Anacondas & Pythons are most assuredly not made of paper. I chose a bit less cargo to be properly fitted (keeping pirates in mind)
Pythons and condas are not trade ships, they are multiroles. By trader ships i specifically meant type x line ships and haulers.
So gankers and murderers are a teaching experience? LOL.
I Did not say that, dont put words in my mouth. All i said was fighting npcs is no preparation for fighting humans.
So it is our fault that there's no one in open and we cause grievers? Double LOL.
Again youre misrepresenting or interpreting what i say. I meant that there are little to no ways to find pvp in this game, even among willing participates, aka duelists or non willing participants, players with bounty or traders willingly playing in open.
This has been discussed and, for the most part, people do think the cargo of NPCs should be improved.
Glad to see we can finally agree on something.
So players are responsible for making pirates kill them? What a knee-slapper.
The players I kill certainly are responsible for their own death. I don't kill anyone who complies.
Besides that, if non lethal piracy had actually progression to new ships, I may clear save and try a non lethal piracy + ironman challenge.
This has also been discussed and agreed on by people in the thread. People agree there should be more penalty for pointless murder.
This does seem to be the low hanging fruit of the list, i dont think anyone will disagree about higher penalties for murder.
Well, except for 2 of your points (duly noted), I can only think that the modes are working as planned.
Well have to agree to disagree here.
- Trade ships have always been weakers, usually unarmed.
There's weak and than there's type 7 armor weak.
- I call false on NPC's posing no challenge. Yes to some people they are not, but to most of us they are. They are trying to balance so that new players are not overwhelmed by them and seasoned players like yourself have a challenge but it is hard to do. So they err on the side of caution and keep them so newer players won't be overwhelmed
It's good to keep in mind the avg skill of the player base but imo most of the evasion techniques are knowledged based rather than skill based. That applies to both pve and pvp btw. Give me 1 day and i could teach a brand new player to evade npcs like a pro.
- IF you all would police the griefers then things may improve. It isn't FD's problem, People wanted an open PVP mode and they got it. If poeple want others to stay in it they need to fix the problem they created. I do agree they need to do more against hackers, but that is a different issue and not from personal experience just reading other's frustrations.
You don't find anything wrong with forcing a portion of the player base to play security for the game just so the game can be balanced? I dislike pvp bounty hunting, it seems pretty backwards to have to do it just so piracy can be sustainable.
- I agree PVE piracy needs to be upgraded to make juicy targets and possibly harder "convoys" for pirates to crack
They actually do have convoy guarded with pythons and vultures. The funny part is I've only seen them carrying basic meds and clothes.
- Have not used limpets so if they are broken it would be nice for them to be fixed.
If you feel like it, try out the limpets against an npc. They aren't too too bad, when you're in a cobra. However once you upgrade to using an asp. clipper, python or fdl, they're not worth using anymore. There are many also was to completely negate limpets, like actually make them not work at all. They've been useless since they were added.
- I love the idea that if someone kills another player that is clean that the cost to replace the killed players ship be added to the killers insurance, and maybe the cost of cargo, data, etc. Something like this I'd loved to see implimented.
I don't like this idea, i'd prefer something more organic rather than a hand in the sky that saps your bank account when you kill.
- What are your ideas for Bounty Hunters? And could there be an implementation of ways to pay others for services such as escorting and such?
For bounty hunters, I'd add a galaxy wide bounty board. Every player in the game with a bounty over a certain amount (let's say 100k) get's added to the board. Any player that wants to can select the pirates name and take the mission to hunt them down. How many players that are allowed to track any one player depends on their total bounty level. Ex. At 100k it's only 1 player, 500k it's 2, 2mill it's 3, 4 mill it caps out at 4 players. Once you're tracking a player you get "soft" updates of their location. Whenever they commit a crime you get the update, the time it takes to update depends on the systems security level. There would also have to be a way to show if the target is online or offline/not in open mode. Maybe an active/inactive notification. Not to mention increased/ 100% chance of getting paired up in the same instance. idk how fesible my idea is.