The Smeaton run in 3.0.3

I've just fired up ED and I'm looking at a passenger mission '25 tourists seeking transport: minimum cabin class First'; so they do exist.

So 25 passenger that will take up 3 1st class cabin slots, 2x 6C slots (2x 12 passengers) + 1x 4C slot (1 of the 3 passenger space used) does that make it efficient? A dedicated passenger ship like an Orca can only just manage that. If you want a shield of course.
 
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So simply because we invest our funds into a business venture, we are entitled to automatic success? No business venture should ever fail?

Counter-point: What sane business man would invest any amount of money into a venture where the market is already saturated with identical ventures?

And lastly, and more comparably - I own a very nice cruising ship, and put a very solid six-digits into purchasing it, renovating it, and maintaining it annually. While most of my usage is personal, I do take charter passengers on cruises as well. Have I made back my initial investment? No, and I likely won't for quite some time to come. Charters are not my primary occupation, and even if they were, the areas I operate in are likewise saturated with other charter ships. It's something of a long-term investment.
Would I like to become an over-night multi-millionaire? Perhaps pick up a celebrity with way more money than brains? Sure I would, but realistically? If it pays for itself by the time I retire I'll be impressed.

Most businesses, especially new businesses, don't even turn profit for their first 3-5 years.



How long? Define "A LOT" of time. I can, with minimal effort, make 100m credits in 35 hours. With some effort I can make this same amount in a day.

I own several large ships, including 2 Anaconda, a Corvette and a Cutter, all fully outfitted the way I want, and fully G5 engineered (Legacy).

Making millions per outing? Absolutely. A single passenger taking a vacation tour will pay this much or more.

Buying a new Anaconda every trip? Shouldn't happen.

Which is why I fly Conda.
Be it combat, passengers, exploration or trading. It is among the best of all ships and does any of it very well. Even T9 can be outclassed if trading involves a few more jumps.
 
You could forgo all this Luxury, First Class, Business cabin crap and stuff people in the Cargo Hold and ship 'em around the Empire for good (possibly better than passenger) money.
No board flipping or unreasonably long super cruising. Btw, you do need to be allied to get these rates.

12.2 Mil & 8.2 Mil credits for 'Imperial Slaves"


https://www.dropbox.com/s/4ugh7af9moo4pvk/20180318002044_1.jpg?dl=0
https://www.dropbox.com/s/0u8i642ypdf5ed6/20180317164642_1.jpg?dl=0

Edited because the screen shoots not inserting.
 
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You could forgo all this Luxury, First Class, Business cabin crap and stuff people in the Cargo Hold and ship 'em around the Empire for good (possibly better than passenger) money.
No board flipping or unreasonably long super cruising. Btw, you do need to be allied to get these rates.

12.2 Mil & 8.2 Mil credits for 'Imperial Slaves"


https://www.dropbox.com/s/4ugh7af9moo4pvk/20180318002044_1.jpg?dl=0
https://www.dropbox.com/s/0u8i642ypdf5ed6/20180317164642_1.jpg?dl=0

Edited because the screen shoots not inserting.

When I zoom in I can see the Starport name :D
 
You could forgo all this Luxury, First Class, Business cabin crap and stuff people in the Cargo Hold and ship 'em around the Empire for good (possibly better than passenger) money.
No board flipping or unreasonably long super cruising. Btw, you do need to be allied to get these rates.

12.2 Mil & 8.2 Mil credits for 'Imperial Slaves"


https://www.dropbox.com/s/4ugh7af9moo4pvk/20180318002044_1.jpg?dl=0
https://www.dropbox.com/s/0u8i642ypdf5ed6/20180317164642_1.jpg?dl=0

Edited because the screen shoots not inserting.

Next up on Down To Earth Astromomy...

(I like the guy and his channel but I'm convinced the devs monitor him to find the next money-making method to nerf)
 
You can most likely do this in most systems around the Empire (honestly, please don't come here!) :)

Don't worry, I am Elite at trading and have around 500 mil solely for rebuy and stuff.

Btw, do you guys think getting T9 for cargo is worth it? ~750t are great but the jump range really is crap 6A engineered fsd + some lightweight gets me only close to 18 ly when fully loaded. Not sure if that's good enough for e.g. cgs.
 
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Which is why I fly Conda.
Be it combat, passengers, exploration or trading. It is among the best of all ships and does any of it very well. Even T9 can be outclassed if trading involves a few more jumps.

I own two of them - one rigged for combat, one rigged for general multi-role.

It's too large and clumsy a target for me to ever want to strip it, gut it, fill it with cargo racks or passenger cabins.

It's probably been a month since I've flown either of them. Most of my time is spent either in a Dolphin, doing research, or in an Orca doing, well, pretty much anything.

Except as of late. I've been spending all my As Of Late time in an Asp Scout, gathering materials.
 
It really doesn't need a lot of explanation:

A: You have fun
B: You don't have fun

If the game play you've found results in A and doesn't cause B for everyone else, you're doing something right.

If the game play you've found becomes B, and it doesn't cause A for everyone else, that's a problem.

I had fun doing the Smeaton runs. I stopped after a few days, but it was a lot of fun. Why? Because as a "business owner" I was capitalizing on a market surge, of sorts. I was making hay while the sun was out.
I had fun for the 1 day I was doing the skimmer missions. I got tired of it after 6 runs, I think. It's a lot of fun at first but dies off quickly if you're already wealthy.

It's fun to find a good route and run it for awhile. It's not fun to find what looks like a good route and discover that something has been changed so that you cannot actually make any money off of it, after you've spent a lot of time building your reputation with each faction. If these things didn't have limited life spans, they'd not be as interesting, but needing to relearn the game after a patch is often annoying enough that I'll just stay docked.
 
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So simply because we invest our funds into a business venture, we are entitled to automatic success? No business venture should ever fail?

I'm not sure a game that doesn't reward players for playing the game would sell well?

If in Fable I spent an hour cutting wood only to find the market had crashed and the wood I cut was worthless, I would never try that activity again.

The point is, the only reason most of us will grind away in a game IS to get the loot at the end of the grind, and if you take that guarantee away then why waste our free time grinding at all?

Assuming it's a game and not a life simulator, that is.

Counter-point: What sane business man would invest any amount of money into a venture where the market is already saturated with identical ventures?

And yet people still do. Look at Magic Leap and the hundreds of millions they raised and still have not shipped a VR/AR product.

And let's not forget Amazon who lost money for like a decade, but they had no shortage of investors.

But that is besides the point.

We're talking about a game which the developer want's to sell as many copies as possible, so they obviously are not going to limit how much "business" is available in their game's fictional galaxy.

That would be like limiting the availability of bullets in COD, so only the first million players could play and everyone else would have to wait for more rounds to be produced. Just wouldn't make sense.

And lastly, and more comparably - I own a very nice cruising ship, and put a very solid six-digits into purchasing it, renovating it, and maintaining it annually. While most of my usage is personal, I do take charter passengers on cruises as well. Have I made back my initial investment? No, and I likely won't for quite some time to come. Charters are not my primary occupation, and even if they were, the areas I operate in are likewise saturated with other charter ships. It's something of a long-term investment.
Would I like to become an over-night multi-millionaire? Perhaps pick up a celebrity with way more money than brains? Sure I would, but realistically? If it pays for itself by the time I retire I'll be impressed.

Most businesses, especially new businesses, don't even turn profit for their first 3-5 years.

The fact that you decided not to use your personal cruising ship for profit is obviously why you haven't made your money back.

You know, I own all of the ships in the game but I haven't made money with all of them. so I collect for the fun of having them, not for making money.

However, when I decide to partake in the economy (aka grind) of hauling cargo, then I do expect the reward for the "grind" will be worth the time spent.

When it's not, I avoid that grind as it's less like a game and more like work to me.

o7
 
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