Enough with the Meta.
Speak your mind and be done with it.
<grins> Think of this thread as a sump - close it, and the will start bubbling-up all over the place!Why don't the mods just lock this thread?
The last comment is a prime example of passive aggression and an unnecessary addition. You are assuming reposting opinion was my direct intention. It wasn't, though it quickly became apparent the impatience/intolerance towards this side effect of the threads overarching detail.
Why don't the mods just lock this thread?
This is why many people here keep asking for an Open PvE mode. Many people want the interaction, but won't stand for the PvP.Later additions from Jockey seem to imply by referencing the original reference to the above quote that 'open' players are motivated by zsoft targets. To clarify it's not my intention to shoot anyone lol. It's just the interaction, simple as that.
Depends. Do you want to penalize Solo/Group to get more players into Open? Or give Open bonuses or exclusive content, which is basically the same? That would be basically asking for the devs to intentionally make the game worse for any and everyone that either dislikes PvP or want to have control over when it can happen to them, so I would expect less than thrilled responses from those thus affected.That being said I do not see solo as inferior, it's just a different product. At the crux of any issue is the opportunity to exploit beyond the intended design. This is possible right?
<chortles> It would certainly be interesting, if such a thing were to happen!I do wonder how the game would pan out if next Tuesday they bluntly informed us all they were locking Open and unless you logged in there next you would be unable to join without clearing your save.
From what sifting I can do, the community is split 40% want them split, 40% don't, and 10% don't care. It's a pretty even split, folks, so this is, most likely, the argument that will never end, and will never make progress.
The last comment is a prime example of passive aggression and an unnecessary addition. You are assuming reposting opinion was my direct intention. It wasn't, though it quickly became apparent the impatience/intolerance towards this side effect of the threads overarching detail.
Why don't the mods just lock this thread?
Now I am wondering if that is what was behind the "stuck in hyperspace" problem many were experiencing...
All the People in Mobius are as much organized as all people in Open. Meaning not at lot.
Why? Why should open players be able to influence the shared galaxy, but solo and group can't? Do XBone open players get to influence the galaxy they share with PC/Mac players? How about the XBone solo players, do they get to influence the galaxy we all share?
So that means that if, for example, someone was technically not able to play in open, they should be penalised, yes? Solo is designed so that the game may be played on minimal bandwidth and without the need for uPnP or P2P connections. So people who work on satellite links, play in there own time on business trips when staying in Hotels, live in college dorms, use a 'shared' or metered internet connection, live in remote areas of Canada, all these people should be cut out of influencing factions because...? (I'm really asking...)
Interesting, so did Kermit leave the goons to join you or are the ED goons using a new name now?
https://forums.frontier.co.uk/showthread.php?t=194108&highlight=diamond+frogs
Ahh I reread, you have Tex too, Goons re-branded, tell Tex I said hi.
With that in mind I think Frontier should consider removing the ability of players within solo or group play to alter faction influence (not Power Play, just the influence of a faction within the system). Players who run missions or kill members of a faction would still receive bounties, rewards, and have their reputation with that faction change. But there would be no change in influence. This approach eliminates the problem of players messing with other factions in a consequence free fashion while minimizing the negative impact to players who prefer to play solo or in groups.
My reason for this is stated above; if a player is going to influence a faction then another player should have the opportunity to directly prevent them.
Since I've turned that off, my game is as smooth as it was before.