The idea of forcing a player into open when they had a bounty has been floating around since DDF.
It is an elegant solution, but cannot be implemented in the current architecture. Those with rubbish internet connections would be forced into open, spoiling the game for themselves and others, and especially the bounty hunters. Ed has rudimentary instance matching based on application ping time, so bounty hunters might not evem get into the same instance as the criminal.
Virgin Media went down, and I played ED in solo very nicely with a few hundred K bandwidth over a wireless hotspot to my mobile for an afternoon. I did try open - no go.
Simon
It is an elegant solution, but cannot be implemented in the current architecture. Those with rubbish internet connections would be forced into open, spoiling the game for themselves and others, and especially the bounty hunters. Ed has rudimentary instance matching based on application ping time, so bounty hunters might not evem get into the same instance as the criminal.
Virgin Media went down, and I played ED in solo very nicely with a few hundred K bandwidth over a wireless hotspot to my mobile for an afternoon. I did try open - no go.
Simon
Fair comment then, sorry for misunderstanding.
As for "motivating the "offender" to stay in Open" - there is no way, without upsetting the balance to do that.
Which is why a direct penalty to the "offender" is the better choice, as it only has an impact on the offender and nobody else.
If a player killer is locked for the duration of their bounty to open (and the clear save option removed for the same time to prevent griefing by clearing ave to bypass the system) this solves 2 problems;
1) People will not be so keen to be player killers in the first place - as they know they would have to face the consequences of it
2) Player Bounty Hunters would have players to hunt - helping that profession thrive. As at the moment it is a dead profession.
All the BGS / NPC interactions are equal in all mode at the moment, it could do with some tweaks - but that is another topic for another thread.