yes it needs a nerf it's totally unbalanced. it's literally no risk, and extremely high reward. because the worst case? they scan you and oput a little fine on you, LOL not even 1% of what the mission pays.
Last edited:
yes it needs a nerf it's totally unbalanced. it's literally no risk, and extremely high reward. because the worst case? they scan you and oput a little fine on you, LOL not even 1% of what the mission pays.
I do enjoy the change of pace but its giving way more than it should...the question is, is this intentional from FD for the xbone crowd (and as i cant seem to find an empire system that isnt in conflict atm...it does raise more questions). Or is this going to be permanent? As if so then its the trading equivilent of the exploration PP stacking/turrets pre capital ship pre-nerf imo.
What should not be done
1) Decrease profits.
2) Increase fines.
What should be done
if you were scanned, all stolen/illegal cargo would be marked and could not be sold on the black market.
1) Any illegal/stolen cargo that is scanned gets labelled 'marked'.
2) Marked cargo is sold at 50% of the normal price black markets pay in the jurisdiction of stations belonging to the scanning vehicle's minor and major faction.
3) Smuggling missions cannot be completed using marked cargo.
4) Rep decrease for detected smuggling is increased, lets call it 'bonus rep decrease'
5) Handing over marked cargo to the authorities removes the 'bonus rep decrease'. This way you can chose whether you want 'some' profit at the cost of extra rep decrease, or you can forfeit all profit for the normal rep decrease.
So, what do you all make of it?
Good points and suggestions.
I particularly agree with point 2 - it speaks to the problem of increasing the risk on missions, and not breaking 'independant' smuggling.
So how about adding a racketeering crime if your caught on a smuggling mission, and leaving everything else as is? Fine (maybe a half mill) + short lived bounty if you don't surrender the cargo. Or some-suchlike.
To me,
1 Smuggling should be risky. Fine should be about twice bigger than the profit from the single transaction.
So, the amount of illicit cargo should be increased to about 100...400 ton.
2 Scan, being started, should always be finished, even inside of the station. The only exclusion - supercruise and/or distance.
3 The ship with bounty is not allowed to dock, unless the controlling faction is anarchy, dictatorship, feudal and etc
4 Big fine at some point, i.e. 1 Mil should be automatically converted to bounty with the same value.
Fun sponges everywhere, making games worse since 1982
I see no reason that smuggling shouldn't pay well enough to equal high-end trading. It generally takes more time and the missions are not guaranteed to be there every station.
Also this current implementation I think is good for the game, it has got people moving away from their standard short A-B routes and moving more widely about. I have actually bothered to deviate from my 2 normal trade runs and been all over the bubble, seeing many more/different cmdr's then I would normally encounter; can only be a good thing for player-interaction and the social side of the game.
Might work, but it would be hard to explain why smuggling 10 slaves would be punished harder than smuggling 100 slaves.
This idea is awesome. FD plz![]()
I think youre missing the point since youre arguing against yourself. you said "no reason that smuggling shouldn't pay well enough to equal high-end trading" If they were equal or even a bit higher that would be fine, except its like triple of what you can make in high end trading or anything else in the game. Being a former Conda trader myself, if you were doing 10 mill/hr you were doing exceptionally well. I'm staring at missions for 7m+ each.. I can easily get 10 of those and have them delivered in 2 or 3 hrs while eating lunch..(you do the math)
I think youre missing the point since youre arguing against yourself. you said "no reason that smuggling shouldn't pay well enough to equal high-end trading" If they were equal or even a bit higher that would be fine, except its like triple of what you can make in high end trading or anything else in the game. Being a former Conda trader myself, if you were doing 10 mill/hr you were doing exceptionally well. I'm staring at missions for 7m+ each.. I can easily get 10 of those and have them delivered in 2 or 3 hrs while eating lunch..(you do the math)