Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
See, we have a pirate faction.

Why do they not have missions to raid stations, or others have missions to attack the pirate faction supply lines (stations)?
That is a perfect way of adding stuff for everyone, pirates attacking defending, Bounty hunters doing the same - Traders / smugglers trying to get things in/out of the stations involved.

And an FD run "blockade" (so all modes get it either way) by their version of the U.N. trying to keep the peace.


Would seem fun but at same time.. pirates can land at any station.. doesn't seem right.
 
The part about it being as much a MMO as CoD is already in your Wall of Text, the second KS post. His exact words were "I don't see this as an MMO in the traditional sense, unless you think of Call of Duty as an MMO."

etc.

Nice post. Should give to Jockey to add to the Wall.
 
Would seem fun but at same time.. pirates can land at any station.. doesn't seem right.

It doesn't but fd said they didn't want your actions to effect you for 10 yrs. Hence rep decay and all that. It could be solved I imagine with a complex system but this is fd and complex systems are not their thing.

I'd wager they want roles to be as fluid as mode switching, pirate here, trade there, enemy one day, friend the next etc.
 
I'd wager they want roles to be as fluid as mode switching, pirate here, trade there, enemy one day, friend the next etc.

It's this simplicity that tends to cause problems I think. Elite was never supposed to be a game that was played and completed quickly. It was supposed to be ongoing - even past reaching "Elite". But with changing what you want to do quickly, you need to ignore any serious reputation system.

It's even harder for the poor explorers, they literally get stuck out in the middle of nowhere. It's not a simple thing to just say, "Think I'll do some trading today" when you're so far away from the bubble.
 
It doesn't but fd said they didn't want your actions to effect you for 10 yrs. Hence rep decay and all that. It could be solved I imagine with a complex system but this is fd and complex systems are not their thing.

I'd wager they want roles to be as fluid as mode switching, pirate here, trade there, enemy one day, friend the next etc.


Unless something has changed you can kill the security forces at a station, Supercruise then come back and land at the same station you just committed crimes against.. something is off at this point..
 
It's this simplicity that tends to cause problems I think. Elite was never supposed to be a game that was played and completed quickly. It was supposed to be ongoing - even past reaching "Elite". But with changing what you want to do quickly, you need to ignore any serious reputation system.

It's even harder for the poor explorers, they literally get stuck out in the middle of nowhere. It's not a simple thing to just say, "Think I'll do some trading today" when you're so far away from the bubble.

True, but with no cmdr slots and no saves, you can become pretty screwed if the way you behave stuck with you indefinitely or until you redeem yourself. And with so many features left to be added, who knows when you will want to take an entirely different career path.
 
True, but with no cmdr slots and no saves, you can become pretty screwed if the way you behave stuck with you indefinitely or until you redeem yourself. And with so many features left to be added, who knows when you will want to take an entirely different career path.

Completely agree. Other than some form of "redemption", your reputation would have to decay. It would make sense that way anyway.

Currently, there is nothing really other than fines and faction status. Neither of those seem to mean all that much.
 
It's even harder for the poor explorers, they literally get stuck out in the middle of nowhere. It's not a simple thing to just say, "Think I'll do some trading today" when you're so far away from the bubble.

I don't think that's an issue for most serious explorers.
 
That's true. I think it holds me back a bit. I'd love to try it and see the sights. But I don't know if I can commit to it yet. :)

That's the kind of thing that makes me wonder how many people that normally stay clear of open would create open only characters with multiple slots. Certainly there will be a lot of players that choose different careers for each slot, and characters, but even on a forum poll I'd be curious if people would mode switch less.
 
True, but with no cmdr slots and no saves, you can become pretty screwed if the way you behave stuck with you indefinitely or until you redeem yourself. And with so many features left to be added, who knows when you will want to take an entirely different career path.

Long Time I didn't activ write here, but you are 100% right.
For me as Explorer, mostly all Signal Source, no go areas. I don't want to risk weeks of exploration. (Last trip make me 7 Million Cr richer, but as causal Gamer it takes me 6 Weeks).
As Saving not Possible, or have an second Commander to check things out, I will never visit such sites.
I am still Harmless (only one Kill during Training...and it takes me 30 Minutes... I know I am a bad Gunner...;) ), but I am Ranger in Exploration.(Okay CQC I am Helpless too.. ;) )
Often its very boring, to fly from System to System, escape from Interdiction (still have my CIII, which I buy Feb 2015) when returning to H.O., but this why ED is not a Game (for me), its an Program which allow me to fly across our Galaxy.
The lost of credits/ship/items directly is not the problem ... Insurance cover the most cost. The lost Time is the Problem.
And that also one Reason why I never again play open ... from NPC I can run, and I get via matchmaking not so strong NPC. In Open I will Die in 10 Seconds.
 
I don't think that's an issue for most serious explorers.

I am not sure I qualify for a serious explorer, more like a dirty casual part-time explorer (thanks Cody), however I knew full well what I was getting into prior to setting off into the black, destination The Core. Do I miss the other occupations? Yup I do, but that's part of the space madness/allure of exploring, that all or nothing side to things.

I do have the option to help out my son with his account, with him having just got his first Cobra, but the only time I have helped him out was during the recent explorer issues with 1.4. So for me, extra commander slots just wouldn't be attractive, which is strange as in other games such as WoW I was an altoholic. I suspect that is down to the fact different character slots don't offer an automatic different playing experience as it does with other games and different classes.
 
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That's the kind of thing that makes me wonder how many people that normally stay clear of open would create open only characters with multiple slots. Certainly there will be a lot of players that choose different careers for each slot, and characters, but even on a forum poll I'd be curious if people would mode switch less.

Not me. I have enough time for one commander and one commander only. Time spent flying a different commander would be time lost with my main.

Devs have said mutliple slots are on the cards, but not for a while. My main worry when it happens is that I will play in Open less (so yes, suppose i would mode switch less), because with multiple slots you can effectively have throwaway characters. That, i worry, will lead to more people doing silly things in open, and just randomly PvPing with their backup chars and being a random nuisance.
 
That's true. I think it holds me back a bit. I'd love to try it and see the sights. But I don't know if I can commit to it yet. :)

It's worth doing - I've just gotten back from a 9 days trip.
Recorded 2 videos for my YouTube channel and pulled 18 million credits for just chilling out and having a look around.
Got some good pictures (so I'm told) on my Steam page and Facebook page.

Went in a Cobra Mk3 set for exploring (25Ly jump range) to go to Sag A* and back.
I will say, CQC came out while I was at Sag A* and that was a great help to distract me a little before the return trip.
Did an hour in that before spending time travelling back each session.
 
It's this simplicity that tends to cause problems I think. Elite was never supposed to be a game that was played and completed quickly. It was supposed to be ongoing - even past reaching "Elite". But with changing what you want to do quickly, you need to ignore any serious reputation system.

It's even harder for the poor explorers, they literally get stuck out in the middle of nowhere. It's not a simple thing to just say, "Think I'll do some trading today" when you're so far away from the bubble.
True, but with no cmdr slots and no saves, you can become pretty screwed if the way you behave stuck with you indefinitely or until you redeem yourself. And with so many features left to be added, who knows when you will want to take an entirely different career path.

Part of why I don't think the pseudo-MMO trappings are a good fit for Elite. In a single player game you could have multiple saves, for multiple play-throughs, and play completely different in each of those. You could also undo bad decisions by loading an earlier save; the players having this kind of undo power allows the devs to make the consequences of the player choices far stronger.

It's similar to how TOR had to be completely watered down, when compared with the previous, non-MMO, games by Bioware. To avoid issues and complaints, the devs had to make sure that players could never permanently gimp their characters — and, well, in previous Bioware games that possibility, or even need if the player wanted to actually roleplay his character, was a large part of the fun. Though, of course, save manipulation prevented the downsides of this from affecting the players, leaving only the good aspects; save early, save often, and in different save slots, as nearly every guide would say.
 
I'd say it again as no one can give me a reasonable explanation why this is possible.

OPEN and SOLO must be separated by walls of fire. There are no logical reason why you can slip in and out of SOLO and OPEN. I have not heard from FD, nor anyone else why this should be kept in the game.

People play SOLO because they don't want to play with other people, so OPEN is not an option.
They should still be able to make a group where they can play together with others if they so wish too, however pure OPEN should be a lock down ASAP! Exploits will kill the game over the years because FD cannot close all the holes that keep popping up when you have two options to play.

I really hope and pray that when we can create our commander, we will HAVE to choose if this is a OPEN or SOLO commander.

EDIT word
 
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Smuggling got the nerf you guys wanted last night, payout cut by 2/3.

Now the mindless trading grind (which I refuse to even try) is again the only real way to get money. Yaaay.

So FD took the easy route? haven't tested it myself, and will have to wait until Saturday as I can't play the game during the week. (work and life in general)

However if that is true it just sad. I hope its only temporal until they (FD) get something better in place. I hope that one day the SOLO / OPEN swapping will go away.

FD that was a bad design choice, bad bad bad....
 
I have tested it to see how big the exploit it. You take an Asp 400 ly to Sothis. Well paid long range smuggling missions pay between 2 - 9 million, depending on your trade rank. If there is no well paid mission available, you simple quit (for example) open and enter solo. If there are still none, you enter private, and so on. You keep doing this until you fill up your asp will highly paid smuggling missions, then you head back to Li territory where all the missions are quite close together. It took about 13 minutes to jump to sothis and about the same back. It took about half an hour to keep switching between the modes until I got missions of an average of 5 million. It took me about one hour to deliver the smuggled goods to the distination.
Result: I made 56 million credits in just under two hours.
Personally I think this devalues months of trading and merit grinding, but what do I know!

To me this is the mode switching that is the rotten tomato here, if they stop that we will all be good.
nerfing the payout is not a solution, and if so done its a really lazy fix.

Payout should be calculated on:

1. Rank
2. Reputation
3. Affiliation with the system

And you should not be able to mode swap at all. I can't stress out enough that this need to go away. unless we get a very good explanation why they keep this option possible?

Just give people the option to play in groups or private, however OPEN should be locked to only OPEN.

SOLO+PRIVATE+GROUPS= OK
OPEN+PRIVATE+GROUPS= OK

SOLO+OPEN+PRIVATE+GROUPS= NOT OK


Please someone, explain to me why this is not a good thing?
 
Because there's another topic for whining about solo mode.

Well, this is not whining, we clearly see that many issues and exploits roots back to this mechanic.

I can only see that those who wish to exploit and cheat the game are the only once who advocate its existence!

G'day to you Sir.
 
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