It is not your place to insult my academic performances or the courses I've took. None of my courses handled 'Talking to inane people on the internet'. Also my post wasn't built up to be directed towards you, but more towards FDev, since there is no company that would just fly off their hinges and ramble on about 1 point instead of focusing on the main issue that was being presented. If i had known that the community is allergic to words 'Open' And 'Solo' I would just have left that out, since my post mainly wasn't even about that.
Lastly, that I graduated a year ago, doesn't mean I'm not working. I work as an account manager for a branch of Shell in this country.
Point the first: Since you don't know. I did change the wording of my post, reinforcing that the Open/Solo stuff is a minor gripe for me and that it totally wasn't the point. The majority of people in the thread refused to see that, that's why I eventually had to delete it.
Point the second: There is a reason why people are ready to fork over thousands of dollars for a game that hasn't released anything but are reluctant to give a measily 30 pounds for an expansion to an already existing game. I agree that FD should spend their resources on making the game better, that is something that I have made abundantly clear. But they need to show it to their customers that they are indeed doing the stuff people want. People learned to vote with their wallet, so the devs should listen.
Rockstar was just an example, there are a ton of companies that don't communicate at all but still have customers eating out of their hands (Bethesda, CD Project, EA sports if going with the FIFA crowd, even the No Man's Sky team only releases like 1 video in half a year)
My post was all about how I don't want this game to fail, but it will if it actually repels instead of attracting new customers. An average customer would rather choose a pretty game with a lot of lights and dozens upon dozens of ships (Star Citizen) than a fully scientific simulation of the universe with real reasoning and science behind it with just 20 ships. Personally, I prefer the second. But you need the first group to make your game grow, whether you like it or not.
I've worked in customer service/relations and service provision roles throughout my life. It doesn't matter where you speak to people, you can apply the same skills - but if I can give you a piece of advice: tacit knowledge is respected far more than academic merits. Expecting people to be impressed or automatically consider you points more reasonable because you reference your education history is only going to lead to disappointment. Particularly, anyone with any sense about them knows that a piece of paper stating that you completed a set of studies does not mean that you can practically apply those studies, or, that you are good at applying those studies.
For example, there are many doctors in the world... are they all good doctors? Furthermore, are the best doctors those who have just qualified or those that have had years of experience?
Roberts has to be one of the worst at communicating. I don't see why people put faith in him to deliver to be honest, taking a look at his movies makes me blush because of how embarrassingly cliché they are. He gabs a lot, but it sounds like he needs to be pledged to his own game rather than making it:
"You’re not going to have 50 systems to adventure in, but I think most people are going to have a lot of fun," founder Chris Roberts said. "I’m actually expecting people to make up their own action story arc. So what we’re planning is, we’ll just have different areas you can fly in and visit and do things in, or have some AI that will spawn." (link:
http://www.pcgamer.com/star-citizens-multi-crew-ships-blast-off-at-gamescom/)
You're not going to have 50 systems to adventure in - Awkward way of phrasing and a negative approach to communication.
...but I think most people are going to have a lot of fun. Lack of confidence in what he is stating does not reinforce a consumers enthusiasm. It also does not really expand on the previous statement.
So what we’re planning is, we’ll just have different areas you can fly in and visit and do things in... So the game has things that you can do. Very compelling. Less than 50 systems, that you can fly and visit and do things in.
I’m actually expecting people to make up their own action story arc. All of this time and money invested in so few systems
and the players are going to be expected to make up their own story.
...or have some AI that will spawn. And some A.I might spawn. Good to know that you may get to do more than just fly and visit things and do things in.
Ultimately, what I got from this communication is, he has no idea what he wants or is developing. In fact, your post would be better if it replaced FDEV and Braben with Chris Roberts and Cloud Imperium Games.
A lot of people compare these two games and their developers, believing that SC is going to blow people out of the water, but I am honestly completely unimpressed by what they have shown thus far. The ships look good and I like their designs, that's about it.
NMS looks great, but they are aiming for mass market appeal, Elite is not. Rockstar's marketing tactics involve shock, possibly the greatest marketing method that you can possibly use. Activision-Blizzard used it with Call of Duty with the civilian massacre scenes and 'The Interview' used it with their 'angry North Korea do not like our movie' stunt. Celebrities use it all the time, particularly by stating that they are homosexual or by having a 'tape' released. Rockstar's entire game library is shock, so it draws attention to itself, meaning they can spend less on marketing.
FDEV can improve but, I am not really seeing anything they can learn from the developers you have mentioned.