remaining stars, many (most?) exploring CMDRs will only be able to reach the bulk stars on a typical trip.

3) "there is no duplication of effort"
As we all know and as is part of the OP's point, many systems have already been scanned. There is no practical way of coordinating massive groups of players exhaustively scanning systems so as to ensure that they do not duplicate effort, and in any case the fraction of explorers performing coordinated efforts is a subset of the whole group of explorers.

4) "every exploring CMDR is solely motivated by exploration"
The number of people happy to explore locally is high. The number of people happy to sink days and months into exploration of the far rim of the galaxy is not high.

5) "FD will maintain the game servers indefinitely" (or, "the game servers will in some form be maintained indefinitely")
I suppose it's possible. I rather suspect they'll keep a death-grip on the server code but apparently they've promised to release it if necessary, in the same way that Steam claim to have a contingency in the event of going under.

6) "Elite's player base will continue to grow indefinitely, fueling exploration."
Well, I hope so. We'll get a big fillip from the XBoners for starters. But I'll be surprised if we ever see expansion to WoW levels. Delighted, but very surprised.

7) "the background architecture of the game is capable of handling complete exploration of the galaxy."
I would be very interested to see how universal cartographics works behind the scenes and if it really can scale to a state where there are a large number of CMDRs with silly amounts of cartographic data each.
(Though of course, even if it can't, it could probably be made to.)

I have varying degrees of confidence in these and I've certainly missed others but I don't think that the galaxy will ever be exhaustively explored.
 
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Don't do math, the 1% don't like that.
But seriously folks, you don't have to go far to find virgin territory.

I am right now out just 912 LY from my base camp and I have been doing a walkabout in untouched territory for the last 4 days.
I found an Earthlike world with a moon that is a terraformable candidate at 8 AU's out from the Star. Imagine that.

I don't do math as well as social engineering. Here is my theory.
The probability of finding virgin territory is a function of the Galaxy Map behavior.
To whit I expose a little secret for all of you right now.

The Map navigation for either Economical or Fastest route does just what it says it does. That is the key to finding untouched gems.

When you look at the map view the blue lines shows the systems that will get you as far from where you are as possible for about 100 LY.
What it does not show are the systems that are just 3LY next to the 1st or 2nd or 3rd jump point. The Zoom function filters relative to the distance from the start point.
If you stop and look at the Galaxy map you might find a system that is just a few LY to the side. I have found that there is a more than likely chance that that system is undiscovered.
Why because the routing system will always pick the most efficient point "B" between points "A" and "C" for either Economy or Speed mode. So if Point B has a tight cluster of systems, of say 5, then #1 and #2 get the short routing and #5 gets the fast but #3 and #4 never get picked.

This means that everyone that is rushing out to the dark end is leapfrogging in the 15-25 LY range. The random probability of navigation leaves pockets of untouched bubbles that lie in between these ranges. There are not enough sidewinders out there to fill all of these gaps and no one is crazy enough to jump at minimum range to reach Sagittarius A.
 
6) "Elite's player base will continue to grow indefinitely, fueling exploration."
Well, I hope so. We'll get a big fillip from the XBoners for starters. But I'll be surprised if we ever see expansion to WoW levels. Delighted, but very surprised.

Perhaps I've got it wrong, but aren't Xbone players supposed to start in their own, fresh copy of the galaxy? If that's true (?), we can write them off right now in this regard.
 
I would assume that Xbone would be, on some level of data sharing, the same as Groups and private instances. Xbone would be a gigantic MOBIUS group as far as stellar data is concerned.
The data is what matters not the kernel of the platform code. If I turn in 4,000 systems in MOBIUS it shows up in open and in solo. How long will it take to cross reference the first discovered tag when 40,000 xboxers turn in data is another thing to consider.
 
Perhaps I've got it wrong, but aren't Xbone players supposed to start in their own, fresh copy of the galaxy? If that's true (?), we can write them off right now in this regard.

The impression I get is that they play in their own space, but we all share data. No XBone players gets to discover Minkata.

I agree with CMDR Jackie Silver the major variable is the number of players. Those numbers that FDev published strikes me as exceptionally optimistic. But, I hope to be wrong.
 
You touch on it, but still don't really grasp it fully in your answers in my opinion. The same thing that makes sure we'll never map out most of the galaxy is the same reason your assumed number of how far out you need to go to find undiscovered systems might be wrong.

We don't head to the dead red star in the bottom of the galaxy plane do we? We head for the cluster of blue/white stars with black holes around them. Or the pretty nebulas. Most of what we track through is the same paths. I don't think the fact that we discover more will necessarily have us filling in the gaps in the directions that have no points of interest.

You want to make first discoveries? Mark a direction between interesting stuff, in the direction of nothing interesting at all. You'll have a crapload of first discoveries quite fast. Personally I head for the "interesting" stuff, but I usually zig zag my route sideways and up and down. Even heading towards "must-visit" places within 3500ly you'll get many first discoveries that way after about 5-600ly from civilized space.

It's pretty much the same as what I do when trading, don't trade in the systems everyone visits if you don't like being pirated and having a depleted route :)

But the main point I'm making with this is that I don't think the fact that we discover more nearby stars means that we will discover a big sphere of stars around human space, as most exploration really is enroute to somewhere anyway, and most stars are not in that path. In fact 99,99999999999999999999% of them probably aren't. (real exact math here ;) )
 
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You're absolutely right about the gravitational pull (see what I did there :) ) of players towards the most exciting bits of the galaxy, along well worn paths. I do actually touch on this myself, but it's buried in text of my post somewhere so you may have missed it. The consequence is that there will some areas of the local "sphere" that remain ripe for first discoveries, as you suggest.

I think my main aim with my mathematical treatment was simply to get a grasp on the magnitude of the problem (or opportunity, if your glass if half full). I'm an engineer by day, trained as a physicist, and I often take complex problems and break them down into more manageable chunks by assuming things like spherical symmetry or taking averages and applying them uniformly everywhere (e.g. I assume the galaxy has isotropic density). Whilst not completely realistic, crunching the numbers in this way can help identify key trends or reveal the "order-of-magnitude" of certain parameters. For instance, my conclusion that moving out to 1,500 ly radius from civilised to give an "excellent" chance of finding fertile, untouched systems I think fits very well with the anecdotal evidence I've seen reported elsewhere.

I've now complete my first exploration trip into "random" space and bagged about 1,000,000 cr, and quite a few first discoveries. I'm pretty happy with that. I now plan to follow the herd and visit the more popular tourist attractions, but following your advice I will zig-zag my way there to hopefully bag a few more "first" discoveries.

- - - Updated - - -

EDIT: I'm new to this forum and can't yet edit/delete posts, so apologies for the double reply. I forgot to include "with quotes" on the first, so here it is second.

You touch on it, but still don't really grasp it fully in your answers in my opinion. The same thing that makes sure we'll never map out most of the galaxy is the same reason your assumed number of how far out you need to go to find undiscovered systems might be wrong.

We don't head to the dead red star in the bottom of the galaxy plane do we? We head for the cluster of blue/white stars with black holes around them. Or the pretty nebulas. Most of what we track through is the same paths. I don't think the fact that we discover more will necessarily have us filling in the gaps in the directions that have no points of interest.

You want to make first discoveries? Mark a direction between interesting stuff, in the direction of nothing interesting at all. You'll have a crapload of first discoveries quite fast. Personally I head for the "interesting" stuff, but I usually zig zag my route sideways and up and down. Even heading towards "must-visit" places within 3500ly you'll get many first discoveries that way after about 5-600ly from civilized space.

It's pretty much the same as what I do when trading, don't trade in the systems everyone visits if you don't like being pirated and having a depleted route :)

But the main point I'm making with this is that I don't think the fact that we discover more nearby stars means that we will discover a big sphere of stars around human space, as most exploration really is enroute to somewhere anyway, and most stars are not in that path. In fact 99,99999999999999999999% of them probably aren't. (real exact math here ;) )

You're absolutely right about the gravitational pull (see what I did there :) ) of players towards the most exciting bits of the galaxy, along well worn paths. I do actually touch on this myself, but it's buried in text of my post somewhere so you may have missed it. The consequence is that there will some areas of the local "sphere" that remain ripe for first discoveries, as you suggest.

I think my main aim with my mathematical treatment was simply to get a grasp on the magnitude of the problem (or opportunity, if your glass if half full). I'm an engineer by day, trained as a physicist, and I often take complex problems and break them down into more manageable chunks by assuming things like spherical symmetry or taking averages and applying them uniformly everywhere (e.g. I assume the galaxy has isotropic density). Whilst not completely realistic, crunching the numbers in this way can help identify key trends or reveal the "order-of-magnitude" of certain parameters. For instance, my conclusion that moving out to 1,500 ly radius from civilised to give an "excellent" chance of finding fertile, untouched systems I think fits very well with the anecdotal evidence I've seen reported elsewhere.

I've now complete my first exploration trip into "random" space and bagged about 1,000,000 cr, and quite a few first discoveries. I'm pretty happy with that. I now plan to follow the herd and visit the more popular tourist attractions, but following your advice I will zig-zag my way there to hopefully bag a few more "first" discoveries.
 
You're absolutely right about the gravitational pull (see what I did there :) ) of players towards the most exciting bits of the galaxy, along well worn paths. I do actually touch on this myself, but it's buried in text of my post somewhere so you may have missed it. The consequence is that there will some areas of the local "sphere" that remain ripe for first discoveries, as you suggest.

I think my main aim with my mathematical treatment was simply to get a grasp on the magnitude of the problem (or opportunity, if your glass if half full). I'm an engineer by day, trained as a physicist, and I often take complex problems and break them down into more manageable chunks by assuming things like spherical symmetry or taking averages and applying them uniformly everywhere (e.g. I assume the galaxy has isotropic density). Whilst not completely realistic, crunching the numbers in this way can help identify key trends or reveal the "order-of-magnitude" of certain parameters. For instance, my conclusion that moving out to 1,500 ly radius from civilised to give an "excellent" chance of finding fertile, untouched systems I think fits very well with the anecdotal evidence I've seen reported elsewhere.

I've now complete my first exploration trip into "random" space and bagged about 1,000,000 cr, and quite a few first discoveries. I'm pretty happy with that. I now plan to follow the herd and visit the more popular tourist attractions, but following your advice I will zig-zag my way there to hopefully bag a few more "first" discoveries.

About forum use first, it's pretty common to assume you replied to the last reply before yours if not specified so that's fine :)

I did see you touched on it a bit, but I wanted to highlight it more because it makes such a big difference. The reason is that a player that explores like me (to see things but still considering time/money, of which there are many people) will do exactly what I do. Filter the map down to O stars, neutron stars, carbon stars for instance, then crawl the map on the way to the tourist attractions for interesting stars (ie. those with black holes or neutron stars mostly). And if you do this now you can most likely go 6000 ly out and not really get many first discoveries, even in the jumps between the interesting stuff, because many of these places don't offer huge options for jumping when many explorer's ranges are somewhat similar.

So it's pretty vital to head for nothing if you want first discoveries, and the good thing is that for earth-like's and such, heading towards tourist places is no point, they can be anywhere (well maybe not in those red dwarf clusters) :)
 
This, frankly, is a little worrying. In a very short space of time, a huge envelope of space around civilised space will be “claimed” and new pilots will have to travel extreme distances to find their first true “undiscovered” system. Of course, this is just a simple model based on some pretty woolly assumptions. It does however indicate that a concerted effort by a proportion of the player base could see a big chunk of our galactic back yard fully explored in just a few years.

Clearly, I’d better get a move on.

To put things into context, when you're out exploring and you see a system has been discovered by someone.... so you move on to the next to explore... Next day can you remember that person's name?

When someone come's across your name, do they think they remember it the day after?

So ultimately is it really worth fretting over a "discovered by tag" that has taken someone nothing more than the dedication to press H the right number of times to get there?


So personally, I'd say don't worry...
 
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Can you please stop repeating the tired old: exploring is pressing H? We got it 16 times ago. You don't like exploring.

Do you really think posting this the 17th time makes more of an impact than a discovered tag? Do you actually think anyone goes: gee, I liked exploring before I read your thought provoking post, but when you put it like that ... I really don't.

I've said it about 2-3 times before I suspect... But congrats on trying to keep count :)

But the OP was placing a lot of importance on planting that "Discovered By Flag," so just thought some perspective might be due...

Give it a rest.
I am... I'm not playing... Hoping a future version brings in something interesting. * fingers crossed *
 
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You also have to remember the cherry pickers. I've come across one and just one system completely unexplored.

All the rest of my discoveries were due to cherry pickers only scanning objects of worth. In other words, all the Icy Planets had been left undiscovered.
 
I found a CMDR Bubble system around the Bubble Nebula. I got a chuckle out of that. And I often find tags by CMDRs posting here. I raise my glass to them. I love finding tags many Lys from home.

Some name tags can be memorable. I came across a system tagged by a Commander called "Player 1"... now that made me smile. :)
 
I just did a search. And you're right I did exaggerate. It was just 8.

Sorry about that :)

Thanks for clearing that important matter up ;)

When we get an exploration dedicated version with new (more interesting) things to experience and discover, you'll hear me cheering no end :)
 
I think i found a major flaw in your equation. When they refer to Exploring the Galaxy taking 150,000 years, that meant detailed scanning of every planetary object within each system (Exploring). Your calculations are based on those that just fly into a system then fly right back out (the sightseers). They are NOT Exploring, they are holiday makers taking snap shots. :)
 
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Can you please stop repeating the tired old: exploring is pressing H?
I must be missing something here - exploring since February and I never use H as it's bound to "Select highest threat" and out in the dark there ain't no highest threats!

So what do you guys/gals have H bound to?

:S
 
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