much more intelligent, and much more unpredictable human element.
Debatable.
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much more intelligent, and much more unpredictable human element.
It's all part of the game, for me - and it was my favorite part. That feeling that any human player could try to interdict you, attack you - and likewise, going after people in enemy factions yourself. Trying to get "consensual" PVP requires much more time to set up, make sure the instancing works, etc. - obviously it's great, too - but more waiting than actually fighting.Non consensual, not so much.
Oh, so Open players are "dumb" now? The ad hominem continues!Debatable.
Code of Conduct has no general prohibition of griefing.
A moderator says griefing is "part of the game" here.
David Braben says "How do we plan to address PvP (player vs player) “griefing”? If enough players complain about the offender's behaviour in a certain time, then they will be banned from this group" here.
Otherwise, playing in Open means you're playing with others, and what constitutes 'griefing' to one person may not to another.
It's all part of the game, for me - and it was my favorite part. That feeling that any human player could try to interdict you, attack you - and likewise, going after people in enemy factions yourself. Trying to get "consensual" PVP requires much more time to set up, make sure the instancing works, etc. - obviously it's great, too - but more waiting than actually fighting.
As if anyone in an FdL/Python/Clipper ever interdicted a cobra/viper/asp/adder/trader for the fight....please. Lets not even get started on wings of 4 going after a single commander, there is no more challenge or difficulty in that fight than there is in fighting an NPC, the enjoyment comes purely from knowing you disrupted another persons game experience, getting jumped with no reasonable possibility of escape or ability to fight back isn't an adrenaline rush, it's disheartening, and that is the point, and that is griefing.
As if anyone in an FdL/Python/Clipper ever interdicted a cobra/viper/asp/adder/trader for the fight....please. Lets not even get started on wings of 4 going after a single commander, there is no more challenge or difficulty in that fight than there is in fighting an NPC, the enjoyment comes purely from knowing you disrupted another persons game experience, getting jumped with no reasonable possibility of escape or ability to fight back isn't an adrenaline rush, it's disheartening, and that is the point, and that is griefing.
I wouldn't call player killing griefing, usually when I think griefing I think, ramming/ nfz killing or repeated harassment, which can include killing. Single episodes of killing aren't enough to warrant the griefer tag imo.
But to answer your question op, I don't know of anyone who has gotten banned for griefing, player killing or otherwise.
You can't expect perfectly symmetrical combat all of the time. And even in the most drastic cases - it's all part of the game for me - whether I'm an aggressor or I'm being attacked by overwhelming forces (which definitely happened quite often, and I enjoyed the planning involved). It all makes the game more interesting to me.As if anyone in an FdL/Python/Clipper ever interdicted a cobra/viper/asp/adder/trader for the fight....please. Lets not even get started on wings of 4 going after a single commander, there is no more challenge or difficulty in that fight than there is in fighting an NPC, the enjoyment comes purely from knowing you disrupted another persons game experience, getting jumped with no reasonable possibility of escape or ability to fight back isn't an adrenaline rush, it's disheartening, and that is the point, and that is griefing.
Perhaps when flying a cobby, avoiding the wings of FDLs might be a good idea. The trouble is people think they have a right to pass unmolested through any system they want. This is the wild west, the law is the guy with the biggest gun. If you attempt to mosey on by and hope they dont interdict you, well, that sounds like it's your fault. You're supposed to be a pilot, so pilot.
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Well you just called quite a lot of active player groups grievers, good job.
I don't have a problem with someone going after a pilot of an opposing power or an opposing faction or whatever (it is pathetic if you horribly out class them though), I have no problem with someone interdicting me in my T7 and demanding cargo, I do have a problem with a group of individuals harassing me (killing a trader because they can, taking cargo and killing you because they can, killing you because they outnumber you, camping to do any of these things) because they want to harass me, that is after all, harassment, which in the game world is commonly referred to as griefing. The almost complete lack of an in game criminal status makes this a consequence free action, so in the end the only consequence will be an empty open world. An attitude of "I do it because I can, without regard for if I should." will only end in being left alone, not out of weakness or fear on the part of the "victim", just out of common sense.
I see all this "wild west" and "high seas" talk all the time, if the wild west were anything near what ED is, they'd still be uninhabited, because everyone would have been killed or gone away.
Open is harder, sure. Are Open players "tougher" than solo/groups players? Well, obviously no one can say that. The "best" pilot could be in solo/groups right now for all we know - it's just that no human players would have faced him/her.What I can't get is why people keep saying open is so much harder than solo and pretend that they are some kinda tough guys because they play in open. Yeah...tough guys...right...tough guys on computers. Once you get a good enough ship and learn the ropes, it's no harder than solo. And by learning the ropes, I mean learning to play "Spot The Loony"...![]()
If this community was more close-knit, then we can kind of expect the community to govern itself. But nope, just one mention of Open vs Solo and the two sides are ready to chew the throat of one another open.
FD not saying anything about what is considered grieving makes things worse.
How is Solo easier? Lately every combat battle I have fought in Open wasn't skill based, it was who had the most SBC's fitted (I don't have any BTW), and if you do get the upper hand the guy who attacked you Combat Logs out. You don't get that in Solo. In fact thanks to a mysteriously missing Queen of the Minions, the NPC's can be quite difficult to beat, especially if they are in a wing. They don't CB, they don't stack SBCs, they will ram you, they have unlimited ammop and they will swarm you if you are Wanted.
So tell me again, how Solo is so easy and Open is so hard? Most players avoid Open not based on the skill of the opposition, they avoid it based on the maturity of the opposition!
I think it was Einstein who said that madness is doing the same thing over and over again and expecting different results. It's a big galaxy Commander, I encourage you to come meet us. Just for the record, though I enjoy PVP and player interaction, I have never killed a human. Been killed by a few. I respect everyone's right to play however they want, but it is getting very tedious that anytime someone mentions PVP or OPenVsSolo we get the same people turning up to try and encourage people away from Open, usually by exaggerating any perceived griefing. Very tiresome now.Here's the problem though, it just isn't worth it, it isn't worth the time of high waking away to come back to supercruise to see a wing coming up on your tail as you slow into the station so you high wake out, blah blah blah, so people go to solo/group.