I think one of the main problems in this thread is the kind of game ED is. There's no "endgame." There's no "I got the biggest ship and a bazillion credits so I win" path.
Elite has never been like that; it is totally open gameplay; "choose your own path" really means that. So what do you do when you've gotten all the toys? For that kind of gamer, I can see how ED is frustrating.
I've had months of fun eking out credits in trading to the point where I am 44% left to Elite status, which I'd never really thought about getting. I am totally jazzed! I had to grind like crazy (Diso Ma corn, anyone?) but I also had to learn about commodity trading, defensive armaments, faction-buffing, exploring, ship configuration and a host of other skills. I've certainly had my money's worth from the game, although there are still many things I want to do in it. I have not become bored with it.
Hopefully the shooter crowd will get some love in CQC although I am against being able to bring your winnings into open because, isn't that what the "bringing your earnings from solo into open" complaints are about?
Elite has never been like that; it is totally open gameplay; "choose your own path" really means that. So what do you do when you've gotten all the toys? For that kind of gamer, I can see how ED is frustrating.
I've had months of fun eking out credits in trading to the point where I am 44% left to Elite status, which I'd never really thought about getting. I am totally jazzed! I had to grind like crazy (Diso Ma corn, anyone?) but I also had to learn about commodity trading, defensive armaments, faction-buffing, exploring, ship configuration and a host of other skills. I've certainly had my money's worth from the game, although there are still many things I want to do in it. I have not become bored with it.
Hopefully the shooter crowd will get some love in CQC although I am against being able to bring your winnings into open because, isn't that what the "bringing your earnings from solo into open" complaints are about?