So simply because we invest our funds into a business venture, we are entitled to automatic success? No business venture should ever fail?
I'm not sure a game that doesn't reward players for playing the game would sell well?
If in Fable I spent an hour cutting wood only to find the market had crashed and the wood I cut was worthless, I would never try that activity again.
The point is, the only reason most of us will grind away in a game IS to get the loot at the end of the grind, and if you take that guarantee away then why waste our free time grinding at all?
Assuming it's a game and not a life simulator, that is.
Counter-point: What sane business man would invest any amount of money into a venture where the market is already saturated with identical ventures?
And yet people still do. Look at Magic Leap and the hundreds of millions they raised and still have not shipped a VR/AR product.
And let's not forget Amazon who lost money for like a decade, but they had no shortage of investors.
But that is besides the point.
We're talking about a game which the developer want's to sell as many copies as possible, so they obviously are not going to limit how much "business" is available in their game's fictional galaxy.
That would be like limiting the availability of bullets in COD, so only the first million players could play and everyone else would have to wait for more rounds to be produced. Just wouldn't make sense.
And lastly, and more comparably - I own a very nice cruising ship, and put a very solid six-digits into purchasing it, renovating it, and maintaining it annually. While most of my usage is personal, I do take charter passengers on cruises as well. Have I made back my initial investment? No, and I likely won't for quite some time to come. Charters are not my primary occupation, and even if they were, the areas I operate in are likewise saturated with other charter ships. It's something of a long-term investment.
Would I like to become an over-night multi-millionaire? Perhaps pick up a celebrity with way more money than brains? Sure I would, but realistically? If it pays for itself by the time I retire I'll be impressed.
Most businesses, especially new businesses, don't even turn profit for their first 3-5 years.
The fact that you decided not to use your personal cruising ship for profit is obviously why you haven't made your money back.
You know, I own all of the ships in the game but I haven't made money with all of them. so I collect for the fun of having them, not for making money.
However, when I decide to partake in the economy (aka grind) of hauling cargo, then I do expect the reward for the "grind" will be worth the time spent.
When it's not, I avoid that grind as it's less like a game and more like work to me.
o7