And this is the flaw in your argument. The game is not designed to do what you desire...and the design is not changing in that direction. If anything...PVP might be getting it's hat handed to it with the current set of changes incoming. PVP is an option for role play...not a rewarded part of the game.
As far as the AI being hard or easy...it has to be hard enough to slow down a given percentile of the community...it will be easy for some folks....but not for all folks. You might be a lucky person and be in the top 1% of player ability...congratulations. However, if 75% of the population is gated behind the AI...which is quite possible...that solves your 'unattacked' player base and makes it difficult for 75% of the player to play 'safely'....in other words...they are challenged up to and beyond their capabilities to play.
Okay I think i have understood. My english... Elite Dangerous has no Roleplay. PVP is not an option when PVP is against an invisible enemy. There is no existent PVP option. PVP would be possible if FD would be willing to be flexible. The game is almost perfect. I've been looking for two decades for the perfect Spacesim for me.
X3 Terran Conflict has an ingenious business simulation and vibrant Galaxy, but there is no multiplayer.
Eve Online has a fairly extensive economic simulation, money and goods. Multiplayer and PVP. But the skill system I do not like, unfortunately, Third Person, and the immersion is missing.
Elite Dangerous was my hope. It took a long time until I realized the problem in Elite Dangerous. The restricted gameplay within a sandbox, with the same lack of content, the lack of PVP, the BGS and the instances.
This sandbox is not free. You cant conquer system, as clan you can not make blockades, t you cant fight player battles like in Eve, You cant trade with other players, you cant craft, you have no bank account.
Some features will be coming. But in others, FD has already been determined. The question is whether people with a particular way of playing can be happy or have to wait more years until another developer picks up their needs.