Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
The big problem for everyone, though, is switching. That's just not on. If you don't like the full PvP contact of the Rugby Mode or the NFL Mode, that's fine. Stick to the Soccer Mode. But once you start in that Mode, you should stay in it.

:p

Ya see, I think we see Eye to Eye quite a bit. But I 100% disagree with this statement!! The system is working as advertised! It's apparent by how well the game's doing. If you want the, "Major League Mode" switch to open and stay there, ignore everything else. Play your game. It is my belief that it isn't necessary to nerf other players, "in this game" if they opt out of the "anything goes mode".

Now at some future date it is my understand that Frontier intends to devise a "Iron Man Mode", or "Iron Players Mode"! In this mode no switching, but once your out your out. I'm gonna go out on a limb here, I predict this mode will be the safest of them all. Just a feeling I got. LOL.

If just found out there is some new MMO RTS space game coming out next month. It will have several different modes as this game. I really like RTS games. Looking forward to trying that one out.

By the way, we may disagree here, but I could still use a good consistent player, good shooter, for a turret gunner in my "Mag Ryder". Connery, my out fit is "Peckerheads" and yes I'm Vanu. Look for Woodcock.:D
 
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I believe a (very few) people have suggested that they'd like a Solo version of CQC. Personally, although I can understand where they are coming from, as they may want the 'fun' that CQC offers, but simply have no interest in PvP, I think CQC is set up to be directly competitive, CMDR vs CMDR, at least, that is how I understand it, so it's not likely for a Solo mode to emerge.

A PvE mode of CQC could be entertaining for some though.

The "Players Versus AI" mode in WoT / WoWS and WoWP isn't too bad, and fro mthe last time I looked (about a month ago) was quite popular.
They made them smaller teams (I think it was 5 on 5) and the AI team was a direct copy of the player team. You didn't earn anything for it towards the main game, but it was good fun and great practice to get used to how the main game works.
 
I can't find the post now and on a phone with awful internet however one poster mentioned that FD need to find a compromise. I would argue it is already a compromise.

Without the multiplayer competitive element and the PU the game could be a friendly coop experience like L4D or payday 2. There would be less need to worry about balance, so the content would be easier to create and there could be a whole modding scene and core stuff from the other games like accelerated time could be a thing

But none of this is doable with a PU and even if it was it would not work as the multiplayer aspect would break.

I do not mind so much and can accept the reasons as a necessary evil but imo it is the PvE players who have had to compromised so much just so the MP can work the way FD want it to.

Agreed +1
 
He is not dictating anything, he is just giving you some useful advice. But then he is probably not aware how offensive his views are to certain people :)

Not sure it's offensive - just

973978c440fbf72ac4c4d93bbba5392a.jpg
 
That's not exactly what I'm trying to get at. I guess what I'm trying to get at is people should choose a way to play and stick to it. If you want to PvP, you should ALWAYS play in open mode in my opinion. If you don't want to PvP, you should probably never enter open play.

He is not dictating anything, he is just giving you some useful advice. But then he is probably not aware how offensive his views are to certain people :)


Advice huh...

As others have said, sounds like an opinion (he even says it's his opinion), and one that certainly seems to be telling other people how they should play.

Hardly consistent with your often stated views that all modes are equal, is it? :)
 

Robert Maynard

Volunteer Moderator
All three game modes may be valid and equal. But they don't complement each other at all.

They complement each other perfectly - all players can play Solo (when they want to); in a Private Group with friends only (when they want to) and in Open play with all the other players in Open (when they want to).

What players cannot do is either dictate which mode other players play in nor stop other players switching to a different mode.
 
They complement each other perfectly - all players can play Solo (when they want to); in a Private Group with friends only (when they want to) and in Open play with all the other players in Open (when they want to).

What players cannot do is either dictate which mode other players play in nor stop other players switching to a different mode.


Would be a perfect Complement if there was a PVE Mode, for playing with others and meeting new people while playing against the environment.
 
There are two types of people in the world.
There are open pvpers. Extroverts if you like, play it our way, youre way is pants, you cant possibly be having fun, thats cheating, thats hiding, whats wrong with you, how can you find that challenging, why wont you talk to me, why wont you play with me.
... desperation follows, then insults, then bullying, condescension, hatred, blame, exploitation and general rowdiness until they get what they want. Which includes doing all the things they accuse everyone else of doing and then throw their hands up in the air and shouting well thats how you do it anyway....

Oh my God. Elite Dangerous! Utter pants game!! All those other players like totally spoiling the game.

Then there are group/solo players. Introverts if you like, happily doing their own thing, what are they doing over there, thats cool, might have a go at that later, hey want to join me, no, thats cool too, want go do that, no, thats cool maybe later, I'm doing this, all cool, no worries, this is fun, how much fun are we having. Lets have a cup of tea and a slice of cake.

... everyones happy.

Well! By Jove! Elite Dangerous! Pretty cool game really! What! I say, theyre a rowdy bunch over there, hope they settle down soon, this game is so much fun!

Which group do you belong to?

Have a think about your behaviour and attitude towards the other group of players and then maybe with some changes to yourself, you might find you will enjoy the game more.

Nothing more sad than watching people banging their heads against a wall and screaming 'CANT. GET. THROUGH. THE. WALL...' while the rest of us are using the door right next to them.
 
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Nothing more sad than watching people banging their heads against a wall and screaming 'CANT. GET. THROUGH. THE. WALL...' while the rest of us are using the door right next to them.

I've been holding the door open for 10 months.
Got the schematics for the door in my sig.
I was classically trained as the doorman by Joe Spivey, Spooks, Robert M., Dabba, to name but a few.

doorman31.jpg

:)
 
With something like THAT in place, I'd be spending a lot more time in open, either taking on escort duties in a combat ship or running trade with hired guns to back me up.
I'm all for better ways for players to interact, including what you have proposed. But, apart from a handful of players that go out of their way to create interaction, I doubt those systems would have much effect; I simply can't see enough players creating or reading those requests.

It reminds me of all the grouping tools Blizzard attempted to create in WoW, before the LFD's current incarnation. Some were very good, but they all required players to travel to where the group would act, and most only provided a help while requiring players to manually assemble the group, like your proposal; each and every one of them failed to make a difference.




This is a huge issue that keeps coming up. I can understand why they went down the path they did. But it's still ultimately somewhat of a roadblock to many suggestions that have been put forward.
Which, unless you assume that they didn't properly thought about the consequences of the system, points to the devs not being much interested in implementing those suggestions from the start.

The peer to peer networking system has disadvantages, true. But, as long as you assume that every player has the right to choose who he will play with, to exclude others from playing with him at will, then most of the disadvantages of the system can be discarded.

And much of what the devs have said about the multiplayer system, from the start, is exactly that the players have the freedom to choose who they play with.

Of course, that simple feature influences and shapes many aspects of the game. For example, there is no way to prevent players from going somewhere, from trading with some faction or station; no way to force them into PvP interactions, to engage someone that truly wants to avoid adversarial play and is willing to forgo player contact in order to have that. It's not perfect for those that want control over when they can be subject to PvP because meeting random players is kept hostage of the official game mode where PvP can happen, but it does mean that no player that is willing to forgo meeting random strangers can ever be forced to engage in PvP.

Wasn't the point of PP to make ED somewhat competitive?? You pledge to a faction and complete tasks so that your 'team' advances?
Competitive through indirect means. PvP was never required.

Personally I will never truly "pledge" myself to any "team". If, or when, I decide to "take part" in Powerplay, I will use whichever team I "join" to get whichever rewards the devs locked behind its grind while ignoring the competitive aspect. And if anyone demands me to go do some specific task for the "team", I will put that player on ignore.

Of course, I hated Powerplay from the first time it was announced; antagonistic gameplay coupled with exclusive rewards is a sure way to turn my disposition sour, and more so in a game that uses "play your way" as a marketing push. And I doubt there is any way to ever change it to please me, since I dislike the very core concept of Powerplay.




It is partly competetive. I mean, you would probably like to progress faster than your opponents (whoever they may be), don't you? :D
Why should I even care? What do I get out of beating others, be it at direct PvP or at indirect stuff like progressing faster?

What I don't want, in a game that was sold as promoting player choice, is for either one mode to be elected as the one true way to play the game, or restrictions on how one can play being implemented. Hence my opposition against any kind of extra incentive or bonus for playing in Open, as well as against any restriction on mode changing.

BTW, when I took the GamerDNA test, my competitiveness score ended negative :p
(And my Killer score ended at zero, which is the lowest it can go. As far as intent to pound other players go, it's hard to be more carebear than me.)
 
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Personally I will never truly "pledge" myself to any "team". If, or when, I decide to "take part" in Powerplay, I will use whichever team I "join" to get whichever rewards the devs locked behind its grind while ignoring the competitive aspect......

Exactly what I did.

Worked for blue until I got a prismatic for my Type 9.
Left blue as PP interferes with my trading, as I like to wander the galaxy trading.

2 weeks later, sold the T9 for an Anaconda.
CBA to go back and work for blue right now - enjoying what I'm doing.

At no point has any of my game play been "competitive" with another player.
Teamed up with Mouse in a RES once in Empire space, currently abusing the RES outside Vela Port in Amarak (24Ls from the station - sweet! ) plus having a look around Fed space.
May wander back over to Lave at some point a ferry a few rare items about - or have a crack at the 100+ stop route.

I really cannot see what all the fuss is over, I can do what I want in game - so can everyone else. Why open mode players feel my time is theirs to demand is beyond me.

as I've said before, no open = no problems. Job Done.
 
Oh yeah? Well I'll be more carebear than you, so there! Neener!
(You can't set up a straight line like that and not expect me to take it up.)

Be my guest; it's not as if I want to compete for the title anyway :p

Besides, I do love PvP, when everyone involved has given explicit consent and it's played like a friendly sparring match. And, while I don't care about winning, I will regardless do my best because I want to better myself and test my limits.
 
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With SOLO mode being essentially threat free. Honestly what difference does it make if there were gold farmers really?

There is no Galaxy wide broadcasting and to even find players outside the starting zone is far and few between anyway. And when you think about it at least it is a warm body all they have to do is add an ignore feature to the chat and spam protection.

IN MY OPINION the SOLO game mode should be COMPLETELY SEPARATE from OPEN mode. That from my eyes is a built in working as intended exploit as is.

You should not be able to make money offline and bring it online with a pimped out attack class ship. Or if no one agrees at least add a better bounty system and alerts Sort of like watcher beacons that flash to your ships console alerting you of a potential wanted pirate in certain systems something that you could purchase like a police scanner type thing this would increase the security and make it more interesting for the pirates. Known pirates and criminals really have no repercussions in this game, interdict you steal stuff leave pay a small fine, it's dumb...

I am not an eve player but I have played the game off and on, one thing i really likes was the signs with player faces and names and crimes done I thought that was just awesome rather than reading CMDR DUMB 1000 Bounty... on some space newspaper.
 
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With offline mode being essentially threat free. Honestly what difference does it make if there were gold farmers really?

There is no Galaxy wide broadcasting and to even find players outside the starting zone is far and few between anyway. And when you think about it at least it is a warm body all they have to do is add an ignore feature to the chat and spam protection.

IN MY OPINION the offline mode game should be COMPLETELY SEPARATE from offline mode. That from my eyes is a built in working as intended exploit as is.

You should not be able to make money offline and bring it online with a pimped out attack class ship. Or if no one agrees at least add a better bounty system and alerts Sort of like watcher beacons that flash to your ships console alerting you of a potential wanted pirate in certain systems something that you could purchase like a police scanner type thing this would increase the security and make it more interesting for the pirates. Known pirates and criminals really have no repercussions in this game, interdict you steal stuff leave pay a small fine, it's dumb...
There is no offline mode, the game is always online.
 
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With offline mode being essentially threat free. Honestly what difference does it make if there were gold farmers really?

There is no Galaxy wide broadcasting and to even find players outside the starting zone is far and few between anyway. And when you think about it at least it is a warm body all they have to do is add an ignore feature to the chat and spam protection.

IN MY OPINION the offline mode game should be COMPLETELY SEPARATE from online mode. That from my eyes is a built in working as intended exploit as is.

You should not be able to make money offline and bring it online with a pimped out attack class ship. Or if no one agrees at least add a better bounty system and alerts Sort of like watcher beacons that flash to your ships console alerting you of a potential wanted pirate in certain systems something that you could purchase like a police scanner type thing this would increase the security and make it more interesting for the pirates. Known pirates and criminals really have no repercussions in this game, interdict you steal stuff leave pay a small fine, it's dumb...
Frontier has stated that there will be no offline mode. Are you referring to Solo mode? is it risk free? no, no it is not, is it pvp free, yes, but that's about it.
 
Frontier has stated that there will be no offline mode. Are you referring to Solo mode? is it risk free? no, no it is not, is it pvp free, yes, but that's about it.

Yes solo mode, risk free for me it has been for nearly a year. I can trade and watch movies just fly around with no worries i have not once been blown up or died in solo mode unless through my own stupidity.
 
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