Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
There you go. An anti-PvP stance. Now he was'nt unreasonable here but I can certainly find more if needed.

- - - Updated - - -



Yep, nice to see you Julissa.


Wow.. desperate and reaching much? At no point did I say I was against PVP, INFACT I've made sure to say that even though I don't participate I have nothing against PVP. My issue is with griefers and if you had quoted what I was replying to you would have see where I was talking about was PVP incentives to entice griefing by providing targets.
 
Did you not read the post? I said most career pirates don't/won't switch, but bored traders turned pirate do.

Have you ever tried piracy, Pve or otherwise? The truth is that the security levels do make a massive difference...... for pirates. In high security systems the police show up about a min after the first shot is fired. It makes it extremely difficult to pirate.

Flat out killing however, is way quicker. It's one of the reasons why it's hard to balance psycho killers. Too much and piracy is impossible, too little and it's what we have now. It requires a fine touch. That said there is a fair bit fd can do without killing piracy.

I tried piracy for a week against AI a long time ago, and I do value your opinion as a proper pirate.

When I get Pirated by AI I rarely see any police help, next time I will take a few hits and run for a while, if I get AI police turning up quickly to help me I will come back and give my opinion, I hope you are correct. I tend to turn around and melt the AI that pull me out of SC, next time I will slow down and see how it pans out.
 
That's hardly anti PvP, just against the idea for giving incentives to one mode over the other.

From that statement, if he's anti anything, Mouse is against adding rewards for meaningless PvP. The psychotic, sociopath blatting any and every ship he can. No piracy, no interaction, no faction, -no reason at all-, just for the laughing and causing misery for other people.

Honestly, I can't imagine any system would want to incentivise that. If your reason for killing is -winning-, then your reward is -you won-. If your reason for killing is -it makes them cry-, then your reward should be to sit with the other berks on the naughty step. I, and I dare say I expect most people- wish not to give sweets to bullies.


There's a huge gulf between mindless bullies transgressing every virtue and PvPers - arguing against the existence or support of bullies and abuse does not automatically mean that a person wants PvP gone.
 
I do not possess the appropriate cufflinks for the occasion.

You have also continuely missed that I do not play the part of the highway man. I'm the pleb that accepts his role in society.

Lol really? "accepting", I thought you were trying to change stuff, silly me I got all confused again, I thought you wanted to split the modes and BGS, but if you accept it now then its all good. ;), welcome to the club, we have cookies, Bacon and Cats, help yourself.
 
You have proven it with your own words here. Any one that doesn't play your way is a "griefer". Griefer is an extremely term for someone that deliberately uses the mechanics to kill or harass you over and over again. A pirate or killer does not fall under that category. So either you are extremely unlucky or you are promoting negative terms for valid game mechanics.


Atak2, maybe you have something to add to the debate. Going after one other poster for their opinion doesn't enlighten anyone.

Maybe you could answer one of the questions I posted for you? Do you think there is enough open-only players around to support their own, separate BSG/PP?
 
Absolutely and new players would buy into the game and join us for the competitive aspect. I have no doubts that it would become very popular.


Then why is Open considered so barren now? I hear it all of the time. Where does your impression come from. I just don;t see the BSG/PP being a major concern to the open-only crowd.
 
Oh law... That scoundrel Ziggy's gone and woken Atak up again.

I told him, he wouldn't bloody listen!, they do the same thing with Iron Mouse, stir him up and hide in non Iron Mouse mode! without even giving him a biscuit, they are bad, bad people.

Does anyone else get the notion that at the moment, both sides are presenting a rather moderate standpoint, but are arguing against the extreme version of the other's standpoint?

If I'm not mistaken there's a lot of unspoken agreement here.

I agree, it has been quite civil in here for a while, I think you might have tempted fate, if we get a messy merge in the next 346 minutes its your fault, and I can prove it! using both bacon and cats (ok I can't prove a thing but it might be funny to try it, or maybe not) :)

Someone get some Bacon or Cats here, this is serious!
 
Any one that doesn't play your way is a "griefer".

Indeed. So say I were to not play things your way? Am I griefing you by being good at escaping? Am I griefing you by playing in a group and teaching friends how controls work? Am I griefing you by playing the tutorials for fun? Am I griefing you by enjoying solo mode hi-res screenshots? Am I griefing you by being out of your instance? Am I griefing you by possibly being better than you at the game? Am I griefing you by not playing when you do? Am I griefing you by blowing myself up for lulz when interdicted by wings? Am I griefing you, in short, by doing anything at all in-game that you don't agree with?

Answers on a postcard please!
 
You have proven it with your own words here. Any one that doesn't play your way is a "griefer". Griefer is an extremely term for someone that deliberately uses the mechanics to kill or harass you over and over again. A pirate or killer does not fall under that category. So either you are extremely unlucky or you are promoting negative terms for valid game mechanics.


Have you actually read anything or are you just making crap up as you type to try and inflame people? At NOT point have I say anyone who doesn't "play" my way is a griefer. I've said it before anyone who's sole purpose is to mess with others is a griefer. Your the one who complains when we go slightly off topic, yet where in your failed attacking of me are you acctually discussing the topic? Or is it only ok to go off topic when you do it?
 
There is a large market that likes to directly fight/compete against other players.

Yup - and this is not their game. You want to pew-pew players? Go for it - they will get rid of you one way or the other. You want to take over systems? You can't. Only Powers can - so welcome to Powerplay and it's effort.

Elite isn't a game about players vs players - it's about players vs the game.
 
Player groups...

...Comraiderie would form and loyalty to the game.

Camaraderie would form internally, with loyalty only to the group and to the ideals (or area of space) that they wish to impose on anyone they can. That fractures space, leads to restriction of freedom for any player that doesn't agree to the terms of the group and leads to a virtual state of war versus anybody outside of each group. The method you seem to prefer would cause players to directly impact and limit the play of other, even if they do not take part in whatever other competition the groups do. It removes choice. The method we have does not force anyone into situations where they are directly affected, only if they so choose to be affected.

If players want to PvP, they absolutely can do. They can find combat zones, they can fight 4v4 (well, server issues aside, that is...) they can pre-arrange fights, they can add all sorts of reinforcements and structure around it to add to the battle that they're hopefully enjoying. What they can't do is dominate and impose their will onto other players without consent. I see that as an incredible plus.


Consent is good. Choice is good. I'm pro choice and pro consent and PRO CONSENTING PVP. Competition is good, if it's put into a situation where competition does not exert direct power over unwilling people. Exerting power over unwilling people often becomes bullying, leads to resentment and is ultimately detrimental to the game in the long term.
 
Nope. Do what you want Asp within the bounds of the game mechanics. I do not care what traders etc do. I only care for the BGS in relation to the modes.

There is a large market that likes to directly fight/compete against other players. ED negates that for PvP competitive players as we measure how we have done against a weekly round up. If it was direct and versus players we directly fought it would add the meaning we seek. Comraiderie would form and loyalty to the game.

So which is it?

Player groups anecdotally have left because there is no mechanic for direct competition versus other groups.

Who cares?
 
Player groups anecdotally have left because there is no mechanic for direct competition versus other groups.

For PvP players - the game is anti-competitive. We indirectly fight against other modes by filling bars.

There will always be guys and girls that enjoy anarchy.

I'm not talking about those.

There is a large market that likes to directly fight/compete against other players. ED negates that for PvP competitive players as we measure how we have done against a weekly round up. If it was direct and versus players we directly fought it would add the meaning we seek. Camaraderie would form and loyalty to the game.


With all of that, I believe you prove my point. Splitting the BSG ( I'm using BSG to mean the BSG and PP mechanic together to save keystrokes) wouldn't offer any of that. It would just mean a smaller community supporting the exact same mechanics you say drive away competitive players now. So, just what benefit can you see in a smaller chunk of the players with their own BSG would attract those players? I don;t see it.
 
...and most lucrative future for Elite.

The player retention and longevity of every single PvP-based MMO ever released just called. They would like to have a word with you about how they have never ever been even a gnat's burp in comparison to the profit that PvE games make. I'm sorry to have to break it to you, but PvP MMOs with any kind of consequences are a ludicrously tiny market compared to virtually every other half-decently made MMO or persistent game.

As I said, you could go and have your PvP battles and set up your very own private groups with competition and battle and all sorts of rules to encourage large battle, piracy, virtual control over space... But expecting every other mode to hand over the background sim just so a few people can pew pew in it without any influence from outside is... unrealistic, at best.

Just give competitive/PvP players somewhere they can play their way too.
They already have it. They can go form their own 'virtual' empires, set up websites, declare some neutral space out of the bubble as their playground, instigate rules about travel and freedom (admittedly on the honour system). They could play two empires against each other. They could do almost anything they want in the grand dungeons and dragons sandbox style. If I were of a mind, I could run a pretty amazing "PvP" game out in Elite, it just requires a lot of people willing to contribute and play by the rules, instead of by free-for-all.
 
Last edited:
Consent is good. Choice is good. I'm pro choice and pro consent and PRO CONSENTING PVP. Competition is good, if it's put into a situation where competition does not exert direct power over unwilling people. Exerting power over unwilling people often becomes bullying, leads to resentment and is ultimately detrimental to the game in the long term.

Excellently put.

As an aside to the whole camaraderie thing - you can tell when posters have been in fun groups, good groups, professional groups, n00b groups, and just-for-the-hell-of-it groups.

Drunks of Sol approve!
 
Last edited:
Regardless of your doctrine I will continue to campaign for an Open only mode or equivalent as I see it as the most fun and most lucrative future for Elite.


So you are not up for any discussion, you have your idea of what is right and your going to try and force FD to see things your way no matter how most people feel? Well that explains your character assassination attempts on those who are outspoken against you.
 
Competitive fights that happen moment to moment - mechanics that can be won and lost by combat or evasion skill versus opponents directly opposing you. Think a Total War battle versus a Civilzation 5 move per turn.


I see what you want. But, I don;t believe a split BSG, with the mechanics we have now, would offer any of that. Do you see what I mean? The bean counting would still have to be done. Players would still have to cart pamphlets around. Nothing would change except that the BSG would be influenced by a smaller chunk of the community. It sounds like you just don;t want to accept influence to the BSG unless you can shoot at it.
 
Last edited:
Competitive fights that happen moment to moment - mechanics that can be won and lost by combat or evasion skill versus opponents directly opposing you. Think a Total War battle versus a Civilzation 5 move per turn.

Each and every point totally bypassed by the ability to change modes - or for naughty players to lulzbann opponents. You want to get rid of the P2P system? You can - just empty your wallet over here.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom