At least the console player knows his place! Ba Dum Tish!
<snicker>
<mars>
<mounds>
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At least the console player knows his place! Ba Dum Tish!
<snicker>
<mars>
<mounds>
Hey now, I'm a peasant not a subterrean troll-man.
I use a PC.
Give me some dignity.
bad troll confess ur sins or u going to paradise!!!!!!
All I can say is that I am the person your mother warned you about...and she would know!
so u r obama?
hilary?![]()
Mobius is a closed group, does not stop unwanted PvP from people who lie to join.
Whatever, things like this happening almost rule out any serious overhaul of the crime / punishment system, as players would be killing clean players as part of the game's 'role play' for want of a better word, and FD could not then hammer them with a harsh punishment for crimes that they (FD) instigated. At least, I'd be very surprised if they did...
As this has sunk in over the past couple of days...I realized that there is no way for players who are killed in Open to know why they were killed any more...it could be someone playing a jerk...or someone filling a mission ticket...so, basically, the devs have done away with one of the biggest complaints about 'griefing' in Open (killing clean players with no cargo...bounties, etc.) since killing players is now equivalent to NPC's for missions.
[snip]
I'm not sure that this is true. Although, it may just be the way they want things (nod to Roybe).
I don't see why being asked to kill traders or civilians by some shady faction via the BB should absolve you of crime. It is still your choice whether to accept those missions or not. If you choose to kill traders - be they PC or NPC - there should be consequences for that. With all the usual caveats of accounting for system security, politics, etc, etc.
You're quite right, it shouldn't absolve you of crime, and there are consequences for it right now. A weeks wanted status in a system and a few thousand credits bounty / fine. Not devastating enough to stop players wanting to take such missions as they can continue to play clean in every other system, quite rightly in my opinion, and it seems (as I've said often before) that FD want to encourage this 'dangerous' morally dubious galaxy.
All good and well, but making the penalty significantly more harsh for murder, even if it's only player murder, effectively means they are offering content that will potentially punish players just for playing the game. Remember, all the conversations here regarding preventing 'griefing' put in place punishments designed to forcefully discourage players doing the action, and I just feel that if the game 'suggests' you perform an action, then it would be very bizarre to punish you to the extent that you really feel you shouldn't have done it.
I'm not suggesting this is a problem. I'm suggesting, as I have in the past, that FD won't use the crime / punishment system to punish PKers if they are encouraging players to kill other players. I'm certainly not opposed to high security areas being safer and genuine anarchies more dangerous.
Pretty Interesting, player traders are treated the same as npc ones for kill missions. I wonder if it works the same for bounty hunters and pirates? Anyway, this adds yet another in game reason why it's ok to kill a "clean" player. Now if only you could get merits for kills via pp, but oh well. Anything that works to remove the stigma, if you're clean, non PP aligned and peaceful, you should be exempt from attack in open, is fine by me.By the way, any Open players realize yet that the game is making clean players targets of assassinations? Check out this screen cap. I was flying with a friend when he noticed I was a mission target...the only mission he had was kill traders. We have also seen missions to kill explorers...so apparently, the game is now checking your Elite status and seeing if you can be added to the target list for kill x number of y types. (kill 2 traders, kill 5 explorers)
So how's this working for folks? Anyone ready to leave Open now?
http://i.imgur.com/k5T5uKF.png
I see your point. It's a tough situation to balance though. I know murder should be (and is) a valid pursuit in ED. I do feel I'd need to lean towards "punishing" it (make it more challenging and meaningful?). Civilisation generally does not tolerate (if it has a means to fight it) wanton violence. That attitude is required for people to get along. I'm not talking about civilisation in the game world here. I'm talking about civilisation among the players.
There are obviously different types of players playing in different roles. If we want the non-violent roles to exist in ED (we're talking Open here obviously), there has to be a certain level of non-tolerance of violence. It's just the way people work. If too many players want to be (and are allowed to be) aggressive, they will soon find that they are the only ones left. If it were just NPCs, this wouldn't be so much of a problem.
Not sure if I explained that really well.
The other counter to the issue is making it less painful to be a victim. You can only push that so far though and it would tend to be more open to exploitation.
As for the game "suggesting" you perform an action... I don't know. You could say that they are just making options available?
Pretty Interesting, player traders are treated the same as npc ones for kill missions. I wonder if it works the same for bounty hunters and pirates? Anyway, this adds yet another in game reason why it's ok to kill a "clean" player. Now if only you could get merits for kills via pp, but oh well. Anything that works to remove the stigma, if you're clean, non PP aligned and peaceful, you should be exempt from attack in open, is fine by me.
Well let me ask you Robert:
If someone shoots and kills you (without your permission)...in Open...because you are a high ranked trader (regardless of you wanted status OR load or lack thereof)...because an NPC mission states you are a target from the bulletin board...and you are not notified in any way...how do you discern 'griefer' or player playing legally?
I got the message! There's no such thing as griefing in this game!![]()
The cry of all Open players should be 'Sorry buddy, got to kill x traders for the Galaxy Quantum State group a few systems over!'. What most people seem to consider griefing is currently warranted game play through the mission system.