You seem to have expected ED to be EVE with joysticks.
aaah...
That is not an universal preference, though.
sigh...
Much of what you want of the game are things many players, myself included, explicitly want to not be included. I certainly don't want other players to be given the tools to hinder me or make the game less enjoyable for me.
I dont see all of this as a disability, feeatures and tools with the aim to hinder other players. You lose so much potential. 400 billion star systems and zero influence. Why Wings update and Powerplay, when it was clear from the the beginning on that they will not exploit the potential?
I have not played elite. When I first heard of Elite Dangerous and its 400 billion stars I dreamed about a sandbox game like Eve Online, only a thousand times greater.
Why separate Players from each other with game modes and instances when they can spread to so many star systems? I dreamed of many convoys which are exploring to find new habitable planets and resources. I dreamed of new British (German, Spanish, French, etc.) colonies in space systems, players can colonize with stations, farms and production bases. convoys which traveled thousands light years between the colonies, between the old and new world, back and forth in order to trade, escorted by military fighters and warships or police ships.
Each region had other resources, each race / faction / guild / clan had other laws, other crafting skills, other goods. That means, the trade was significantly more important than what we now mean by trading.
By being able to build production facilities, a clan was dependent on the raw materials of other clans, and vice versa. Without raw materials the production did not run. without running production, there are no goods, no goods no functional economy, no weapons, no armor, no ships, no fuel for ships. I dreamed about the Game "The Settlers" in Space. Multiplayer. Better than Eve.
So as Clan you can conclude alliances or declare war. But every war also meant a risk, having to protect its occupied systems, stations and trade routes before counterattacks. Very expensive. very inconvenient That means to declare war was not always an advantage. Maybe the other faction is tooo far away to attack, huh? Maybe there are factions, players, who settled down in Systems we havent find yet? Huh?
And when I dreamed about this I had never any NPC in mind. So much space in this world to live, but ED hat to seperate the players with game modes and instances.
so much possibilities to shape an economy run by players. but ED doesnt give us crafting, banks, financial transactions, the possibility to build stations, Farms, Mines, Ship Yards and production sites, residential areas, managing tools and so on... because ED doesnt want to be a Sandbox?
Only a grinding game?! Are you serious?