Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
That is actually a good point.

I play open without SCBs. Yeah, sure, I know there are CMDRs opting for the easy SCB mode, CMDRs who like to hide behind their precious get-out-of-any-danger-shieldpills, but I feel the game should cater for these, I wouldn't call them inferiour or cowards, I just think of them that way, CMDRs. It's not their fault they're not as fearless as I am.

The above is clearly not my sentiment on the issue. I'm just kidding!


Yeah! That must be it. Surely it couldn't have been my own stupidity.

I've been swatted twice by that giant RSJ thing that sticks right through Bacon Port and way out of both sides...
 
Last edited:
Information

Well, as the last few pages includes posts from people who have refused to do any sort of reading up on the game before buying it, or any attempt to understand the game and what Frontier are doing, I shall quote myself.

From the Kickstarter;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
*Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*

Some Dev comments from the Kickstarter;

https://forums.frontier.co.uk/attachment.php?attachmentid=44183&d=1434291446&thumb=1

https://www.kickstarter.com/projects...omment-1681441
https://www.kickstarter.com/projects...omment-1705397
https://www.kickstarter.com/projects...omment-1705551

From the forum archives;

https://forums.frontier.co.uk/showthread.php?t=6300

All Players Group– Players in this group will be matched with each other as much as possible to ensure as many human players can meet and play together
Private Group – Players in this group will only be matched with other players in the same private group
Solo Group – Players in this group won’t be matched with anyone else ever (effectively a private group with no one else invited)
(All by a Lead Designer)

Also DB on Multiplayer and Grouping and Single (01:00 - 02:01) Plus how the Galaxy will evolve over time.
https://www.youtube.com/watch?v=P5JY...kuz6s&index=18
"DB explicitly said that solo players would be able to do community goals, though back then they weren't called that. Dev Diary Video #2, at the 4:10 mark."

DB on "Griefing" and "Griefers"
(Listen out for the part where FD can move them in to a private group of just each other)
https://www.youtube.com/watch?v=Kb5hqjxmf4M

Rededit Topic on "unusual event for players to come against players" (With Twitch Video)
http://www.reddit.com/r/EliteDangero...ayers_to_come/

Direct Twitch Link; (Note DB use "Occasonial" and "unusual" regarding players interacting)
http://www.twitch.tv/egx/b/571962295?t=69m00s

Also, MMO does not mean "social" (It means lots of people connected)

Wikipedia;
A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet. MMOs usually have at least one persistent world, however some games differ.

Oxford English Dictionary (Online);
An online video game which can be played by a very large number of people simultaneously .


Dev comments;








E3 2015 Interview (17th June 2015);

http://arstechnica.com/gaming/2015/0...-david-braben/


The overall thread topic (+ How XB1 fits);




And regarding the game design;



To highlight something from that above quote;

“You should do what makes you excited. I don’t want there to be a ‘right’ way, because then you’re not necessarily playing the way you want to play."

Here is a quote from Zac Antonaci for the "game is dying" pro-claimers.
Dated 10th July 2015;



And a nice, clear, concise comment from Michael Brookes regarding the modes;


Dev Update 6th August 2015
(https://community.elitedangerous.com/node/248);
 
That is actually a good point.

I play open without SCBs. Yeah, sure, I know there are CMDRs opting for the easy SCB mode, CMDRs who like to hide behind their precious get-out-of-any-danger-shieldpills, but I feel the game should cater for these, I wouldn't call them inferiour or cowards, I just think of them that way, CMDRs. It's not their fault they're not as fearless as I am.

Surely the users of banks and banks of SCBs would argue that SCBs are in the game, therefore they are perfectly at liberty to use them to make their fights easier!

Oh... wait a minute...... ;)
 
Surely the users of banks and banks of SCBs would argue that SCBs are in the game, therefore they are perfectly at liberty to use them to make their fights easier!

Oh... wait a minute...... ;)

I have no issue players using them........ it is using banks and banks of them and then complaining that the game is too easy which is the problem (imo)
 
Y E S ! and dont care about your mood.

Ah, excellent. Then i don't care about yours. It works two ways. Shared galaxy forever!

Events-party.jpg
 
I have no issue players using them........ it is using banks and banks of them and then complaining that the game is too easy which is the problem (imo)
That was kind of my point. :)

They complain that solo is "easy mode" whilst at the same time making their own mode "easy".
 
Last edited:
if I buy a forza title I have the choice to play single player solo or multi player open so why should ed be different?
Because it's not one giant race track in forza. You can't play by youself and win a race against people playing an 8 player race. There's also no switching between single player and multiplayer in the middle of the race.
 
Last edited:
This thread says more about the narcissism of a small few people rather than any real debate over the separate modes. It remains a fact that FD have given us the choice to play how we see fit or to play in a fashion that suits our own particular set of circumstances. Its actually quite an enlightened and egalitarian choice FD have provided rather than a dictatorial one size fits all route. The only downside is that it brings out the imperious nature of a certain group of individuals who appear to be under the impression that those who play solo or group are getting something for nothing. We arent. We are just playing a game and as far as I am aware this game is not a race where there is a winner or a loser. We each have a choice and every choice we have available is equally available to all others.

Now it has been said that we can make credits in solo or group easier and once we have enough we may appear in open with an A Class Anaconda and begin open with some unfair advantage. No one has defined unfair or advantage in this context so I can only make assumptions as to what they infer. I am reasonably well off enough to afford to purchase a very powerful car, however that does not mean that I can drive this car to its full potential. I cannot. First I would have to learn the skills to enable myself to take full advantage of the vehicle (natural talent discounted as I have none). Sure I could race a Nissan Micra and succeed, but another equally powerful car or even one less powerful driven by an experienced driver who can take full advantage will always better me.

Besides I ride motorcycles.
 
Last edited:
This thread says more about the narcissism of some people rather than any real debate over the separate modes. It remains a fact that FD have given us the choice to play how we see fit or to play in a fashion that suits our own particular set of circumstances. Its actually quite an enlightened and egalitarian choice FD have provided rather than a dictatorial one size fits all route. The only downside is that it brings out the imperious nature of a certain group of individuals who appear to be under the impression that those who play solo or group are getting something for nothing. We arent. We are just playing a game and as far as I am aware this game is not a race where there is a winner or a loser. We each have a choice and every choice we have available is equally available to all others.

Now it has been said that we can make credits in solo or group easier and once we have enough we may appear in open with an A Class Anaconda and begin open with some unfair advantage. No one has defined unfair or advantage in this context so I can only make assumptions as to what they infer. I am reasonably well off enough to afford to purchase a very powerful car, however that does not mean that I can drive this car to its full potential. I cannot. First I would have to learn the skills to enable myself to take full advantage of the vehicle (natural talent discounted as I have none). Sure I could race a Nissan Micra and succeed, but another equally powerful car or even one less powerful driven by an experienced driver who can take full advantage will always better me.

Besides I ride motorcycles.

While that may be true for some players, I think you're doing the majority of participants in this debate an injustice by attributing the entire debate to narcissism. To a very large extent the arguments advanced on every side of this debate have a great deal of merit when viewed solely from the standpoint of what the player posting them wants out of the game. However, FD didn't build E: D solely for that kind of play and features designed for what other players want out of it are either largely irrelevant or in some way are perceived to detract from the posters experience. They naturally advocate for things that would make the game "better" in their eyes. The sheer volume of the debate, however, suggests that with roughly equal numbers of participants pulling in different directions, where the game is at right now with the modes and mode switching is probably a good place for FD to leave it.

That, unfortunately, means that the debate will never go away. Hence the creation of this triple threadnaught.

+rep to a fellow motorcyclist though :)
 
I understand your point Dave and perhaps I should have said 'a few' rather than some. I shall amend my comment as you're absolutely correct. I don't mean to attribute it to all or some, only a very small few. :)

I should have added, I ride motorcycles averagely. Only averagely as I am still alive after 34yrs of 2 wheels. Numerous broken bones aside.

+1 rep for a fellow motorcyclist in return. :)
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom