I had a suggestion that I added in the Dangerous Suggestions area that fell onto this subject, because I finally felt the need to weigh in on the subject because I had finally had enough of the grinding against an invisible opponent.
SOLO Play is being used as an EXPLOIT in Powerplay. They stay in SOLO mode when they are trying to affect change in Powerplay because they know no one can stop them. You can sit all night in a system trying to undermine, and not run into a single CMDR, other nights you might see three or four, but most times you see them, they emergency drop out of supercruise and you never see them again. frontier wants to keep saying to everyone that all ways of playing the game are equal, and they can keep drinking the KoolAid all they want to, but everyone knows what's going on. SOLO mode is used, the majority of the time, by people that are not willing to risk open play, because they know people are trying to stop them from doing something. That's why I came up with this suggestion of changing the way that SOLO, GROUP, and OPEN play affects the game mechanics. I believe this idea, could balance powerplay and make the game much more enjoyable for people trying to engage in the multiplayer community, while not completely excluding SOLO players from the fold. It would introduce a TRUE risk vs reward system.
Take the game as it is right now, and lets call it the Base Line Value for everything, and we'll break down different aspects of the game.
So what is important in this game at the moment that people grind for, Money, Factions (Powerplay and System Factions), Rank XP (Trade/Combat/Exploration). Now, lets make some adjustments, that makes Powerplay more fair for most of the community while allowing people who do not want to interact with the rest of the gaming community. Now we look at what should be Nerfed, and what could be boosted to give people people in SOLO/GROUP mode enough to stick around as players and remain a part of the community, but reward OPEN players for taking the added risk of interacting with other in the OPEN play areas.
Here are Ideas for my Values
Base Line Values are Shown as X, percentages are expressed in decimal form(.25X = 25% of Base Value, 1.5X = 150% of Base Value, ETC.....)
Categories for Base Value/Current Values in Game
Credits Earned for Actions (Missions, Bounties, Trading, Powerplay Rewards (Merits/Merit Turn in Bonus/Salary)) - we'll call this Credits Earned
System/Station Faction/Faction(Federal, Empire, Etc...) XP - we'll call this Faction XP
Powerplay Merit Points - we'll just call this what it is Powerplay Merits Earned
Ranking XP (Trade/Combat/Exploration) - same here straight forward Ranking XP
Base Game (As it is Now)
Credits Earned = X
Faction XP = X
Powerplay Merit Points = X
Ranking XP = X
My Proposed Values for different modes
Solo Mode Values
Credits Earned = X
Faction XP = .75X
Powerplay Merits Earned = .25X
Ranking XP = .75X
Group Play Mode Values(Values Shown Range From Number of Wing Members
Credits Earned = X - 1.10X
Faction XP = .75X - X
Powerplay Merits Earned = .25X - .75X
Ranking XP = .75X - X
Open Play Mode Values(Values Shown Range From Number of Wing Members)
Credits Earned = 1.25X - 1.5X
Faction XP = 1.25X - 1.5X
Powerplay Merits Earned = X - 1.25X
Ranking XP = 1.25X - 1.5X
This would encourage people using the Powerplay system to do so in Open play to reduce the grind, while also allowing Traders to retain profitability while avoiding pirates and what not in Solo and Group, but give a nice boost to those who choose to take the risk of Open Play. I think this is the better solution, and I think that the values represented are fair, in my opinion I would have probably boosted the Open Play values a bit more to give a somewhat larger incentive for playing in Open, but ultimately these things are left up to the developers, but Frontier, you guys have got to so something to balance powerplay and get the advantage away from those who undermine and expand only in SOLO. I'm sure some of this may have been suggested before, not sure haven't read much on here, I just felt I should share the ideas that I had for solutions of what to me are the biggest thorns in my side in a game I enjoy, but that I am very frustrated with at the moment.