Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I think one of the main problems in this thread is the kind of game ED is. There's no "endgame." There's no "I got the biggest ship and a bazillion credits so I win" path.

Elite has never been like that; it is totally open gameplay; "choose your own path" really means that. So what do you do when you've gotten all the toys? For that kind of gamer, I can see how ED is frustrating.

I've had months of fun eking out credits in trading to the point where I am 44% left to Elite status, which I'd never really thought about getting. I am totally jazzed! I had to grind like crazy (Diso Ma corn, anyone?) but I also had to learn about commodity trading, defensive armaments, faction-buffing, exploring, ship configuration and a host of other skills. I've certainly had my money's worth from the game, although there are still many things I want to do in it. I have not become bored with it.

Hopefully the shooter crowd will get some love in CQC although I am against being able to bring your winnings into open because, isn't that what the "bringing your earnings from solo into open" complaints are about?
 
Why not let this topic die? FD have said it's working as intended. It only stirs up bad feeling.

I would be perfectly willing to just walk away from the whole debate. What I won;t do is leave the field untended. Without the counter argument to the Open-Only FD might get the idea that we are alright with their idea of fair play and give in. I'm here to ensure that the access to the modes stays as it is, without bribing victims, or paying extra to compensate for a perceived shortfall.

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Hopefully the shooter crowd will get some love in CQC although I am against being able to bring your winnings into open because, isn't that what the "bringing your earnings from solo into open" complaints are about?

I have to disagree with you there. There have been many compelling arguments explaining why your wealth should be portable. I believe anyone playing the game, in it's many facets, should be able to benefit from that effort. As with the concept that everyone has equal access to all modes so there is no advantage, so should it be with CQC. Not gear, modules or ships, but credits, why not? They earned them.
 
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I have to disagree with you there. There have been many compelling arguments explaining why your wealth should be portable. I believe anyone playing the game, in it's many facets, should be able to benefit from that effort.

I forgot the /sarc tag on that; mea culpa :D
 
If open players face no more risk tan solo players, why people click on the 'Solo button' in first place? Shouldn't the open be as safe as Solo? Then, Why do we have daily threads about people fleeing in tears to solo?
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Don't try to revert the argument, dropping all the burden on Open players. As stated in my previous post, even FD required 100% Open mode for their contest. For a reason. SOLO-OPEN modes have an inherent difference, otherwise, this debate wouldn't even exist.
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Edit: And as answer to your question, Players in open should get a reward for choosing a game mode that is inherently more risky/difficult to play. It is the same as choosing between 2 different missions. The most difficult one should have better reward, right? The player still has the choice, but if it takes more risk, it should be properly rewarded.
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And even considering that the difference in risk between Open-Solo is not very high, then it would only determine that the extra reward also should not be very high... But the extra reward must exist nevertheless.
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One CMDR could only get its '1st triple elite' by playing 100% Open. Other commanders that play in open also want to have the same recognition/acknowlegdment for their extra efforts. As easy as that.

just a hunch but
you're new around these parts.
 
<chortles> I had to Wiki that name - he's a petrol-head, yes?

He's known for wearing his sandals while walking around and talking about very fast things (cars, planes, most petrol-powered speed doodads).

This is deeply off topic, my apologies to all concerned. Now let's get back to some serious discussion of bacon and drinking games.
 
He's known for wearing his sandals while walking around and talking about very fast things (cars, planes, most petrol-powered speed doodads).

This is deeply off topic, my apologies to all concerned. Now let's get back to some serious discussion of bacon and drinking games.
My favorite drink by name is the Falcon Punch, where you take a shot of rum, light it on fire, drop it in a mix of rum and Hawaiian punch, yell FALCON PUUUNCH and then chug it.
 
Usually when you play a game you don't get more benefits when you decide normal is too easy for you and want to try hard. In fact, the game gives you less benefits and more risks for the same reward. The way I personally see it is solo mode being easy mode and open mode being hard mode. You play hard if you want and play easy if you want.

I don't get the issues about rewards and such. Everyone has easy, transferable access to both. If it bothers you that others are getting stuff for less risk, just go play with them.
 
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I'd hold off on the Python. You want at least 100mil CR to outfit it, then 5mil buyback (or 10mil, double assurance).
Here's my 212 cargo trade-outfitted Python. Notice it has double the cargo of a stock T-7. It also can land at outposts, which a T-7 cannot. You could always drop some modules in class to get a bit more range or cargo, but this config is one tough cookie, even without guns. For contrast, here's a kitted-out T-7. I'd keep your other ships because... I keep ships :)

... aannndddd we're off-topic here *goes to sit on the naughty step*

Ooops I bought it lol, she is worth 83 mill so close to your 100 mill figure, 2* class 3 bursts, 1 class 3 cannon & the rest are C2 beams, all gimballed, and power to spare.

I kept the type6, my open rares ship & the Vulture for solo reses as they are my favoured ways to make money, I have 14 mill CR left, 4 rebuys so if I do trade in her I will be working with the lower value products, still with 240 cargo I have over double the cargo of any ship I have ever owned. I think I will see how she fights before I look for good trade routes, she has a decent bite on her!
 
As someone who was part of my example, I've done my time being nice :p
One of my brothers is the other half of my example.

So between us, we cover both.

(My brother has less money then me.... guess which one he was :p )

from someone in another country on another continent i want to thank you and your brother for your service.



Can't tell you, that's off-topic! <grins wryly> I will take this opportunity to quote the list for the first time though - purely for reference purposes, of course.

Cowardly, cheating, filthy, casual, ignorant, risk-averse, mode-switching, misanthropic, Solo players!
Did someone call?


(I actually never play solo now, only ever did once or twice in my very early "how the heck do I fly this thing" days.)

HEY!! i resemble that remark.
but yes flew in solo till i learned the controls and tried fighting often enough to know that the NPC's were too much for me, but kept playing anyway.
i eventually joined mobius and fly there now.
i will try CQC even though i know it will lead to an unbroken run of defeats, but you never know i may find some way to pull a rabbit out of my hat.


I enjoy playing in Mobius, but I feel I am not rewarded for my time in there.

I feel FD should pay me 10 million credits per hour, to allow other people to bask in my glory (if they are there or not).
I should be paid 1 million credits every time someone gazes upon my greatness, with a 50% bonus if the gazes lasts more than 1.5 seconds.
3 seconds (and multiples thereof) shall count as extra gazes and require additional payments.
To send me a chat message is 50,000 credits per letter, no response shall be given.
No one can afford for me to send them any chat messages.



even if available for group seasons only this makes you a what ?
 
Credit related rewards should be at a reduced percentage in (solo/group) versus Open or rather increased in Open because of the additional risk. Powerplay should be either omitted from (solo/group) or if not only parts of it should be influenced by (solo/group) efforts. The reason I say this is because some players want powerplay in solo and some don't.

If you were only able to influence one of the following: Fortifying, Expansion or Prep while in (solo/group) it might help. You could even go as far as making only 50% of each power faction's occupied systems available for (solo/group) mode influence. From a lot of what I've seen it seems Preparation should be restricted to Open? There's a lot of ways to lessen the debate even if you can't find a perfect solution. You can take my opinion lightly because I don't participate in Powerplay but I may eventually. I don't see how this keeps dragging on?
 
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Always fleeing to bare feet any time you want a sandwich. You bare foot people make me sick.

*Throws shoes at Code*
(Ahem, Freudian slip there, perhaps? Obviously, I was AIMING at Cody)


am eithe rbarefoot or crocs.. sadly is really only what I can wear now :p
 
Credit related rewards should be at a reduced percentage in (solo/group) versus Open or rather increased in Open because of the additional risk. Powerplay should be either omitted from (solo/group) or if not only parts of it should be influenced by (solo/group) efforts. The reason I say this is because some players want powerplay in solo and some don't.

If you were only able to influence one of the following: Fortifying, Expansion or Prep while in (solo/group) it might help. You could even go as far as making only 50% of each power faction's occupied systems available for (solo/group) mode influence. From a lot of what I've seen it seems Preparation should be restricted to Open? There's a lot of ways to lessen the debate even if you can't find a perfect solution. You can take my opinion lightly because I don't participate in Powerplay but I may eventually. I don't see how this keeps dragging on?


as it has been stated before, the "additional risk" arguement is false
 
...because of the additional risk...
I don't see how this keeps dragging on?

Asked and answered.


The game's integral systems provide no more risk in any way across any mode of play; players provide any alleged extra risk to some game modes. Elite, "the game", therefore is absolved of culpability and has no reason to provide additional reward to any one mode over any other because it does not cause any enhanced risk.

That, ladies and gentlemen, is logic. End of thread. End of line. Game over. Fini.


Now, about that bacon...
 
Asked and answered.


The game's integral systems provide no more risk in any way across any mode of play; players provide any alleged extra risk to some game modes. Elite, "the game", therefore is absolved of culpability and has no reason to provide additional reward to any one mode over any other because it does not cause any enhanced risk.

That, ladies and gentlemen, is logic. End of thread. End of line. Game over. Fini.


Now, about that bacon...

bacon shoes?
 
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