Personally IF there was to be player owned stuff i would like player own stuff to be stored on our own personal save, and so are NOT actually part of the PU. This would mean they do not really exist as far as anyone else is concerned but still means i can have stuff, with no downsides to anyone else.
when I flew into the vicinity of my base to everyone else it would just look like i logged out. Maybe i could have a flag to allow friends access IF they are in my instance or wing.
That could kind of work as a compromise. The player owned structures I think of would be tiny, planet based and really hard to find without a thorough sweep of the surface. The idea would be that finding one would be a rare event, and deliberately looking for one like looking for a needle in a haystack.
There was a game i used to play on the amiga, and all i remember doing was finding stuff to put in my house (this was not the point of the game at all) I think it was maybe damocles but not sure.
Emergent gameplay FTW.
but my point is, having a home base we can get stuff for and deck out could be cool, esp if on a planet - but again, this is not really elite in the truest sense and imo anything we did should be stored on our personal save and not the PU imo. would be fab to have all our ships parked around our home however.
I'd think of it as a base camp --either for long range expeditions, as pirate lair or just a nice quiet place to store your stuff. It would not have any more functionality or impact beyond that.