Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Actually it is you who is missing something.

Frontier Developments designed this system the way they wanted it.
People paid for the game to be made using that system.

More people have since bought the game, because of that advertised system.

Are you going to refund everyone should it get changed?

Then why don't they just delete this thread?

Did you even read who i was replying to?

np you're right anyway - let's just keep solo grinding pointless power play and the sandbox can remain garbage. I'm gonna head to Eravate right now and kill people, and when someone chases me i'l just log to solo and fly to Kremainn and do the same. muhahahaha no point grinding npc's because it's boring and cant stop undermining/faction work, so killing sidewinders/haulers/traders is the next best thing.

Thnx FD for the Klingon cloak generator

... or they play group, where they can also get player interaction and all that. Open really isn't all that special.

Ok, so i never said remove private group did i? Don't even get your point.

I don't believe I am missing the point. If you lock Open, as it is, it will make no difference to the dissatisfaction you have with the game, as Solo and Group players will still affect the BGS. So that won't work. You want FD to create a new, different, entirely dynamic, PvP oriented game.

That's why my old sig was "4th server, open only" which would be different to the current solo/private/open galaxy. Don't even have to write galnet Roleplay because power-play would write its own story.
 
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It actually does make sense to me if we take into account the fact that ''its a wild, wild west'' in space out there. You are wanted for 1mil, you catch another 1mil criminal, 1mil-1mil = you pay your debt and you are clean :p

Erm, no. It never worked that way.
Someone who was wanted could not trade someone else for their freedom.

Both would be arrested on the spot and hung the following day for their crimes.

Even today, if number 3 on the FBI most wanted list walked up to them with number 2 in tow, that does not give number 3 a free pass.
They would be arrested on the spot.

So, while someone has an active "Wanted" status, I think they should not be able to cash in on other wanted people.
 
Then why don't they just delete this thread?

Did you even read who i was replying to?

np you're right anyway - let's just keep solo grinding pointless power play and the sandbox can remain garbage. I'm gonna head to Eravate right now and kill people, and when someone chases me i'l just log to solo and fly to Kremainn and do the same. muhahahaha no point grinding npc's because it's boring and cant stop undermining/faction work, so killing sidewinders/haulers/traders is the next best thing.

Thnx FD for the Klingon cloak generator



Ok, so i never said remove private group did i? Don't even get your point.



That's why my old sig was "4th server, open only" which would be different to the current solo/private/open galaxy.



They don't close this thread because people like you who think they are more important then everyone else keep making threads wanting Open to be given rewards and buffs and crap. And your 4th server idea doesn't work because mainly the cost involved to do it. JUST for a few people who think they are special you want Fdev to pour all the money to make a utterly separate BGS and keep it updated alongside the main game.
 
Then why don't they just delete this thread?

Because it was tried.
The same people kept making threads over the same topic and clogging up the forums despite being told the same thing.

This thread and its older versions came about to stop people spamming, it became the topic graveyard - a merge target for all the attempts by people to get Solo / Private locked or removed.

The Devs have stated they are not changing / removing or messing with the modes - you can read that in the yellow link in my Sig.

[Edit Below]

For quick reference I'll copy it out for you;

quote_icon.png
Originally Posted by Zac Antonaci
According to some members of the community, Solo players should have a limited or no effect on Powerplay - or, alternatively, playing in Open should offer Powerplay bonuses. Is this something you are considering?

No. For us Solo, Groups and Open are all valid and equal ways to play the game.

And a nice, clear, concise comment from Michael Brookes regarding the modes;

quote_icon.png
Originally Posted by Michael Brookes
From the initial inception of the game we have considered all play modes are equally valid choices. While we are aware that some players disagree, this hasn't changed for us.

Michael

Dev Update 6th August 2015 (https://community.elitedangerous.com/node/248);

Dev Update (6/8/2015) Last Paragraph said:
What we are doing is new in many ways, both technically and in terms of how we are realizing our long term ambitions for Elite Dangerous. As we evolve the game we are trying to give the best value we can to both existing and new players, for the long term benefit of everyone. That’s why we’ve worked hard to keep backwards compatibility for the Elite Dangerous: Horizons season, and are continuing to release updates for ‘season one’ players. Everyone will continue to fly in the same galaxy, and be impacted by, participate in and help to drive the same events.
 
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Erm, no. It never worked that way.
Someone who was wanted could not trade someone else for their freedom.

Both would be arrested on the spot and hung the following day for their crimes.

Even today, if number 3 on the FBI most wanted list walked up to them with number 2 in tow, that does not give number 3 a free pass.
They would be arrested on the spot.

So, while someone has an active "Wanted" status, I think they should not be able to cash in on other wanted people.

I think you mean: it should never work that way in real life. Which I 1000% agree. but you are missing something: We are talking about the game's law&ethics environment. And this is created and dictated by Frontier themselves. You may not like it, it may not be fare but here we/they don't care what you personally think is right/wrong. Its not your democracy its ours/theirs democracy. If you don't adapt to our/their democracy you will be assimilated. If you continue to oppose from the collective you will be destroyed. Resistance is futile :p
 
I think you mean: it should never work that way in real life. Which I 1000% agree. but you are missing something: We are talking about the game's lawðics environment. And this is created and dictated by Frontier themselves. You may not like it, it may not be fare but here we/they don't care what you personally think is right/wrong. Its not your democracy its ours/theirs democracy. If you don't adapt to our/their democracy you will be assimilated. If you continue to oppose from the collective you will be destroyed. Resistance is futile :p

I agree that you have a point, the snag is, right now the law and order mechanics are not working as Frontier THEMSELVES explained it would be in the Dev diaries and interviews.

whether this is becasue they themselves have had a change of heart, or that they do not have the ability to make the consequences that they talked about pre launch work properly so have had to give up, OR that they are working on it and it is still coming at some point, I do not know.

imo this whole thing - and you actually bring up the problem perfectly - is that some people just want to play a game, where as other people would like to - as much as possible - convince themselves that they are playing a simulation of what it would be like to be a space man in 3301 IF FTL travel was a thing.

I am in the latter camp, and yes! I know that there are a lot of compromises in this to make it enjoyable, and everyone has their own tolerances for what they want in accuracy and what they will let go because its a game, but I do think this is the problem.

I play FSX, ETS2, lunar flight and (to a lesser extent) DCS..... and maybe this is why I am at odds from players who play a more combat oriented where death is meaningless kind of game.
 
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I'm not on any side.

But you've suggested getting rid of Open previously. Just joking, yes? ;)

What annoys me is we live in a world where the combined knowledge of the human race is easily accessible, from home, by ANYONE with internet access and a device to access it (Which anyone posting CLEARLY has) and then some come here, complaining about a feature the entire game is built on saying: it should be removed / it adjusted so it no longer works as advertised / complains about it being implemented to start with - because they were just too lazy to use Google before parting with their money.
Why should something I spent time researching, watching videos on, reading reviews for then after a few days paid for - be changed because someone decided not to bother looking, bought it and suddenly doesn't like it?
Not to mention ALL of the so called issues would still happen if the game was open only due to instancing / time zones / network tinkering - the modes neither create or resolve the problems in open.

Let me just say that it sounds like you do a LOT more research in game selection than I would guess most people do. I, personally, didn't do a lot of research. I was a fan of the original Elite. I was bound to buy it regardless. It is possible, even when research has been done, for problems to become apparent after you spend some time with it. And sometimes you need to discuss things just to come to the conclusion that not much can be done about it.

The ability to play Solo/Group/Open in ED is a great feature. It is obviously one with a lot of contention though. Thus I set about trying to understand the issues. Although I have faced resistance, I still maintain that the mode mechanics (all having equal effect on BGS) in relation to certain aspects of the game (e.g. PP and CGs) don't seem to be completely fair. That's just my evaluation of it.

I'm not campaigning to remove anything. I'm not really even saying that anything should change. I'm just calling it out for what it is. I think it would be really cool if Open was a thriving galaxy with balanced crime control and real commerce, etc. But that's not going to happen. So I'll just enjoy the game for what it is.

Does the game need tweaking - yes ...

Yes. Agree with a lot of that. And I think a lot of it will come... eventually. That wasn't the aspect of the Solo/Group/Open issue I was addressing though.
 
..We are talking about the game's law&ethics environment. And this is created and dictated by Frontier themselves....

Well, people keep asking for more targets to pew pew in Open.
What better way than keeping the criminals in Open - at least then Player V Player Bounty Hunting may become a viable profession.

Well, as long as the bounty boards update with who is online at the time you look.
So you know who to look for and where to look - knowing they are trapped in Open until the bounty is collected / expires gives players a way to get that "meaningful" PvP that was talked about.
 
Wanted outlaw cowboy walks into a sherrifs office and says hey, I brought this guy in for the reward you got out on him. His bounty is worth way more than mine but hey were cool right.
Sherrif shoots both of them and laughs all the way to the bank.

Thats the reality.
 
But you've suggested getting rid of Open previously. Just joking, yes? ;)

Well, after 2 threads of "remove solo" / "lock the modes" / "new BGS for open only"

I thought it was time the arguments were reversed. The responses I received spoke volumes to me.
Also, in part I have kind of talked myself in to that finishing line I keep typing - no open = no problems
As Solo / Group people don't complain about other players, only Open players complain about other players, so that tag line is technically right :p

Let me just say that it sounds like you do a LOT more research in game selection than I would guess most people do.

Would you walk on to a new housing estate, point at a property and say "I'll take that one" ?
Would you walk on to a car lot, point at a car and say "I'll take that one" ?

What if you needed a 3 bedroom house and that property was a 1 bedroom apartment?
What if that car was a manual transmission and you only drive automatic?

Games are no different, they are an investment - something you want to get value for money from.
Fair enough if someone wants to take a punt on a game - and they accept the consequences of that.
But when someone takes a punt and blames others for their lack of effort (which a lot of the 3 threads is) that really winds me up.

FD is based in the UK, and in the UK we have a lot of laws governing the sales of products and services plus the information over what you are selling.
FD did do their part, they are not at fault if a customer didn't do their part.

People should take responsibility for their actions (or lack of actions).

That's just my evaluation of it.

Fair enough.
I'm not shy over sharing my opinion, no one else should be either :)
(and yes, I'm like this in real life as well - I drive my wife crazy ;) )

And I think a lot of it will come... eventually.

This is the main problem with open development of games - "eventually".
No one has patients anymore or wants to wait.

With such an "on demand" life style we have now, videos on demand, TV on demand, take away on demand (shameless plug for www.justeat.co.uk - awesome site).
We no longer have to wait for anything. So with game development being open - people do get frustrated having to wait.

That wasn't the aspect of the Solo/Group/Open issue I was addressing though.

My bad :p
 
I agree that you have a point, the snag is, right now the law and order mechanics are not working as Frontier THEMSELVES explained it would be in the Dev diaries and interviews.

whether this is becasue they themselves have had a change of heart, or that they do not have the ability to make the consequences that they talked about pre launch work properly so have had to give up, OR that they are working on it and it is still coming at some point, I do not know.

imo this whole thing - and you actually bring up the problem perfectly - is that some people just want to play a game, where as other people would like to - as much as possible - convince themselves that they are playing a simulation of what it would be like to be a space man in 3301 IF FTL travel was a thing.

I am in the latter camp, and yes! I know that there are a lot of compromises in this to make it enjoyable, and everyone has their own tolerances for what they want in accuracy and what they will let go because its a game, but I do think this is the problem.

I play FSX, ETS2, lunar flight and (to a lesser extent) DCS..... and maybe this is why I am at odds from players who play a more combat oriented where death is meaningless kind of game.

Well many things are not quite working the way they were meant to be. The problem I think, - and you perfectly described it above -, is that there are two basic groups of people playing the game: those that just want to play a game and those that want something more than a simple game. But that is the problem: You cannot put every single player in one of these groups. There are many in-between situations and also many different ''moods'' for each player. For example one day I am tired and I just want to play a relaxed ED session, the other day I have more energy (less stresfull day at work) and want more immersion, more accurate game mechanics. etc.. So the problem is inherently complex and that is why Frontier has to cut corners inevitably - but this doesn't mean there is no room for improvement.

Well, people keep asking for more targets to pew pew in Open.
What better way than keeping the criminals in Open - at least then Player V Player Bounty Hunting may become a viable profession.

Well, as long as the bounty boards update with who is online at the time you look.
So you know who to look for and where to look - knowing they are trapped in Open until the bounty is collected / expires gives players a way to get that "meaningful" PvP that was talked about.

Well look how many proposals/suggestions you implied here:
1st: Find a way to keep player criminals in open - that means restrict them and not allow them to log in solo/group - this violates the principle of allowing a player to play freely in whatever mode they want: open, group or solo.
2nd: Bounty board update with who is online - not everyone is in the same instance nor anybody guarantees they will remain logged until you actually manage to reach them.
3rd: Meaningful PvP : Even combat logging has not been entirely remedied so what kind of ''meaningful'' PvP are we actually talking about?

Sorry no offence here - I actually tried to suggest something similar - a visibility/invisibility mode a couple of pages ago (actually many pages now) and I was put in the corner and even PMed by mods for using innapropriate language.
 
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Well look how many proposals/suggestions you implied here:
1st: Find a way to keep player criminals in open - that means restrict them and not allow them to log in solo/group - this violates the principle of allowing a player to play freely in whatever mode they want: open, group or solo.
2nd: Bounty board update with who is online - not everyone is in the same instance nor anybody guarantees they will remain logged until you actually manage to reach them.
3rd: Meaningful PvP : Even combat logging has not been entirely remedied so what kind of ''meaningful'' PvP are we actually talking about?

Sorry no offence here - I actually tried to suggest something similar - a visibility/invisibility mode a couple of pages ago (actually many pages now) and I was put in the corner and even PMed by mods for using innapropriate language.

One of the complaints from Open advocates has been people earning "A" spec Anacondas in Solo / Group, then going in to Open and blasting away indiscriminately then returning back to Solo / group to hide.
Locking player killers to the mode they are killing players in solves that issue.

True about the bounty board - not everyone is in the same instance (which I've been explaining to open only advocates for a year now).
But at least if you know they are online and the current information on where they last docked, with knowing they are in the same mode,
you stand a better chance of finding them than no chance at all.

Also, anyone can log out at anytime - nothing will change that so not sure why you bring it up ??
Someone deciding they don't want to extend their play session or want to cut it short is a personal matter, not something for anyone else to worry about.

Combat logging and meaningful PvP are 2 separate things. Meaningful PvP is a subjective term, but having the reason of being a Bounty Hunter looking for criminals (that you know are online and in Open) would add meaning to engaging another player who has a "Wanted" marker. As for combat logging, that is an exploit and I encourage people to report it when they see it - on that there is nothing to discuss.
 
An important caveat to the proposed Bounty System issue would be that with all the currently established "space-rich" PvPer's out there at present even a 1m credit bounty is a drop in the bucket. I don't disagree with the idea, I just know that a lot of times people think throwing money at a situation to make it better will work, and it really shouldn't be that simple at all.

On the issue of forcing the mode they are "Wanted" in until the timer drops- totally agree. I'm sure some will argue that they could simply avoid logging in until the timer drops, but that's good because then they're also unable to cause more mayhem until they decide to log in. (so it's a win/win)

I would agree with merging the game modes ONLY if the Bounty/Crime system was revised- but as it stands I will not at all advocate for doing so.

I also do not have a "side" here- the only "pony I have in this race" is that like everyone else, I invested money into the game- and wish to see it succeed not just past the launch but hopefully well into the future.

I can play any mode I wish, but I do think those who say that "Open is fine" are deluding themselves and really haven't taken a deeper look at how the current game mechanics are affecting the game modes as a whole. It doesn't take a whole redevelop of game code to adjust things that already exist in the game, but rather it takes a commitment to wanting to improve things for everyone as a whole- and not catering to a certain playstyle.

I can't speak for anyone else- but I hope this at least helps to clarify my own intent in participating here.
 
Well look how many proposals/suggestions you implied here:
1st: Find a way to keep player criminals in open - that means restrict them and not allow them to log in solo/group - this violates the principle of allowing a player to play freely in whatever mode they want: open, group or solo.
2nd: Bounty board update with who is online - not everyone is in the same instance nor anybody guarantees they will remain logged until you actually manage to reach them.
3rd: Meaningful PvP : Even combat logging has not been entirely remedied so what kind of ''meaningful'' PvP are we actually talking about?

Sorry no offence here - I actually tried to suggest something similar - a visibility/invisibility mode a couple of pages ago (actually many pages now) and I was put in the corner and even PMed by mods for using innapropriate language.

Locking players that get a bounty for attacking other players into Open does seen fine for me; they started it, after all. Though for that to happen then Frontier needs to be always on the watch for ways players could end with a bounty without intentionally attacking the other player, those situations should award a fine instead.

As for the issue with the bounty board, I would solve that by having two boards. One showing the bounties without any filtering, meant as a leaderboard of sorts; the other, a "currently wanted" board, showing only bounties for players that are currently online, playing either in Open or in the same group as the player, and that are close enough to the player in the real world that they can be actually placed in the same instance. I would also add a way for a player to register as officially hunting player bounties, meaning they will be preferentially put in the same instance as players with a bounty.
 
Imagine if the crime-system was actually legit(good) and you couldn't undermine in Solo. You'd have proper escort wings of traders/privateers/bounty hunters, proper power-play PvP events and faction wars where you would fight other wings and factions, not gank traders/noobs. People wouldn't feel griefed or annoyed because they aren't being targeted 24/7.

CZ's and RES would be filled with players, teaming up and dogfighting cooperatively or against each other (Faction v Faction). But instead, you've got PVP bads ganking people left-right and center because of the crime system being too lenient and everyone else undermining in Solo.

I, personally, wouldn't play a game like that. I only play games where I can be self-sufficient. If I need to ask another player for help with anything, I will instead leave the game, and usually I won't return.
(Yes, it happened in the past. No, I'm still not back. But then, I do have a few hundred games in my Steam backlog alone, so any game I leave behind rarely gets a second chance.)

That being said, I'm not against playing with others, and actually enjoy it. But only as long as joining others is done by choice, never by need. The balance struck by ED, with the different modes and players being able to freely switch between them, is as close to the ideal for me as a game ever got.

Or, to put it another way: I will never let others dictate how I play, I would leave a game permanently rather than allow that to happen. ED's game modes, with the freely available mode switching, allow me to effectively take control over how I play.

Exactly , it's not the end of the world. Now imagine a proper crime system and penalties (aka UO 1997 LOL) and the risk factor would be so low it'd be like being killed INRL low.

win win all round.

UO circa 1997 is a bad example to give. If you go read interviews with the devs about the creation of Trammel in 1999 (which for all intents and purposes made PvP optional in UO), it was done because PKers were driving enough players away to make the game economically unfeasible in the long term, and nothing else they tried could put a dent on the practice.

You can see this, for example, in this post by Gordon Walton, the dev that was hired to fix the player retention issue.

UO is also the game where the my favorite definition of griefer originated: "A griefer is someone who, through his social actions, costs you more money than he gives you." It's what the devs used to sell a zero tolerance policy on griefing to the managers, and it was copied in most MMOs being made at the time.

Solo has ONE good purpose,

If you think so, then, regardless of what you put after that statement, you obviously know nothing about the motivations of those that play in Solo. It would be like someone else saying that the only reason to log into Open was to pirate other players; it's certainly a reason, but just as certainly not the only one.
 
I find it deliciously hypocritical that some of the same people that defend mode switching as a Divine right for pve players, are in support of it being taken away from pvp players as a punishment.
 
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I find it deliciously hypocritical that some of the same people that defend mode switching as a Divine right for pve players, are in support of it being taken away from pvp players as a punishment.

Can't see a problem.

It's PVP players that are complaining about mode switching so if it only affects them it seems an elegant solution to apply it to them.
 
Can't see a problem.

It's PVP players that are complaining about mode switching so if it only affects them it seems an elegant solution to apply it to them.
No, that's fine in a "be careful what you wish" for kinda way, although it won't have any effect on most pvpers or PK'ers.

The hypocrisy is on those who are in favor of mode locking for their enemies while saying it shouldn't be used against them. It's like an anti nuclear group member being ok with nuking countries who want to keep their nuclear arms.
 
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The responses I generally see fall into these categories:

What difference? - Some people don't seem to see the issue with the whole different-rules/same-simulation thing.

Working as intended - This one and its variants really bug me. FD has built it that way so it must be right. No. There is a case for saying "That is the way it is so we'll just have to live with it." But just because something is some way, does not necessarily make it "right" or "fair".

You can do the same thing - This is the argument that if Solo is easier to achieve certain goals, then that option is open to the Open players as well, so all good. The problem here is that it's almost the reverse of the "I don't like PvP so I want to play in Solo" thing. Open players shouldn't expect that everyone should enjoy and want to participate in that gamestyle (at least all the time) - see askavir's comment. Solo players should not have to be Open player's content. However, isn't it just as unfair to allow the actions of Solo players to affect the content of Open?

They all kinda blur together. The difference doesn't matter because the game was designed for it; having players able to avoid anyone for any reason is a core element of how the game's multiplayer was planned, designed, and implemented. It's not perfect, ideally the game systems would have been better planned to minimize any effectiveness difference caused by having many players in the same instance without having different rules for different modes, but well, nothing is perfect.

You seem to want something different, something that puts to the front the kind of gameplay that comes from being able to influence other players to the point they can be excluded from certain places, contents, or rewards. There are games out there that cater to this kind of player, certainly, but I don't think ED was ever meant to be among them. Which, mind you, influenced my decision to back ED by a fair amount; I'm certainly not among the target audience of that kind of game you seem to desire, I see no entertainment value in them.

You can't say that things like PP are not a PvP thing. PvP may not be the intent. But PvP can certainly have an influence. As I understand it, if you have a group of PvPers who want to make a concerted effort to resist the PP efforts of an opposing faction, the opposition is left with three options:

1) Persist with their efforts despite the resistance. This presumably will make their efforts riskier and will potentially slow things down.
2) Decide that the risk isn't worth it and decide to go exploring or something instead.
3) Avoid the resistance altogether by switching to Solo.

Options 1 and 2 will surely have the desired effect on the outcome of the goal. But having option 3 available (while still pursuing the same goals) completely nullifies the efforts of those in Open. I don't see how that is fair.
It's part of the "play your way" drive. Players can never be forced into a PvP situation (well, as long as said players are willing to forgo meeting with strangers in the name of avoiding PvP). Working as intended, I would say, and if it was any other way I would never have backed this game.

But I still don't see why people can't suggest that perhaps the way it is done now (and, yes, the way people researched, invested, supported, whatever) isn't the best way.
There is no "best" way. Different ways have different advantages, disadvantages, and target audiences.

But, sincerely, changing after the fact things promoted as core elements of the game, such as the player being able to decide at any time who they want to play with, would be a very bad move. It's what SOE did when they implemented the "New Game Experience" in Star Wars Galaxies; by itself it wasn't bad, but it changed the game all those players had previously paid for into something very different, and that was exceptionally bad, to the point the NGE is to this day a cautionary tale about doing big changes to the core of a game after it has shipped.

I am sure that many would agree with you. I don't really see it though. If you look at the web site, the fact that you can play in different modes and have equal impact on the same environment is not even mentioned. In fact, at a quick scan, the only thing I can see that even hints at the existence of a Solo mode is the line "Fly alone or with friends in a connected galaxy..." And that could actually be referring to flying alone in Open since it is under the Massively Multiplayer header.

But if you believe that changing that would be a fundamental change to the game, that's fair enough.
If you go read the Kickstart page, the many interviews that mention how multi-player would work, the many posts by the devs about how the modes are equal and any kind of restriction on mode changing isn't even on the table, then you might get a better idea.

Besides, there are a few things that I consider to be at the core of a game regardless of whether they are advertised or not. The existence of non-consensual PvP of any kind is, for me, among the most important ones, and that includes locking behind supposedly consensual PvP anything that is meant to be desired by PvE players. I have never purchased any MMO without properly researching that, exactly because it can be a deal breaker for me.

I do agree that the game's current main page is awfully lacking in information, though. For example, it doesn't actually explain anything about how PvP works in game.

Someone posted in another thread about player factions. I don't know how they are going to work in general. But I am really curious as to how a player faction can exist in a mode that only has one player.
A bit off-topic, but they work in Solo because they aren't actually player factions; rather, they are player-promoted NPC factions. Besides voting on NPC factions to promote and, perhaps, suggesting a name and a couple other characteristics, players have no more control over those factions than they have over the current powers.
 
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