Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Some thoughts to add to the conversation.

Reward for PVP exists.
Real Players have bounties on them, therefore you can scan them, kill them and collect the bounty.
Real players also carry cargo that you can steal and sell.

When you are in the stations, you can see the "top local CMDR bounties" often worth millions
Prepare for disappointment... the CMDRs listed there only play in SOLO mode, so you will never encounter any of them .

Playing in Solo is effectively a permanent shadow ban.

1) Yeah, getting player bounties can be worth something, and is decent PvP. Not all PvP is this. Some PvP comes from bad eggs shooting up new players in sidewinders with zero reward. If only PvP could be somehow limited to make good PvP worthwhile, while bad PvP is punished... some sort of criminal enforcement system. Like the cops actually doing something other than blowing people up for loitering.

2) If you successfully pirate a player, then combat shouldn't occur, so its not traditional PvP, its more like taxation, and everyone loves paying their taxes to pirates. :D

3) The top CMDR bounty list is slow to update and pretty useless. It also doesn't help when the number 1 bounty is often CMDR logoffski (not sure if it still appears on the list) which is an alias for a cheat account.

4) Its not true what you say about the commanders there only playing in solo. I recognize many of the names i see on those lists as open only players. For example, Gluttony Fang frequently appears, just go check their post history and see where they stand on the open/solo debate.

5) Deliberately or unitentionally stating ridiculous things? Playing solo is far from permanent, since you are free to change mode at any time. Also, from the little we know about shadowbans, its far from solo because it was intimated that in shadowban mode those who are banned can see each other. There have been jokes about how they can go PvP each other with their infinite shields and weapons.
 
I had a suggestion that I added in the Dangerous Suggestions area that fell onto this subject, because I finally felt the need to weigh in on the subject because I had finally had enough of the grinding against an invisible opponent.

SOLO Play is being used as an EXPLOIT in Powerplay. They stay in SOLO mode when they are trying to affect change in Powerplay because they know no one can stop them. You can sit all night in a system trying to undermine, and not run into a single CMDR, other nights you might see three or four, but most times you see them, they emergency drop out of supercruise and you never see them again. frontier wants to keep saying to everyone that all ways of playing the game are equal, and they can keep drinking the KoolAid all they want to, but everyone knows what's going on. SOLO mode is used, the majority of the time, by people that are not willing to risk open play, because they know people are trying to stop them from doing something. That's why I came up with this suggestion of changing the way that SOLO, GROUP, and OPEN play affects the game mechanics. I believe this idea, could balance powerplay and make the game much more enjoyable for people trying to engage in the multiplayer community, while not completely excluding SOLO players from the fold. It would introduce a TRUE risk vs reward system.

Take the game as it is right now, and lets call it the Base Line Value for everything, and we'll break down different aspects of the game.

So what is important in this game at the moment that people grind for, Money, Factions (Powerplay and System Factions), Rank XP (Trade/Combat/Exploration). Now, lets make some adjustments, that makes Powerplay more fair for most of the community while allowing people who do not want to interact with the rest of the gaming community. Now we look at what should be Nerfed, and what could be boosted to give people people in SOLO/GROUP mode enough to stick around as players and remain a part of the community, but reward OPEN players for taking the added risk of interacting with other in the OPEN play areas.

Here are Ideas for my Values
Base Line Values are Shown as X, percentages are expressed in decimal form(.25X = 25% of Base Value, 1.5X = 150% of Base Value, ETC.....)


Categories for Base Value/Current Values in Game
Credits Earned for Actions (Missions, Bounties, Trading, Powerplay Rewards (Merits/Merit Turn in Bonus/Salary)) - we'll call this Credits Earned
System/Station Faction/Faction(Federal, Empire, Etc...) XP - we'll call this Faction XP
Powerplay Merit Points - we'll just call this what it is Powerplay Merits Earned
Ranking XP (Trade/Combat/Exploration) - same here straight forward Ranking XP

Base Game (As it is Now)
Credits Earned = X
Faction XP = X
Powerplay Merit Points = X
Ranking XP = X

My Proposed Values for different modes

Solo Mode Values
Credits Earned = X
Faction XP = .75X
Powerplay Merits Earned = .25X
Ranking XP = .75X

Group Play Mode Values(Values Shown Range From Number of Wing Members
Credits Earned = X - 1.10X
Faction XP = .75X - X
Powerplay Merits Earned = .25X - .75X
Ranking XP = .75X - X

Open Play Mode Values(Values Shown Range From Number of Wing Members)
Credits Earned = 1.25X - 1.5X
Faction XP = 1.25X - 1.5X
Powerplay Merits Earned = X - 1.25X
Ranking XP = 1.25X - 1.5X

This would encourage people using the Powerplay system to do so in Open play to reduce the grind, while also allowing Traders to retain profitability while avoiding pirates and what not in Solo and Group, but give a nice boost to those who choose to take the risk of Open Play. I think this is the better solution, and I think that the values represented are fair, in my opinion I would have probably boosted the Open Play values a bit more to give a somewhat larger incentive for playing in Open, but ultimately these things are left up to the developers, but Frontier, you guys have got to so something to balance powerplay and get the advantage away from those who undermine and expand only in SOLO. I'm sure some of this may have been suggested before, not sure haven't read much on here, I just felt I should share the ideas that I had for solutions of what to me are the biggest thorns in my side in a game I enjoy, but that I am very frustrated with at the moment.
 

Playing in Solo is effectively a permanent shadow ban.

If I understand the shadow ban system correctly, then playing Solo mode is far from shadow ban. Shadow ban is getting put into an instance where the banned can't affect the background simulation. Otherwise shadow banning solo players for cheating would be very pointless ;)

Would be cool if somebody could find a dev comment about shadow ban. I'm to lazy right now, but I think it got mentioned in a dev update or/and newsletter a few weeks ago.

I think the top bounties list in stations should only display the top bounties in the mode someone is playing and in solo maybe a NPC bounties list.

- - - Updated - - -



4) Its not true what you say about the commanders there only playing in solo.…

I try not to get any bounties, but once I had a 350k cr bounty on my head form a criminal minor faction. Got that bounties in Open (for killing NPCs) and I stayed that week in Open. Very boring, but hey sometimes even I get a slight case of e-honour or something like that.
 
I had a suggestion that I added in the Dangerous Suggestions area that fell onto this subject, because I finally felt the need to weigh in on the subject because I had finally had enough of the grinding against an invisible opponent.

SOLO Play is being used as an EXPLOIT in Powerplay. They stay in SOLO mode when they are trying to affect change in Powerplay because they know no one can stop them. You can sit all night in a system trying to undermine, and not run into a single CMDR, other nights you might see three or four, but most times you see them, they emergency drop out of supercruise and you never see them again. frontier wants to keep saying to everyone that all ways of playing the game are equal, and they can keep drinking the KoolAid all they want to, but everyone knows what's going on. SOLO mode is used, the majority of the time, by people that are not willing to risk open play, because they know people are trying to stop them from doing something. That's why I came up with this suggestion of changing the way that SOLO, GROUP, and OPEN play affects the game mechanics. I believe this idea, could balance powerplay and make the game much more enjoyable for people trying to engage in the multiplayer community, while not completely excluding SOLO players from the fold. It would introduce a TRUE risk vs reward system.

Take the game as it is right now, and lets call it the Base Line Value for everything, and we'll break down different aspects of the game.

So what is important in this game at the moment that people grind for, Money, Factions (Powerplay and System Factions), Rank XP (Trade/Combat/Exploration). Now, lets make some adjustments, that makes Powerplay more fair for most of the community while allowing people who do not want to interact with the rest of the gaming community. Now we look at what should be Nerfed, and what could be boosted to give people people in SOLO/GROUP mode enough to stick around as players and remain a part of the community, but reward OPEN players for taking the added risk of interacting with other in the OPEN play areas.

Here are Ideas for my Values
Base Line Values are Shown as X, percentages are expressed in decimal form(.25X = 25% of Base Value, 1.5X = 150% of Base Value, ETC.....)


Categories for Base Value/Current Values in Game
Credits Earned for Actions (Missions, Bounties, Trading, Powerplay Rewards (Merits/Merit Turn in Bonus/Salary)) - we'll call this Credits Earned
System/Station Faction/Faction(Federal, Empire, Etc...) XP - we'll call this Faction XP
Powerplay Merit Points - we'll just call this what it is Powerplay Merits Earned
Ranking XP (Trade/Combat/Exploration) - same here straight forward Ranking XP

Base Game (As it is Now)
Credits Earned = X
Faction XP = X
Powerplay Merit Points = X
Ranking XP = X

My Proposed Values for different modes

Solo Mode Values
Credits Earned = X
Faction XP = .75X
Powerplay Merits Earned = .25X
Ranking XP = .75X

Group Play Mode Values(Values Shown Range From Number of Wing Members
Credits Earned = X - 1.10X
Faction XP = .75X - X
Powerplay Merits Earned = .25X - .75X
Ranking XP = .75X - X

Open Play Mode Values(Values Shown Range From Number of Wing Members)
Credits Earned = 1.25X - 1.5X
Faction XP = 1.25X - 1.5X
Powerplay Merits Earned = X - 1.25X
Ranking XP = 1.25X - 1.5X

This would encourage people using the Powerplay system to do so in Open play to reduce the grind, while also allowing Traders to retain profitability while avoiding pirates and what not in Solo and Group, but give a nice boost to those who choose to take the risk of Open Play. I think this is the better solution, and I think that the values represented are fair, in my opinion I would have probably boosted the Open Play values a bit more to give a somewhat larger incentive for playing in Open, but ultimately these things are left up to the developers, but Frontier, you guys have got to so something to balance powerplay and get the advantage away from those who undermine and expand only in SOLO. I'm sure some of this may have been suggested before, not sure haven't read much on here, I just felt I should share the ideas that I had for solutions of what to me are the biggest thorns in my side in a game I enjoy, but that I am very frustrated with at the moment.

Good luck with this commander. Most will state that any bonus for a given mode is a penalty to those that play in the other modes...which is inherently trying to coerce players to play where they do not want to.

Personally, this game is all about out grinding each other...and that is all there is. It makes no difference where the grind occurs...thus the need for equality across the modes.

To put this more succinctly, PVP in E: D is defined as one side collecting more PVE trophies than the other side to win the PVP goals. You cannot stop this from occurring...you cannot slow this down enough to make a difference...all you can do is play harder, with more dedication than those opposing you. Collect all the things better than the other guys.
 

Scudmungus

Banned
You cannot stop this from occurring...you cannot slow this down enough to make a difference...all you can do is play harder, with more dedication than those opposing you. Collect all the things better than the other guys.

ac9585a9dfb1448cb087e3771249d106.jpg

WELCOM TO WALLSTREET MI BRODA!
 
The people that I play with stay in OPEN almost all the time, the only time they normally play in solo, is maybe when they are trading trying to grind out a ship, or exploring, and they don't feel like getting ganked after a month or two of spending their time grinding, and I can understand that, even I have switched to solo while trading when a certain group of individuals were killing on site in an area I was at, and all i was trying to do was grind out enough to get my python. My whole frustration is that we were trying to prevent a group from expanding into our area, we wanted to place a different power over there, for our groups benefit. Before we pulled the trigger on the expansion, a different faction came in, our whole group goes out there, and between the guys in different time zones there were active people on for almost an entire 24 hours trying to undermine, but everyone only reported seeing about 4 or 5 CMDRs from the expanding faction, yet they were able to expand 5:1 vs our underming. That is what I am talking about. In a game like this, where the skill of the pilot should be more important, this basically just means who has the most grinders wins, and to me, that is CRAP, we don't even get a chance to stop them because guess where they all are.... SOLO mode. Why because they know we can't tough them there. Now if you implemented a system like I suggested, they would have to grind 4 times harder to make the same impact in solo mode, and twice as hard with a full wing in GROUP play; but, to make the most impact they would have to go to open play and deal with the players that are trying to oppose them. My system also makes it do that there is not neccesarily a penalty for playing in SOLO or Group (in fact if you playin a wing in Group, there would be a slight reward as compared to SOLO) but it makes it a true Risk and Reward system. "Do I grind my little heart out in SOLO with no risk of being stopped or killed, or do I play in OPEN and only have to grind a few days to get my salary, and then I can go do fun stuff or go and help some of the new guys to the group?"

Plain and simple, when it comes to Powerplay, SOLO mode is exploiting the game mechanics to gain something without risking anything.
 
SOLO Play is being used as an EXPLOIT in Powerplay.
Nope. Solo is being used in the intended way, to allow players that want to take part but don't want to directly interact with others to do so. The core of the game's multiplayer aspect is that all players are free to choose who they play with, be it everyone, just a subset of players, or even completely alone.

This would encourage people using the Powerplay system to do so in Open play to reduce the grind, while also allowing Traders to retain profitability while avoiding pirates and what not in Solo and Group, but give a nice boost to those who choose to take the risk of Open Play. I think this is the better solution, and I think that the values represented are fair, in my opinion I would have probably boosted the Open Play values a bit more to give a somewhat larger incentive for playing in Open, but ultimately these things are left up to the developers, but Frontier, you guys have got to so something to balance powerplay and get the advantage away from those who undermine and expand only in SOLO. I'm sure some of this may have been suggested before, not sure haven't read much on here, I just felt I should share the ideas that I had for solutions of what to me are the biggest thorns in my side in a game I enjoy, but that I am very frustrated with at the moment.
1. It's just a thinly veiled attempt to proclaim Open as the one true mode, disparaging everyone that prefers other modes. Given that the devs have repeatedly stated that all ways of playing are valid, including playing in Solo, I doubt this will happen.

2. Double NAT. Firewalls. Artificial latency. There are many ways to influence the matchmaking system to never actually match you with anyone else even while playing in Open, which basically means that any such mode-based bonus rewards would be easily exploitable, rendering them ineffective.
 
The people that I play with stay in OPEN almost all the time, the only time they normally play in solo, is maybe when they are trading trying to grind out a ship, or exploring, and they don't feel like getting ganked after a month or two of spending their time grinding, and I can understand that, even I have switched to solo while trading when a certain group of individuals were killing on site in an area I was at, and all i was trying to do was grind out enough to get my python. …

Plain and simple, when it comes to Powerplay, SOLO mode is exploiting the game mechanics to gain something without risking anything.

Really?
Do I understand that correctly: you played in Solo to grind to get your Python without risking getting killed by a player group, but playing Power Play in Solo is exploiting because its gaining something without risking anything?
Really?

LOL
 
Nope. Solo is being used in the intended way, to allow players that want to take part but don't want to directly interact with others to do so. The core of the game's multiplayer aspect is that all players are free to choose who they play with, be it everyone, just a subset of players, or even completely alone.


1. It's just a thinly veiled attempt to proclaim Open as the one true mode, disparaging everyone that prefers other modes. Given that the devs have repeatedly stated that all ways of playing are valid, including playing in Solo, I doubt this will happen.

2. Double NAT. Firewalls. Artificial latency. There are many ways to influence the matchmaking system to never actually match you with anyone else even while playing in Open, which basically means that any such mode-based bonus rewards would be easily exploitable, rendering them ineffective.


So you're trying to tell me that Powerplay was intended to be dominated by people unwilling to interact with other player that are trying to prevent them from spreading. That is not how I percioeved the idea of powerplay. My point is this, if you are not going to risk someone trying to stop you then your impact should be less than someone that is willing to take that risk. Otherwise the entire communtiy should just choose on power and get behind it and stop trying at all, because basically it just become a number game as to who is the most popular faction. if you have 5000 people with power A, and 2500 people with Power B, and they have to fight with each other to get something done, at least the power with less people have a chance if they are better pilots; but, as it is now, they stand no chance because they are simply outnumbered, and most of those people are doing it in SOLO mode so you don't even get a chance to stop them at all. if you would actually take a minute to look at what my system suggests, it rewards risk. If you are going to play SOLO then you would have to grind harder to make the same impact as people in GROUP or OPEN play, because you cannot be stopped, and you are taking no risk.
 
I had a suggestion that I added in the Dangerous Suggestions area that fell onto this subject, because I finally felt the need to weigh in on the subject because I had finally had enough of the grinding against an invisible opponent.

SOLO Play is being used as an EXPLOIT in Powerplay. They stay in SOLO mode when they are trying to affect change in Powerplay because they know no one can stop them. You can sit all night in a system trying to undermine, and not run into a single CMDR, other nights you might see three or four, but most times you see them, they emergency drop out of supercruise and you never see them again. frontier wants to keep saying to everyone that all ways of playing the game are equal, and they can keep drinking the KoolAid all they want to, but everyone knows what's going on. SOLO mode is used, the majority of the time, by people that are not willing to risk open play, because they know people are trying to stop them from doing something. That's why I came up with this suggestion of changing the way that SOLO, GROUP, and OPEN play affects the game mechanics. I believe this idea, could balance powerplay and make the game much more enjoyable for people trying to engage in the multiplayer community, while not completely excluding SOLO players from the fold. It would introduce a TRUE risk vs reward system.

Take the game as it is right now, and lets call it the Base Line Value for everything, and we'll break down different aspects of the game.

So what is important in this game at the moment that people grind for, Money, Factions (Powerplay and System Factions), Rank XP (Trade/Combat/Exploration). Now, lets make some adjustments, that makes Powerplay more fair for most of the community while allowing people who do not want to interact with the rest of the gaming community. Now we look at what should be Nerfed, and what could be boosted to give people people in SOLO/GROUP mode enough to stick around as players and remain a part of the community, but reward OPEN players for taking the added risk of interacting with other in the OPEN play areas.

Here are Ideas for my Values
Base Line Values are Shown as X, percentages are expressed in decimal form(.25X = 25% of Base Value, 1.5X = 150% of Base Value, ETC.....)


Categories for Base Value/Current Values in Game
Credits Earned for Actions (Missions, Bounties, Trading, Powerplay Rewards (Merits/Merit Turn in Bonus/Salary)) - we'll call this Credits Earned
System/Station Faction/Faction(Federal, Empire, Etc...) XP - we'll call this Faction XP
Powerplay Merit Points - we'll just call this what it is Powerplay Merits Earned
Ranking XP (Trade/Combat/Exploration) - same here straight forward Ranking XP

Base Game (As it is Now)
Credits Earned = X
Faction XP = X
Powerplay Merit Points = X
Ranking XP = X

My Proposed Values for different modes

Solo Mode Values
Credits Earned = X
Faction XP = .75X
Powerplay Merits Earned = .25X
Ranking XP = .75X

Group Play Mode Values(Values Shown Range From Number of Wing Members
Credits Earned = X - 1.10X
Faction XP = .75X - X
Powerplay Merits Earned = .25X - .75X
Ranking XP = .75X - X

Open Play Mode Values(Values Shown Range From Number of Wing Members)
Credits Earned = 1.25X - 1.5X
Faction XP = 1.25X - 1.5X
Powerplay Merits Earned = X - 1.25X
Ranking XP = 1.25X - 1.5X

This would encourage people using the Powerplay system to do so in Open play to reduce the grind, while also allowing Traders to retain profitability while avoiding pirates and what not in Solo and Group, but give a nice boost to those who choose to take the risk of Open Play. I think this is the better solution, and I think that the values represented are fair, in my opinion I would have probably boosted the Open Play values a bit more to give a somewhat larger incentive for playing in Open, but ultimately these things are left up to the developers, but Frontier, you guys have got to so something to balance powerplay and get the advantage away from those who undermine and expand only in SOLO. I'm sure some of this may have been suggested before, not sure haven't read much on here, I just felt I should share the ideas that I had for solutions of what to me are the biggest thorns in my side in a game I enjoy, but that I am very frustrated with at the moment.

Yeah, punish the playerbase... That'll go down well!!! (Could possibly totally kill off ED for good!). Or maybe they could just have 2 servers, 1 pvp full of the drolling crazies ans one pve only with no murdering - each would do they're own thing in PP. Ahh, but that costs money... well, there was posts not long ago about how well the FD stocks were at the ceo meeting AND the cash raked in from horz??? Nah, forget it, it would make too much common sense! ;)
 
SOLO Play is being used as an EXPLOIT in Powerplay.


Dev comments;

quote_icon.png
Originally Posted by Michael Brookes

quote_icon.png
Originally Posted by Numi
Will at any time solo and private group play be separated into a different universe/database from open play? It's kind of cheap that you can be safe from many things in solo, like player blockades and so on, and still affect the same universe.


No.

Michael

quote_icon.png
Originally Posted by Michael Brookes

quote_icon.png
Originally Posted by Robert Maynard
Thanks for that clarity Michael.

Are you in a position to confirm that group switching between the three game modes will remain as a feature of the game?


We're not planning on changing that.

Michael

quote_icon.png
Originally Posted by Michael Brookes

quote_icon.png
Originally Posted by mosh_er
Hi Micheal

I know you said that solo/group and open will always use the same universe, can you also say that there will be no specific perks in playing in one mode over another? i.e bigger profit from trading in open or bigger bounties?


None are planned at the moment.

Michael

quote_icon.png
Originally Posted by David Braben AMA Thread, post 319

quote_icon.png
Originally Posted by Alexander the G
In the newsletter, it was mentioned that an intersection between a trading power and a military power will result in piracy missions.

Will this make NPC piracy more profitable or will we continue to need to focus on players?


It can be more profitable, and it will apply to both players and NPCs.

quote_icon.png
Originally Posted by David Braben AMA Thread, post #367

quote_icon.png
Originally Posted by Adept
For fun :)

That said, it could be worth thinking about reducing the impact that solo & group players have on the political simulation.




Unlike community goals, Powerplay is a swinging balance - ie solo players are also balancing solo players.

quote_icon.png
Originally Posted by David Braben

quote_icon.png
Originally Posted by FuzzySpider

The mechanics of powerplay, particularly the interface between player and power being an almost direct copy of the community goal model, gives the entire experience an MMO-guild type feel to the gameplay.


Is this MMO-style a new direction for Elite: Dangerous? Or will you be still focussing on the single player immersive experience, even if that single player is playing in a universe filled with other players?


Thank's very much to you and the FDev team for all of your efforts. One or two subjective niggles of mine aside the game is the one I've been waiting for for years and I'm totally enamoured with it.



We are supporting multiplayer and the solo experience. Community Goals are carrying on too.

The rest of the information you've chosen to ignore is in my Sig, last link (yellow) - feel free to read up on the rest of the information you should have known before buying the game or making silly posts about an "exploit" that does not actually exist.
 
Really?
Do I understand that correctly: you played in Solo to grind to get your Python without risking getting killed by a player group, but playing Power Play in Solo is exploiting because its gaining something without risking anything?
Really?

LOL

Yep you heard me right, the system is there I might as well EXPLOIT it myself. I didn't want to risk having to pay for a new ship or new cargo because some pricks were killing people on sight, not pirating, just killing. Me I don;t mind pirates, most of them are rather polite, they ask for some cargo you stop give it to them and you keep going. Id they had been pirates I would have stayed in OPEN, especially if I had some type of reason to do so, such as the system I proposed, but as it is now, if you know that there are people trying to influence a system for powerplay, or pirating on your trade route, or just killing people mindlessly.... you move to SOLO, why because the game allows you too... I don't feel like dying today - SOLO Mode.... Man I need to grind Powerplay points but those guys are trying to stop us again - oh right, SOLO Mode..... Man those guys are killing everyone that comes into their system - yeah, SOLO Mode....
 
Dev comments;







The rest of the information you've chosen to ignore is in my Sig, last link (yellow) - feel free to read up on the rest of the information you should have known before buying the game or making silly posts about an "exploit" that does not actually exist.

NOTHING WILL CHANGE UNLESS THE COMMUNITY DECIDES TO TRY, At least I posted an Idea that would balance the Risk of OPEN play with the Safety of SOLO and Group, while rewarding people for playing with other players. Regardless of what the Devs have already said, they are wrong, and a large majority of the community believes they are wrong otherwise this thread would not have 3 different postings because of the activity.
 
Yep you heard me right, the system is there I might as well EXPLOIT it myself. I didn't want to risk having to pay for a new ship or new cargo because some pricks were killing people on sight, not pirating, just killing. Me I don;t mind pirates, most of them are rather polite, they ask for some cargo you stop give it to them and you keep going. Id they had been pirates I would have stayed in OPEN, especially if I had some type of reason to do so, such as the system I proposed, but as it is now, if you know that there are people trying to influence a system for powerplay, or pirating on your trade route, or just killing people mindlessly.... you move to SOLO, why because the game allows you too... I don't feel like dying today - SOLO Mode.... Man I need to grind Powerplay points but those guys are trying to stop us again - oh right, SOLO Mode..... Man those guys are killing everyone that comes into their system - yeah, SOLO Mode....

Again, not and "exploit". An "exploit" is using a mechanic within the game in a way it was not intended to be used.
Like people exploiting the ramming mechanic to get other people bounties / wanted statuses. FD had to bring out speed limits because it was that bad at one point.
(please note, FD were told the speed limit idea would not work - at Hutton the past few days this has been proven)


Mode switching was part of the original Kickstarter sales pitch, design and promoted since the start - I'm glad you make use of it.
It is a great anti-griefer mechanic that makes sure groups cannot bully other players out of the game.
 
NOTHING WILL CHANGE UNLESS THE COMMUNITY DECIDES TO TRY, At least I posted an Idea that would balance the Risk of OPEN play with the Safety of SOLO and Group, while rewarding people for playing with other players. Regardless of what the Devs have already said, they are wrong, and a large majority of the community believes they are wrong otherwise this thread would not have 3 different postings because of the activity.

The "risk" of open, is the "reward" of open = balanced perfectly.

Devs are wrong ?? For making the game they promised ? - you need to check your attitude dude. They made what they said they would. If you failed to understand that, that is your error not theirs.

"Large majority" ?? Now you're just making stuff up. Forum goers make up less than 10% of the player base and people moaning about the modes are a lot less than that.
You're a minority. A loud obnoxious one - but you are in the minority.

Good luck with your crusade however. FD know just how the actual majority feels and are acting accordingly.
 
The "risk" of open, is the "reward" of open = balanced perfectly.

Devs are wrong ?? For making the game they promised ? - you need to check your attitude dude. They made what they said they would. If you failed to understand that, that is your error not theirs.

"Large majority" ?? Now you're just making stuff up. Forum goers make up less than 10% of the player base and people moaning about the modes are a lot less than that.
You're a minority. A loud obnoxious one - but you are in the minority.

Good luck with your crusade however. FD know just how the actual majority feels and are acting accordingly.


Wrong originally SOLO mode was supposed to be just you, no one else... you were not supposed to be a part of the larger community playing together it was supposed to be just you OFFLINE... Get your facts straight.
 
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